Dofus 22.10— patch notes (2013)

Released
Completeness
78% · partial

Official text

Machine translation

Machine translation — the official text prevails.

More than 70 new trophies!

Over 70 new trophies aimed at every level range are landing in-game. What's on the menu? More power, but also trade-offs! Some trophies offer stats that already exist, but with higher values, while others offer brand-new bonuses for this category of item... like an AP. But to balance out the scales of power, these new trophies will also come with drawbacks... More than ever, sacrifice leads to specialization and power!
[More information on the devblog]

More balanced spells

For this update, we're offering a smoothing of levels 1 to 5 for a large number of spells. Several classes are also getting a revision of their various elemental paths; some disappear, others are strengthened, and others still make their grand comeback after a long absence! Finally, some rarely used spells get a complete overhaul and new mechanics, to further enrich the range of abilities across the different classes! Check out the changelog to discover all the changes.
[More information on the devblog]

Recipe changes

In anticipation of the final Frigost episode, a large number of equipment recipes have been completely revised in this update. The goal is to diversify the different types of resources in each recipe so players aren't stuck in a single zone or dungeon. The new recipes require varying your activities (different dungeons or game modes), or relying on other players through trade.
[More information on the devblog]