Dofus 11.21— patch notes (2007)

Released
Completeness
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Official text

Machine translation

Machine translation — the official text prevails.

Version 1.21 will be available on 12/18/07. This new version can be downloaded starting 12/18/07 at 9:30am GMT+1. Here is a list of the new features and new content.

Opening of Nowel Island:

Access to Nowel Island is available again from the port of Madestram by talking to Hector Nowel. The island's monsters have been revised, and the island now has two dungeons.

Living items:

New subscription gifts will be available when version 1.21 launches. The old subscription pets will still be available. Living items graft onto existing items, they let you change the appearance of capes, headgear, rings and amulets. They can evolve if properly fed, and thus transform to take on other appearances. Warning, they are sometimes very talkative ;) These items do not grant any power bonus.

New areas and new dungeons:
  • The Blop dungeon lets you discover new species of Blops, it is intended for characters level 50 to 100.

  • The Fungus dungeon is located in a new area: the Fungus Cave. There you can meet the fearsome Ougah. This dungeon and this area are intended for characters level 100 to 200.

  • The Bworker dungeon has been revised, experience rewards, the Bworker's level, and the rewards obtained in the dungeon are increased.

  • The lair of the Giant Kralamour is finally accessible, where you can face one of the most powerful monsters in DOFUS history, but only the best-organized adventurers can hope to access it.

About fifty new items can be crafted by artisans.

Territory conquest system:

It is no longer possible for a player to use several different accounts to defend or attack the same territory conquest prism.

General changes made to the DOFUS client:
  • If a player remains inactive for too long in combat after skipping a game turn without playing, their next game turns will automatically pass as long as they remain inactive.

  • The color of group messages is changed (it is no longer identical to that of private messages).

  • The last search made at the auction house is remembered when you make several searches in a row.

  • The icon (in the shape of an eye) signaling the presence of fights on a map is now correctly displayed when selecting the spells tab then the items tab in the interface.

  • Added new filters to sort your mounts: "mount to train" (mature mount whose level is below 5), "non-tired mount", "tired mount", "special mount" (mount having one or more abilities).

  • On the mount breeding interface, the last selected tab is remembered when you switch mounts.

  • Using shortcuts outside the "chat" console no longer puts focus back into the "chat" input field (shift+2 for example).

  • Items retrieved at the end of combat are sorted by descending level in the end-of-fight interface.

  • The locations of dungeons and attitudes ("emotes") to collect are now displayed on the game's general map.

  • Spells are sorted by ascending level in the spells interface.

  • Spells whose acquisition level is higher than the character's level are shown in the spell list, but are "grayed out" (their characteristics can still be viewed).

  • A confirmation message has been added when you attempt to drop an item on the ground.

  • When trying to locate a character, their name now appears on the flags displayed on the game map.

  • A "mini map" of the area you are in can be displayed in the slot reserved for the compass and your avatar.

  • The mount inventory display interface is improved, mounts' gender is displayed, and it is possible to filter mounts by gender, by color, to filter ridable mounts, as well as fertile mounts.

  • Items present in auction houses are now sorted by ascending level (we have not integrated sorting items alphabetically so as not to excessively affect the client's performance).

  • The DOFUS client will now be able to access game servers even when updating the language files is not possible. Players will therefore have the ability to keep playing even when the language files they use are not up to date or when their client cannot verify whether they are up to date.

  • The display of inventories has been optimized, items present in the inventory now display more quickly.

  • The group interface has been improved and optimized, character icons are no longer refreshed when one of the group's characters is healed.

  • A hit point gauge for players and monsters is now available in the "timeline" during fights.

  • When the "%pos%" command is used, a link to the compass is automatically added to the chat channel.

  • Player and monster summons are now differentiated in the "timeline".

  • Chat channels that were disabled from one session to the next are correctly handled, a disabled channel is no longer enabled by default when the client is relaunched.

  • Conquest prisms are now displayed on the game's global map.

  • Ignored players can no longer invite to their group, offer a challenge or a trade to the players who ignored them.

  • Players who offer a challenge, a trade, or an invitation to join a group can be directly ignored from an invitation interface (to join a group, a guild, a challenge, or start a trade).

  • Crafting unknown recipes (without a preview) now requires confirmation (this feature can be disabled in the game options menu).

  • It is no longer possible to use an item of the wrong type in the rune-crafting interface, in order to avoid handling errors.

  • Targetable cells are now differentiated in combat when using a spell or a weapon (this option is disabled by default due to the performance drop it causes).

  • The game options menu has been improved and completely reorganized.

  • The reminder message in case of prolonged inactivity in combat can be disabled in the game options.

  • The movable shortcut bar can be automatically disabled outside of fights in the game options menu.

  • When certain spells can no longer be cast because the character is not in the required state, the number of remaining cooldown turns for the spell stays displayed.

  • Spells that cannot be cast because the character is not in the required state are now displayed in a different color.

  • The bug triggered by the teleportation of a character carried by a Pandawa is fixed.

  • Two new "min" and "max" buttons let you quickly select the maximum or minimum quantity when selecting a quantity.

  • A new button to release your soul is available in the message announcing the character's death, in order to avoid issues with characters transformed into tombstones who could no longer release their soul because they were stuck behind scenery elements.

  • The last login date of offline guild members is displayed in the guild interface (simply hover your cursor over a character).

  • On the first map of the Bulb dungeon, the dungeon exit marker is removed.

  • The automatic turn-skip message no longer displays when only one person is left alive on the team.

  • The mouse wheel now works correctly in the game options panel.

  • The "Allow Obvijevans to speak" option now works correctly.

  • The running-mode animations of Pandawas when they are carrying a character now work correctly.

  • Zaïtoshiman's anger spell no longer makes the Pandawa disappear when they are on a mount.

  • The appearances of levels 16 and 17 of the Obvijevan cape are now different in the appearance selection interface.

  • The coordinates sent in territory conquest messages are now clickable and activate the compass or the mini map.

  • It is possible to search which server a friend is on, from the game server selection interface.

  • The "feed" button in the Obvijevans interface is disabled when the living item is not attached to another item.

  • The confirmation message when dropping an item on the ground can be disabled in the game options menu.

  • Pointing at a cell at the start of combat no longer clears the placement cells.

  • A new option lets you display the time messages were received in the various chat channels.

  • Obvijevans now take into account events related to end-of-fight loot, and the presence of enemies on the map based on their power.

  • Bonus and malus icons use the correct colors in combat in the spell effect detail window.

  • The melee attack button is disabled when the character is in the "Weakened" state.

  • Added the "/clear" (or "/cls") command to clear all messages present in the "chat" console.

Information: warning, using the mini map increases the amount of RAM used by the DOFUS client by about 15 MB.

Posted on 12/17/2007 at 17:08:00

Unofficial sources

Unofficial · reliability : probable · Machine translation

Beta preview of 1.21 on DofuX

Ahead of the official release of version 1.21, a contributor to the community site DofuX takes advantage of the public beta's opening to preview some of the upcoming content: about a dozen new equipment sets, roughly fifty new items, and two new dungeons, still absent from the live game and reserved for the test server. The article also confirms that the new version is due on Tuesday, December 18 — consistent with the date otherwise established for 1.21's official release — and points readers to how to get beta access.

Unofficial · reliability : probable · Machine translation

Dofus 1.21.0

According to JeuxOnLine, version 1.21.0 of Dofus, mandatory, was released on December 18, 2007. It reopens Nowel Island with revised monsters and two new dungeons, introduces "living items" (cosmetic companions that evolve if fed properly), adds a Blop dungeon (levels 50-100), a Mushroom Cave with the boss Ougah (levels 100-200), overhauls the Bworker dungeon, and makes the Giant Kralamoure's lair accessible. The territory conquest system is updated to limit multi-accounting, around fifty new craftable items are added for artisans, and the client gets automatic turn-passing for inactive players, an improved mount interface, optimized inventory display, and a group interface with health bars during combat.