Machine translation
Machine translation — the official text prevails.
The game servers are going to be updated, here is the list of changes made on 03/29/22
1. Guilds
- Line breaks in the "Guild Information" section are now correctly displayed.
- Guild names are now correctly displayed in the links that can be sent in chat.
- The Guild Master's name is now correctly displayed in the list of an alliance's guilds if the Guild Master is not online.
- Fixed the loading of certain messages when the player is offline (mainly the guild application system).
2. Evil Forest
- The recipe for the Hell Mina Trough has been changed.
- Added missing sounds for certain Evil Forest quest monsters.
- The fight for alignment quest 73 "Handful of Love" against the enchanted dark charm now works correctly.
- The glimmer of hope is correctly recovered when the anguished Eniripsa is reassured.
- Obtaining Evil Forest mystery items is limited to 2 per monster.
3. Combat
- The challenges "To Each Their Own Monster" and "Duel" now count companions as full-fledged players. Summons, however, remain tied to the player.
- The challenges "Lotus and Sealed Lips" and "Breath of Spring" are now incompatible.
- After facing the Giant Kralamour, the player is no longer teleported to Astrub.
- Fixed the Sram's preview when they lose their invisibility.
- "Last Resort": the Weight status is correctly applied by the caster.
- "Temporal Rift": under the effects of Temporal Rift, Synchro can no longer trigger its "End of Time" spell after being dispelled.
4. Other
- Damage lines now correctly display in the rune-crafting interface when changing the attack element.
- Attack damage whose element has been changed via rune-crafting is displayed in blue in the tooltip when the new element already existed on the weapon.
- Players who forfeit a Kolizeum fight are no longer excluded from the list of recent opponents. They will therefore need to wait before facing the same opponent again.
- Zothician Set: the Strength bonus is increased from 30 to 40.
- Fixed bugs where, in certain cases, characteristics could behave unpredictably in-game.