Machine translation
Machine translation — the official text prevails.
Version 1.25.0 of DOFUS will be available soon.
Here is the list of changes and new features it will bring:
Monsters:
- Bworker: its resistance to AP and MP loss is increased.
Territory conquest and player-versus-player game mode:
During prism fights, honor point gains and losses are now calculated the same way as during classic player-versus-player confrontations.
It is no longer possible to avoid losing honor points by abandoning a fight during the placement phase.
The fixed level cap for calculating honor point gains and losses during aggressions is removed. From now on, it is enough to have a level difference between characters of 30% or less for honor point gains and losses to be active.
In order to prevent certain repeated aggressions carried out with the sole purpose of harassing opponents, honor point losses are active even if the aggressing character's level is more than 30% lower than that of their target.
Spells:
Roulette: the spell now grants the caster 1 AP, so the spell has a final cost of 0 AP but requires 1 AP to be cast. AP and MP maluses are changed into AP and MP bonuses. Critical hit maluses are changed into critical hit bonuses. AP-loss dodge maluses are changed into damage bonuses. MP-loss dodge maluses are changed into healing bonuses. Strength, chance, intelligence and agility maluses are changed into strength, chance, intelligence and agility bonuses. Healing maluses are replaced with range bonuses. The spell now has a critical hit.
Brush Fire: damage at level 6 of the spell is decreased. Critical hit damage is decreased at all levels of the spell. Invested spell points are refunded.
Spiritual Leash: the Osamodas' new special spell lets you resurrect the last dead allied character. If the summoner dies, the resurrected character also dies.
Slowdown: the spell now has a minimum range of 3 cells. The spell's maximum range is now level-dependent. The maximum range of the spell is 4 (level 1), 5 (level 2), 6 (level 3), 7 (level 4), 8 (level 5) and 9 (level 6). Invested spell points are refunded.
Time Theft: the spell's maximum range is now fixed. The spell's minimum range goes from 1 to 3 cells. The number of AP stolen at levels 1, 2, 3, 4 and 5 is increased. The AP cost of the spell is reduced at levels 1, 2, 3 and 4. The spell's critical failure probabilities are changed at levels 1, 2, 3, 4 and 5. The spell's maximum range is 3 (levels 1 and 2), 4 (levels 3 and 4), 5 (level 5) and 6 (level 6). Invested spell points are refunded.
Hourglass: the spell can now be cast several times per turn but is limited to one use per target. The spell's minimum range goes from 1 to 3 cells. Invested spell points are refunded.
Frostbite: the spell's minimum range goes from 1 to 3 cells. The spell's maximum range goes from 4 to 6 cells. Invested spell points are refunded.
Backlash: the duration of effects is increased, effects are less random.
Vitality: vitality bonuses are increased at all levels of the spell.
Bear Cry: the spell can now be cast on allies with specific effects.
Feline Movement: the spell can now be cast on allies with specific effects.
Motivating Sting: the spell can now be cast on allies with specific effects.
Animal Healing: the spell can now be cast on allies with specific effects.
Natural Resistance: the spell can now be cast on allies with specific effects. Vitality bonuses are increased.
Mulou Fangs: the spell can now be cast on allies with specific effects. Damage bonuses are increased.
Toad: the spell's effects have been adjusted to account for the standardization of the characteristics of certain summons.
Sacrifice:
The effects of protection spells now work whether they are cast on the Sacrieur before or after their Sacrifice.
Damage is applied directly to the Sacrieur when a sacrificed character is attacked, but targeting specificities are preserved (for example, using the Whip spell on a sacrificed summon will affect the Sacrieur).
Several Sacrifices can be active at the same time. If two Sacrieurs sacrifice the same characters, the second Sacrifice replaces the first. If the second Sacrieur dies, the first Sacrifice becomes active again.
Flying Sword summon: vitality is increased, damage dealt by the summon now causes a life steal.
Summons:
The characteristics of summons are now indexed to the summoner's level. The characteristics of creatures summoned by summons are also indexed to the summoner's level.
Every Osamodas summon now has a major resistance and a major weakness.
Every summon now has a level 6.
Xelor's Dial: the spell's range is now level-dependent and is increased at all levels of the spell. The range of the Weakness spell is increased at all levels. Hit points and wisdom are increased at levels 1, 2, 3 and 4.
Dopeul summon: all Dopeul summon spells now have a level 6.
Animated Chest: the spell is limited to one use per fight at level 6. The prospecting gain given by the Animated Chest's Prospecting spell is increased at level 6 of the spell. Invested spell points are refunded.
The Overpowered: the Rogues' Bewitched Cutting spell now reduces MP-loss dodge. The effects of the Revitalizing Cutting spell are increased.
Tofu: the Tofu's attack spell steals agility from its target.
Bouftou: the summon's base agility is increased.
Bwork Mage: the Chain Lightning spell can be cast at a range of 1 cell. The Tornado spell only pushes back 1 cell but can remove 1 MP. Spell points are refunded.
Dragonnet: the Dragofire spell is less random.
Prespic: wisdom is increased.
The Madwoman: agility and wisdom are increased.
The Blocker: agility is increased.
Kitten: strength, agility and hit points are increased at levels 1, 2, 3 and 4.
Pandawasta: strength, agility and hit points are increased at levels 1, 2, 3 and 4.
Rabbit: intelligence, agility and hit points are increased at levels 1, 2, 3 and 4.
Craqueleur: damage is increased at all levels of the summon.
Summoning of Arakne: the spell now has a level 6.
Summoning of Chaferfu: the spell now has a level 6.
Search scrolls:
Scrolls can no longer be used by neutral-alignment characters nor by characters whose player-versus-player game mode is not enabled.
Scrolls can no longer be used on neutral-alignment characters nor on characters whose player-versus-player game mode is not enabled.
Alignment, level and PVP rank are now displayed on search scrolls.
AP/MP loss dodge system:
The dodge system is revised. The formula used is as follows: Probability of causing loss of an AP/MP = Ea / Ec * Pr / 2 Where:
Ea: the attacker's dodge
Ec: the target's dodge
Pr: the target's percentage of remaining AP/MP
The values are then capped to be between 10% chance at minimum and 90% chance at maximum. At equal wisdom, the attacker therefore has a one-in-two chance of removing the first AP/MP. Dodge bonuses and maluses are handled as wisdom bonuses and maluses only for dodge attempts (and not for removal attempts). You can find more explanations about these changes on the devblog (http://devblog.dofus.com/fr/categories/10-game-design.html).
Miscellaneous:
The synchronization of game turns between the different clients participating in the same fight has been revised, the flow of game turns is smoother, slowdowns experienced by certain clients no longer affect other clients.
Issues with assigning Kamas to accounts logged in on the character selection interface when buying items at the auction house are fixed.
Bank chests are no longer accessible to characters below level 10.
Monsters present in dungeons can now benefit from the experience and item gain valuation system (the "star system").
The "/whois" command and the "Information" feature no longer let you know which sub-zone a character is in, if you are not on their friends list.
The Moon map is changed in order to limit certain AI exploit abuses.
The starting positions on maps are now sometimes swapped (red and blue positions exchanged). Dungeons and arenas are not affected by this change.
Fixed issues related to appearance changes.
Kamas stolen in combat via weapons or spells are now only gained in case of victory.
Traps are now visible to allies, but invisible characters remain invisible (and therefore do not block line of sight) for allies.
Archmonsters waiting to respawn no longer block the respawn of other monster groups.
Access to the primitive cemetery is now possible via the NPC Nek'Ro Nomikon (from the Koalak Mountain area). Heroic Server only.
You can no longer be disconnected for inactivity if you have just moved.
When a character disconnects during a fight's preparation phase, their tombstone no longer blocks a slot.
It is no longer possible to target cells inside enclosures in combat.
Wisdom no longer grants an initiative bonus.
Client:
The automatic insertion of ingredients in the crafting interface no longer selects items equipped on the character as ingredients.
The position of items in a chest is no longer changed when item quantities are changed.
Wing auras are displayed correctly.
The interface to join a prism defense is fixed and now correctly updates when a replacement occurs.
Quests:
"The Eternal Harvest" is fixed, Otomai's assistant now correctly takes Fanburn's soul stone.
"The beautiful hermit": the items needed to complete this quest are fixed.
Disconnection - reconnection system:
This system is not yet operational in version 1.25.0. This system will first be operational on the heroic server and will then be available on the classic game servers after several additional weeks of testing.
Guild:
- When a guild's leader character is deleted or has not logged in for 3 months, the leader rank is automatically given to the second-in-command if there is one. If no second-in-command has been named, it is the character who has given the most experience to the guild who becomes leader.
Posted on 09/19/2008 at 12:28:25