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News ### DOFUS - version 1.1
Here is a presentation of the new features and updates since the last Reboot on Monday September 20. Following it, you can also see the full details of Dofus since version 1.0.
New features (since 09/20/2004)
**Wabbit Island **You will finally discover the habitat of these very strange creatures and learn, perhaps, their origin. With, of course, new quests, new monsters and new items.
The Updater + "Fullscreen" Mode (For Windows) Thanks to it, no more installation and update worries. Everything is done automatically. On each login, a query will be sent to the server and, if applicable, it will send your computer all the new content. You can also enjoy Dofus in "fullscreen" mode and easily install shortcuts.
The Tailor Profession For those who are always on the lookout for new ready-to-wear collections, the tailor profession will offer you the possibility to "craft" capes, hats and other clothes.
Updates (since 09/20/2004)
Spells
- Xelors' Temporal Dust sees its area of effect go from 3 to 2
- Mutilation only increases physical damage
- Wheel of Fortune at level 5 works
Monsters
- MP dodge on monsters
- Differentiated AP dodge on monsters
Quests
- Wisdom scroll quests (85->80)
Miscellaneous
- No longer joining a fight while gathering
- Pirate cape is visible
- Correct display of prices in the shop inventory
- Aggression confirmation
- Wings visible starting at -5 or +5
- Neutral players no longer lose EQUIPPED items during aggressions.
New features (since v1.0)
**Wabbit Island **You will finally discover the habitat of these very strange creatures and learn, perhaps, their origin. With, of course, new quests, new monsters and new items.
The Updater + "Fullscreen" Mode (For Windows) Thanks to it, no more installation and update worries. Everything is done automatically. On each login, a query will be sent to the server and, if applicable, it will send your computer all the new content. You can also enjoy Dofus in "fullscreen" mode and easily install shortcuts.
2 Professions For those who are always on the lookout for new ready-to-wear collections, the tailor profession will offer you the possibility to "craft" capes, hats and other clothes. The Axe Forger profession is available, blacksmiths can now teach it to you and sell you the Axe Forger's Hammer.
Other additions:
**Quests **A new quest is available from Agrid Shakoku: "the extermination of the Ancestral Abraknyde", it requires a group of high-level adventurers and two experienced crafters to be completed.
**Items **A new Amulet is available (craftable) A new Dagger is available (craftable) A new pair of boots is available (craftable) Eleven new axes are available (craftable)
Updates (since v1.0)
General
- No longer joining a fight while gathering
- Pirate cape is visible
- Correct display of prices in the shop inventory
- Aggression confirmation
- Wings visible starting at -5 or +5
- Neutral players no longer lose EQUIPPED items during aggressions.
- Players below level 5 (warrior) and 10 (profession) can neither aggress nor be aggressed.
- The Rogues' cave has a position save point.
- A chest common to all Rogues is available in their lair.
- The bank is now accessible via runes, but only to neutral or good-alignment people.
- The respawn time of the various monsters now has a random aspect (+/- 50% of the usual "respawn" time).
- Non-subscribers (once their trial week is over) can no longer join punishments or aggressions.
- Picking potatoes in prison no longer gives XP in other professions.
- It is no longer possible to save runes in the Mulou cave.
- Critical hits on weapons are now functional.
- The "invisible obstacle" bug that caused loss of AP when attempting to cast a spell has been revised.
- When you no longer have room to gather at least 1 resource, you no longer gain XP.
- Improved AI (blocking with the bush)
- Repaired double summon AI (trap detection + odd movement)
- Inventory weight now takes the "shop" into account (harvest, etc...)
- In order to avoid ghost accounts, the "Merchant" feature is now accessible only to subscribers.
- Revision of weapon usage requirements.
- Updated NPC dialogues.
Spells
- Xelors' Temporal Dust sees its area of effect go from 3 to 2
- Mutilation only increases physical damage
- Wheel of Fortune at level 5 works
- The Iops' Vitality spell now has a critical hit.
- The Eniripsas' Word of Immobilization spell is revised, it now immobilizes the target over several turns.
- The Srams' Poisoned Trap spell is revised.
- The Srams' Immobilization Trap spell is revised.
- The bug that made players visible to monsters during the last turn of their invisibility spell is revised.
- The Xelors' Levitation spell is revised.
- The Eniripsas' Word of Fright spell is revised, it now pushes back the target the correct number of cells.
- The Srams' Fear spell is revised, it now pushes back the target the correct number of cells.
- The Eniripsas' Word of Silence spell is changed (the minimum cooldown interval is increased).
- The Srams' Trap of Silence spell (the minimum cooldown interval is increased).
- The Immobilization Trap spell (the minimum cooldown interval is increased).
- The Srams' Mass Trap spell is changed, it can no longer be cast on the monster itself and its range is reduced by one cell at level 5.
- The Fecas' Motivating Armor spell is revised, the dodge percentage no longer stacks across turns.
- The Fecas' Motivating Shield spell is revised, it now protects the caster.
- Damage reductions (armor, immunity etc) now work with traps and other indirect damage.
- The Thieving Trap spell has been revised.
- The Bouftou summon now has 5 AP at level 5.
- Staff Science is revised, it now only boosts physical damage.
- Feca armors reduce weapon damage only once.
- In order to avoid ghost accounts, the "Merchant" feature is now accessible only to subscribers.
- In order to maintain a balance between the different character classes, the Iops' "Jump" spell has been changed.
- In order to better match weapon levels with the availability of the ingredients used to craft them, the required quantities have been revised.
- Adjustment of the Crâ's "Seeker Arrow" and "Knockback Arrow" spells.
- Adjustment of the Sadida's "The Sacrificed" and "Soothing Bramble" spells.
Monsters
- MP dodge on monsters
- Differentiated AP dodge on monsters
- Reduced damage of the strawberry jelly.
- Reduced damage of Bworks lvl > 36.
- Decreased Minotoror respawn.
- Increased respawn of Bwork, Dark Vlad, Pig Dragon.
- The Craqueleur has been balanced.
Quests
- Wisdom scroll quests (85->80)
Crafting and items
- The crafting of the Golden Rhisome has been revised.
- The Razielle and Goultarde swords can now be forged by sword forgers.
- The characteristics of the Celestial Brooch have been changed.
- The crafting of the Kam Assutra Amulet has been changed.
- The Dragolyre amulet and its crafting have been changed.
- The requirements, level, crafting and effects of the Agride axe have been revised.
- The requirements and effects of Farle Ingalsse's Scythe have been revised.
- The damage of the Peasant's Scythe has been revised as well as its purchase price.
- The damage of the Miner's Pickaxe has been revised as well as its purchase price.
- The Hammer Forger's Hammer, the Shovel Forger's Hammer, the Axe Forger's Hammer, the Sword Forger's Hammer and the Dagger Forger's Hammer are now "craftable" by the hammer forger.
- The Setter, the Leather-Cutter, the Wand Slicer, the Bow Slicer, and the Staff Slicer are now "craftable" by the dagger forger.
- Wisdom maluses on items will now be correctly displayed as maluses in the descriptions.
- The bonuses granted by hats and capes are now more random, to make them different from each other.
- The drop probabilities of leather and wool from White Bouftoons, Black Bouftouns, Bouftous and Boars have been significantly revised upward.
Special feature: Shoemaker profession
- To simplify the shoemaker profession, some adjustments have been made to the crafting of boots and belts: low-level boots and belts now require leather and wool from Bouftons (black and/or white), which are easier to find than Bouftou leather and wool.
- The ores needed for these items have also been replaced with much more accessible ores.
- The following items are affected by these changes:
- Bouftou Boots
- Klime Boots
- Agile-type Belts (whole series)
- Strength-type Belts (whole series)
- Vitality-type Belts (whole series)
Special feature: Powerful and Super-Powerful Klime Boots
- The Powerful Klime Boots have been revised, the Strength bonus is replaced with a Strength malus.
- Current owners of the Powerful Klime Boots will see them automatically replaced with the Super-Powerful Klime Boots, with identical characteristics, but with a much higher minimum level to equip them (41).
- If this is your case and you wish to get your Powerful Klime Boots back, you will be able to exchange your new Super-Powerful Klime Boots for the new Powerful Klime Boots from the NPC Bowisse in the shoemaker's shop, who will also tell a little story about this change.