Machine translation
Machine translation — the official text prevails.
The game servers are going to be updated, here is the list of changes made on 01/18/22
1. Technical changes
- As announced last week, we have begun a technical migration of the servers. The servers affected during the maintenance on 01/18 are Agride, Atcham, Echo, Furye, Jahash, Pandore and Rubilax. For these servers, the maintenance will be longer, so they will not be available at the same time as the others.
2. Kolizeum
- Kolizeum season 13 begins!
3. Nightmare of the Ravagers
- Changes are made to the nightmare zone's modifiers:
- Horrific Mist
- Allies lose 3 Range and 20% Critical. The wearer of a Nightmare Dofus protects their team against these penalties.
- When an enemy dies, their aligned allies become invisible for 2 turns.
- Delirious Visions
- Allies lose 15% elemental Resistances. The wearer of a Nightmare Dofus protects their team against this penalty.
- Starting from the second turn, then at the start of each enemy's turn, it swaps places with the nearest ally within 5 range.
- Nocturnal Terror
- Allies lose 80 elemental Damage and 70 Lock evasion. The wearer of a Nightmare Dofus protects their team against these penalties.
- If an ally ends their turn without an enemy in line of sight, the Nightmare appears for 1 turn.
- Haunting
- Adventurers take 10% additional damage. The wearer of a Nightmare Dofus protects their team against this penalty.
- When an ally is healed or steals life and returns to 100% of their HP, the Nightmare appears for 1 turn.
- Scopaesthesia
- Allies lose 200 Wisdom and 40 Tackle. The wearer of a Nightmare Dofus protects their team against these penalties.
- When an ally uses their MP, they place a glyph on the starting cell of their movement. If they end their turn on a glyph, they lose 15% of their HP as Neutral Damage and enter the Weight status for 1 turn.
- Endless Nightmares
- Allies lose 120 Critical Damage and 10% Weapon Damage. The wearer of a Nightmare Dofus protects their team against these penalties.
- Starting from the third turn, then every 3 global turns, all entities return to their start-of-turn position.
- Paradoxical Sleep
- Allies lose 10% Resistance to Melee Damage and 160 Knockback Damage. The wearer of a Nightmare Dofus protects their team against these penalties.
- Allies lose 2 MP for the entire duration of the fight, but gain 1 AP. Enemies gain 2 MP, but lose 1 AP.
- Intangible Threat
- Allies lose 150 Knockback Resistance and are Untackleable. The wearer of a Nightmare Dofus protects their team against the knockback resistance penalty and the untackleable status.
- Allies deal 50% less ranged Damage, but gain 20% melee Damage.
- Evanescence
- Allies take 15% additional Erosion and a 50 fixed elemental Resistances penalty. The wearer of a Nightmare Dofus protects their team against these penalties.
- When an ally ends their turn, they reduce the heals received by adjacent allies by 50% for 1 turn.
- Horrific Mist
4. Miscellaneous
- A few graphical fixes were made to the Brâkmar zaapis
- Quest indicators on the world map are now visible in the sewers of Bonta and Brâkmar.
- Quest indicators on the world map are now visible immediately upon first logging into the game.
- When the Yokianzhi returns to its original form, it now correctly kills its summon.