Dofus 22.59.1— patch notes (2021)

Released
Completeness
78% · partial

Official text

Machine translation

Machine translation — the official text prevails.

The game servers are going to be updated, here is the list of changes made:

1. Combat

  • Fixed a bug where a buff's value could fail to be shown in chat
  • Fixed a latency introduced at the end of a fight with several players, following the use of a fatal blow
  • Fixed a bug where a spell's range bonus could fail to be taken into account
  • Toxin can once again correctly summon its Vials.
  • Fixed the display of AP/MP dodge, tackle and evasion values linked to the associated wisdom/agility
  • Invisibility of allied characters when switching to creature mode or back remains effective

2. Balancing

SACRIER

The cumulative effect of the recent nerfs applied to the class, while fully justified for most of them, drastically reduced the Sacrier's power. A few slight ups/changes are therefore applied to correct this balancing phase. To summarize, 1 spell for each aspect of the class is improved: 1 crowd-control spell, 1 tanking spell, 1 positioning spell and 1 damage spell. With the reduction of the passive, among other things, damage and tanking are reduced, and the class becomes more vulnerable to erosion than before, hence the most significant changes made to Mutilation and Punishment.

  • UP Desolation:
    • Function:
      • The MP removal is increased: -2 → -3 MP
  • UP Mutilation:
    • Function:
      • Shield values are increased on turns 1 and 2 after Mutilation is activated:
        • Turn 0: Cast of Mutilation
        • Turn +1: 150% (300 shield pts at lvl.200) → 200% (400 shield pts at lvl.200)
        • Turn +2: 300% (600 shield pts at lvl.200) → 400% (800 shield pts at lvl.200)
        • Turn +3: 600% (1200 shield pts at lvl.200)
  • UP NERF Aversion:
    • Casting conditions:
      • UP Min range: 3 → 2
      • NERF Casts per turn: 2 → 1
  • DEBUG Stasis:
    • Function:
      • Correctly applies a Critical Hit penalty.
  • DEBUG Libation:
    • Function:
      • The heal value is increased at Suffering 10 to follow the progression of the values at other tiers:
        • Suffering 10: 25% → 26%
  • UP NERF Punishment:
    • UP Function:
      • Damage based on eroded HP is revised upward: 25 / 30% → 30 / 35%
    • NERF Casting conditions:
      • Cooldown: 3 / 2 → 4 / 3
    • UP Damage:
      • Level 90: 21 to 24 (25 to 29 on CH) → 25 to 28 (30 to 34 on CH)
      • Level 157: 26 to 30 (31 to 36 on CH) → 31 to 35 (37 to 42 on CH)
SRAM

To boost the Fire path, a few variant changes are made. The goal is to give access to both Sly Trap AND Drift Trap simultaneously, so that Fire Srams who wish to can have up to 3 traps just like the Water path, while keeping the ability to play both push spells, Cutthroat and Drift Trap, at the same time, without penalizing the Earth/Fire "network" mode which needs both Ambuscade and Sly Trap in the same fight. Cruelty stays at its original level to allow the Water path to be played at low level, but the fact that its variant becomes Drift Trap makes the variant choice harder, which is nonetheless tolerable given the recent improvements made to the Water path's high-level spells. This access to 3 simultaneous traps (Sly/Drift/Fragmentation) on the Fire path should also give it better efficiency via Chakra Focus in particular, as well as revalue its "harassment" aspect without line of sight and its positioning.

  • CHANGE Sly Trap:
    • Becomes the variant of Cutthroat.
  • CHANGE Cutthroat:
    • Becomes the variant of Sly Trap.
    • Ranks: 120 / 187 → 100 / 167
  • CHANGE Sly Strike:
    • Becomes the variant of Ambuscade.
  • CHANGE UP Ambuscade:
    • Becomes the variant of Sly Strike.
    • Ranks: 140 → 120 / 187
    • UP Casting conditions:
      • Max range: 5 → 5 / 6
    • Damage:
      • Level 140: 24 to 27 (29 to 32 on CH)
        • → Level 120: 21 to 24 (25 to 28 on CH)
        • → Level 187: 24 to 27 (29 to 32 on CH)
  • CHANGE Cruelty:
    • Becomes the variant of Drift Trap.
  • CHANGE Drift Trap:
    • Becomes the variant of Cruelty.
    • Ranks: 100 / 167 → 140

XELOR

  • DEBUG Dark Ray:
    • Function:
      • If the target is an ally under the Telefrag status, it no longer deals damage to them, but does correctly affect enemies around them.
    • Casting conditions:
      • The spell correctly costs 2 AP.
  • DEBUG CHANGE Withering:
    • Function:
      • The spell now works correctly.
        • The spell no longer deals damage to allies, correctly spreads between enemy targets under the Telefrag status (Dial and Accomplice included) and correctly removes the status.
      • The description is slightly modified to be more precise about the spell's effects, and no longer contains spelling mistakes.
  • DEBUG CHANGE Twenty-Fifth Hour:
    • Function:
      • Generating Telefrags no longer allows reducing the spell's AP cost.
      • The spell is slightly modified and now works correctly. The description is clarified:
        • "Reduces the cooldown of the following spells to 0:
        • Teleportation, Rewind, Return, Dial, Blur, Preservation, Raulebaque, Instability, Paradox, Rift, Counter, Temporal Shield, Premonition, Mummification and Knell. Increases the number of casts per turn of the following spells by 1:
        • Spontaneous Return, Accomplice, Flight, Embalming and Desync."
  • DEBUG Needle:
    • Function:
      • Damage no longer applies and the Needle is no longer removed if the Telefrag status is immediately replaced by another Telefrag status on the target via teleportation spells.
  • DEBUG Blur:
    • Casting conditions:
      • Maximum stack: / → 1
  • DEBUG Time Theft:
    • Function:
      • The "AP Theft" effect no longer shows twice in the tooltip.
  • DEBUG Withering:
    • Function:
      • The damage shown in the tooltip is now the spell's actual new damage.

Temporis

  • The quantity of dungeon monster resources is reduced in Ecaflip card recipes.
  • The following items are no longer required in Ecaflip card recipes:
    • Hogmeiser's Worn Boots (911)
    • Dark Vlad Shoulder Pad (2299)
    • Dantesque Potion (1677)
    • Ecaflip Ball of Yarn (14507)
    • Cobblestone (17021)
    • Basalt (17022)
  • The required quantities of the following resources have been decreased in Ecaflip card recipes:
    • Oni Blood (838)
    • Kerubim Fur (13608)
  • The following resources appear in fewer Ecaflip card recipes:
    • Griotte Key Fragment (9249)
    • Coco Key Fragment (9251)
    • Reinette Key Fragment (9250)
    • Indigo Key Fragment (9252)
  • An additional drop has been added for the following resources:
    • Kido Blood (10314) on the Kido (100%, no condition)
    • Oni Blood (838) on the Oni (100%)
    • Dead Noeul (2676) on the Noeul (100%)
    • Heart of Master Corbac on Master Corbac (40%)
  • The card drop rate is greatly increased at high level (up to x3 at level 200, even more for dungeon guardians).
  • The Volkorn and Muldo nets now cost more in Ecaflip City.
  • The crab staff is now won in batches of 300 at the Chinq.
  • The larva race correctly grants a 1000-richeton purse if the larva clears the glyph in 5 turns.
  • The Tempoton achievement now only grants the kamas purse once per account