Dofus 11.17.0— patch notes (2007)

Released
Completeness
88% · complete

Official text

Machine translation

Machine translation — the official text prevails.

Update 1.17 will be available on 02/13/07. It will bring new dungeons, items, panoplies, and features.

Here is the list of additions and changes brought by update 1.17:

Graphics:

The maps of the Amakna area have been revised, the visual appearance of buildings and vegetation has been improved.

Professions:
  • The success probability when using the "Prepare a meat dish" skill goes from 70 to 50% at level 1 of the profession.

  • The success probability when using the "Make bread" skill goes from 70 to 50% at level 1 of the profession.

  • The success probability when using the "Grind" skill goes from 70 to 50% at level 1 of the profession.

  • The success probability when using the "Prepare a potion" skill goes from 70 to 50% at level 1 of the profession.

  • The success probability when using the "Prepare a fish" skill goes from 70 to 50% at level 1 of the profession.

  • The success probability when using the "Sew a hat" skill goes from 40 to 50% at level 1 of the profession.

  • The success probability when using the "Grind" skill goes from 70 to 50% at level 1 of the profession.

  • The success probability when using the "Gut a fish" skill goes from 70 to 50% at level 1 of the profession.

  • New recipes have been created for Hunters and Butchers.

  • It is now possible to repeat a recipe in a loop, by specifying the number of items to create.

  • Artisans now have a maximum success percentage for recipes whose complexity (number of cells) is strictly less than the maximum complexity of the recipes they can create by two cells.

  • Artisans no longer gain experience on recipes whose complexity (number of cells) is strictly less than the maximum complexity of the recipes they can create by four cells.

  • Experience gains when completing high-complexity recipes are increased.

  • Recipes that no longer give experience are displayed in gray.

  • Recipes that give experience and whose success probability is 99% are displayed in green.

  • Recipes that give experience and whose success probability is not 99% are displayed in red.

Example: a level 60 artisan (able to make 6-cell recipes) will no longer gain experience by making 1- and 2-cell recipes, but will have a 99% success rate when making 1, 2, 3, and 4-cell recipes. On the other hand, they will gain much more experience by making 5- and 6-cell recipes.

Rune-crafting:
  • Signature runes are no longer considered a non-natural bonus, and no longer degrade rune-crafting odds.

  • The minimum probability of changing element on a weapon goes from 5 to 10%.

  • The success probability when rune-crafting an item is increased.

  • The success probability when adding non-natural bonuses (bonuses that were not originally present on the item) in rune-crafting is increased.

  • It is no longer possible to gain experience when a rune-crafting attempt fails.

  • Rune-mages now have a base success rate of 94% (so they are considered master artisans) when improving items whose level is lower than or equal to their rune-crafting level. They have the normal success rate (depending on their rune-crafting level) when improving items whose level is higher than their rune-crafting level.

  • Rune-mages cannot modify items whose level is more than double their rune-crafting skill level.

Monsters:
  • Dark Bakers can no longer aggress players.

  • Dark Blacksmiths can no longer aggress players.

  • Dark Miners can no longer aggress players.

  • The characteristics and spells of all resource guardians have been changed.

  • The elemental resistances as well as the damage of the Knights have been increased.

The quantity of the following monsters has been increased in the dragoegg sanctuary area:
  • Ignerkocropos the Starving

  • Aerotrugobur the Malevolent

  • Aqualikros the Merciless

  • Terraburkal the Treacherous

The size of the aggression zone of the following monsters has been reduced:
  • Ignerkocropos the Starving

  • Aerotrugobur the Malevolent

  • Aqualikros the Merciless

  • Terraburkal the Treacherous

  • Black Dragoss

  • Awakened Black Dragoss

  • Awakened White Dragoss

  • Awakened Golden Dragoss

  • Sapphire Dragoss

  • White Dragoss

  • Golden Dragoss

  • Awakened Sapphire Dragoss

  • Chatterbox

  • Warrior Dragoegg

  • Flying Dragoegg

General fixes:
  • The group leader can once again talk to all the members of their group.
Client:

New features:

  • The DOFUS client now uses version 8 of the Flash player, which should improve the client's overall performance.

  • The "/me", "/em" and "/emote" shortcuts let you display, in-game, text between two asterisks, and announce it in the general chat channel, as an action.

  • Double-clicking an item in the inventory automatically equips it.

  • Certain shortcuts can no longer be customized, to avoid handling errors.

  • It is now possible to select text in the chat window (the option is disabled by default).

  • The inventory now displays a preview of your character's appearance.

  • An "Add to my enemies" link is now displayed when you click on a player.

  • The server selection system has been revised and now lets you choose a server automatically.

  • Placing spell capital points now requires confirmation.

  • A new interface, accessible from the base characteristics interface, lets you access the full, detailed list of all of characters' characteristics.

  • A new bug report button is available directly in-game on the test server.

  • It is now possible to leave a queue.

  • Spells and the equipped weapon now display, in addition to their base critical hit probabilities, their actual critical hit probabilities (based on agility, equipment bonuses, alignment, and the character's current boosts).

  • A button has been added to the combat interface to enable "transparency" mode.

  • A button has been added to the combat interface to disable the display of monsters and players, in order to correctly target cells behind large monsters.

  • During item creation in cooperative mode, artisans can now preview the characteristics of the item they just crafted.

  • A new information tab is available directly on the DOFUS client's login page, letting you quickly access the latest information about server status and maintenance.

  • It is now possible to copy/paste using the Ctrl+C/Ctrl+V shortcuts in all text fields in the game.

  • The number of AP or MP lost but dodged is now displayed instead of " dodged the spell".

  • It is now possible to choose whether or not to display your character's preview in the inventory, via the options menu.

  • When creating an item, alone or with others, any new creation is now displayed by default.

  • The state of the world map's filters is now saved between two game sessions.

  • It is now possible to target an enemy or an ally from their image in the combat scroll list.

Fixes:

  • The issue that turned certain cells into blocking cells during fights should be resolved.

  • Using the numeric keypad works again for house codes.

  • Using the Alt+TAB key combination no longer adds a tab character to the text field.

  • It is no longer necessary to change cell with your mouse at the start of a turn for the movement path to be displayed.

  • The preview of the crafted item now displays correctly in the secure crafting interface.

  • The %xp% variable now correctly rounds experience.

  • Certain interface elements could flicker when opening a new interface, this should no longer happen.

  • The window detailing an item's characteristics from a link in the chat window now displays in the foreground, even when the conversation history is maximized.

  • Element icons no longer stay displayed in an item's characteristics preview when switching tabs.

  • The client no longer crashes on MacOS or Linux with Flash player 9.

  • When a craft is repeated many times, the client no longer slows down or freezes.

  • Navigating the chat history (up/down) or the correspondents (Shift+Up/Shift+Down/Pge Up/PgDown) now correctly places the cursor at the end of the text.

  • The title of the window confirming the creation of an Ankama Games account is no longer "Error".

  • It is no longer possible to connect to the "undefined" server, however it is possible to connect to the "Connection Server".

  • A negative agility value no longer causes "1/NaN" to be displayed in the current critical hits preview.

  • The sword indicating that the player is in combat is now only displayed if the player is in combat and if you are present on their friends list.

  • In case of a security configuration error when launching DOFUS, the link offering a solution now works correctly.

  • When an action (/emote) ends with more than one period, the last period is no longer removed in the speech bubble display.

  • The color of actions (/emote) is now closer to that of the global channel (black), and actions are now displayed in italics.

  • The thousands separator is now displayed correctly.

  • Certain empty effect lines displayed "undefined"; this is no longer the case.

  • The action point icon no longer displays in a transparent color in a creature's combat details.

  • The button to transfer Kamas from one inventory to another (to the bank, when searching through a trash can, or in a chest for example) works again.

  • Hovering over an item on the ground while zooming in on a character no longer displays a tooltip.

  • The message stating that a militiaman came to a neutral player's rescue after an aggression no longer displays "undefined".

Spells:

General changes:

  • Protection spells now correctly prevent the Intimidation, Knockback Arrow and Ecaflip's Fate spells.

  • The price of spell forgetting potions is divided by 4.

The AP and MP loss dodge system has been revised. The new dodge system makes it easier to remove a few AP or MP, but harder to remove the entirety of the losses a spell can cause. When removing X AP/MP, now for each AP/MP among the initial X, a dodge roll is performed. The target's dodge percentage will, between each roll, be reduced proportionally by a coefficient that depends on the spell caster's wisdom (this coefficient is currently equal to 0.1). This new system changes nothing for people with little or no base dodge. This system helps avoid invulnerability to removals for characters whose resistance to AP/MP loss is greater than or equal to 100%. This system makes removal spells more worthwhile, since they will not be dodged entirely. This system therefore strengthens the appeal of spells with massive AP/MP removal. So, a character with 400 wisdom will, during the first AP/MP loss attempt, reduce their opponent's resistance to AP/MP loss by 40%. During the second attempt, they will again reduce their opponent's resistance by 40%, and so on. Between 2 different spells, the target's dodge rate will of course be back to its maximum.

Pandawa:

  • Unlucky Bamboo: the spell lasts 3 turns instead of 2.

  • Pandawa Master: its behavior is improved.

Iop:

  • Vitality: the spell can be recast every 5 turns.

  • Power Storm: the graphical effects have been fixed and now apply to the target rather than to the spell's caster.

Sacrieur:

  • Sacrifice: the spell's effects now last 5 turns, and the spell can be recast every 6 turns.

Sadida:

  • Bramble: the spell is limited to two casts per turn at level 6. Damage at level 6 is reduced.

  • Tremor: the spell's area of effect is no longer unlimited.

  • Poisoned Wind: the spell's area of effect is no longer unlimited.

  • The Overpowered: summoned Rogues no longer remove range, but can decrease enemies' resistance to action point loss. The maximum number of movement points Rogues can remove goes from 3 to 2.

  • The Blocker: hit points, agility, and resistances are increased at all levels of the spell.

  • The Madwoman: wisdom is increased at all levels of the summon.

  • The Rogue: wisdom is increased at all levels of the summon.

Osamodas:

  • Craqueleur: wisdom is increased at all levels of the summon.

  • Prespic: wisdom is increased at all levels of the summon.

Posted on 02/12/2007 at 15:54:21

Unofficial sources

Unofficial · reliability : probable · Machine translation

New version 1.17

According to a JeuxOnLine article published on February 7, 2007, version 1.17 was announced for Tuesday the 13th (the date used here as the release date, not reconfirmed by a same-day article). It was expected to bring a graphical overhaul of Amakna's maps (buildings, vegetation), crafting improvements (looping recipe grouping, experience and success-rate adjustments based on complexity), rune-smithing improvements (success rate, signature runes no longer penalizing chances), spell rebalancing across several classes (Pandawa, Iop, Sacrier, Sadida, Xelor...), and support for Flash Player 8 (new combat interface, transparency mode).