Dofus 11.10— patch notes (2005)

Released
Completeness
100% · complete

Official text

Machine translation

Machine translation — the official text prevails.

Version 1.10 (10/25/2005) Added new quests for beginners. - Added a centralized merchant mode system. - Added a new dungeon for high-level characters. - Added new monsters. - Added 10 new panoplies. - Added a group system. - Added new features for chat rooms. - Changes to percepteurs (they are now more resistant). - Added new messages during percepteur attacks. - Added a new village. - Added a quest log system. - New storage system for banks. - Increased the size of all house chests. - Added new powers for Game Masters. This version requires updating previous versions of Dofus. This update is automatic for Windows users who have opted for the version with "Updater". For others, this version is available on the "Download" page.

Unofficial sources

Unofficial · reliability : probable · Machine translation

Dofus 1.10.0

The release of version 1.10.0 had been announced for October 18, 2005 and then postponed to the 20th by Ankama; according to JeuxOnLine, the version was ultimately only brought online (servers Jiva and Rushu) on October 26, 2005 — it is this actual go-live date that is used here, not an announcement date that was later postponed. It introduces the new beginner village of Astrub north of Amakna, auction houses centralizing trade, a quest journal (initially limited to Astrub quests), guild management tools (chat channel, member tracking on the world map), adjustments to mules and tax collectors, as well as new monsters, equipment, and dungeons.

Unofficial · reliability : probable · Machine translation

Dofus 1.10.0 — corrected date (Loonaire)

The Loonaire "Dofus History" timeline places the actual go-live of 1.10 on October 25, 2005, one day before the October 26 date given by the JeuxOnLine article archived above (which may reflect a publication delay relative to the actual release). Loonaire's date is the one used here.