Machine translation
Machine translation — the official text prevails.
Find here all the changes made in this update of August 25th:
1. Remastered-only fixes:
- Animations in the Remastered version go from a frequency of 40 FPS (frames per second) to 60 FPS, to improve the fluidity of the game
- The Otomai Peat Bog area is now available in higher quality
2. Ergonomics and improvements:
- Tactical mode has been entirely revised graphically to take on the colors and patterns of the area where the fight is taking place
- Access to the giant Kralamour has been modified:
- Access to the dungeon is now conditioned on completing a new quest requiring you to finish the island's dungeons
- The door now stays open for 1 hour. Once closed, you must wait 1 more hour before being able to reopen it.
- Restrictions have been added to limit multi-accounting when opening the slabs
- Messages are sent on the event channel when a door opening is in progress and adventurers are present on the slabs
- The dungeon's monsters are no longer affected by prism bonuses from outside
- It is no longer possible to use paralyzing poison in the fight
- The experience given by the Kralamour, which had been greatly reduced in a previous update, is restored to its original value
- The purchase interface in merchant mode is now clearer about the price and quantity purchased.
- The spawn rate of the "Melted" monsters is reduced
- Access to the Ilyzaelle and Qu'tan dungeons is made easier: the protection potions recipe now gives a quest item that is no longer consumed during dungeons.
- The drop of protection potions has been disabled.
- The old protection potions (potion item category) can still be used but can no longer be obtained in-game; they will be consumed during a dungeon.
- The prices shown in the purchase confirmation window in merchant mode, at the auction house, and when hovering over an enclosure for sale are now separated by thousands.
3. Out-of-combat fixes:
- Some wanted notices displayed incorrectly if the client was not in French, this is now fixed
- The dialogues of the class temple NPCs regarding the use of a restorative orb are now always displayed in the same order between the 2 powers (with or without reset of the scroll points)
4. In-combat fixes:
- Fixed the display of summon names in the spell effect detail interfaces
- The effects of the "Soiling" spell are correctly displayed in the combat chat
- The click interception zone of the following monsters is reduced to make targeting easier in combat: Craqueleur, Coraler and Master Coraler
- It is now possible to correctly stack effects when several repulsive traps are triggered in the same turn