Dofus Retro1.36— patch notes (2021)

Released
Completeness
76% · partial

Official text

Machine translation

Machine translation — the official text prevails.

Find here all the changes made in this update of August 25th:

1. Remastered-only fixes:
  • Animations in the Remastered version go from a frequency of 40 FPS (frames per second) to 60 FPS, to improve the fluidity of the game
  • The Otomai Peat Bog area is now available in higher quality
2. Ergonomics and improvements:
  • Tactical mode has been entirely revised graphically to take on the colors and patterns of the area where the fight is taking place
  • Access to the giant Kralamour has been modified:
    • Access to the dungeon is now conditioned on completing a new quest requiring you to finish the island's dungeons
    • The door now stays open for 1 hour. Once closed, you must wait 1 more hour before being able to reopen it.
    • Restrictions have been added to limit multi-accounting when opening the slabs
    • Messages are sent on the event channel when a door opening is in progress and adventurers are present on the slabs
    • The dungeon's monsters are no longer affected by prism bonuses from outside
    • It is no longer possible to use paralyzing poison in the fight
    • The experience given by the Kralamour, which had been greatly reduced in a previous update, is restored to its original value
  • The purchase interface in merchant mode is now clearer about the price and quantity purchased.
  • The spawn rate of the "Melted" monsters is reduced
  • Access to the Ilyzaelle and Qu'tan dungeons is made easier: the protection potions recipe now gives a quest item that is no longer consumed during dungeons.
  • The drop of protection potions has been disabled.
  • The old protection potions (potion item category) can still be used but can no longer be obtained in-game; they will be consumed during a dungeon.
  • The prices shown in the purchase confirmation window in merchant mode, at the auction house, and when hovering over an enclosure for sale are now separated by thousands.
3. Out-of-combat fixes:
  • Some wanted notices displayed incorrectly if the client was not in French, this is now fixed
  • The dialogues of the class temple NPCs regarding the use of a restorative orb are now always displayed in the same order between the 2 powers (with or without reset of the scroll points)
4. In-combat fixes:
  • Fixed the display of summon names in the spell effect detail interfaces
  • The effects of the "Soiling" spell are correctly displayed in the combat chat
  • The click interception zone of the following monsters is reduced to make targeting easier in combat: Craqueleur, Coraler and Master Coraler
  • It is now possible to correctly stack effects when several repulsive traps are triggered in the same turn

Unofficial sources

Unofficial · reliability : probable · Machine translation

DOFUS Retro: Ankama Live for update 1.36, date, recap and summary

According to Gamosaurus, Dofus Retro's update 1.36, presented during an Ankama Live on August 23, 2021, brings the game from 40 to 60 FPS (a feature originally planned for Dofus Remastered, then dropped from it), tactical modes that can be toggled per zone and dungeon, a rework of the Giant Kralamoure dungeon (a dedicated sub-zone, immunity to paralyzing poison, a one-hour cooldown between openings), plus various ergonomics improvements to the marketplace and Sram traps. The update was announced for August 25, 2021 at the time.