Dofus 11.4— patch notes (2004)

Released
Completeness
88% · complete

Official text

Machine translation

Machine translation — the official text prevails.

News

12/14/2004

IMPORTANT: info about the 12/15/2004 update

First of all, as we announced on the forum, this update is exceptionally taking place on a Wednesday instead of Tuesday. This is for a simple reason, we are going to take advantage of the update to move the game server to a rack with higher throughput (that's the price of success :D).

This move will result in the server being unavailable from about 8:30am to 2:00pm. At the end of the operation, you will enjoy better throughput on the server and version 1.4 of Dofus will be installed and available.

Finally, you can discover below other new features and improvements that complete the impressive list published on 12/09/2004.

**The Aura **Characters of level 100 and above are so talented that their Aura is visible to everyone. This is a halo on the ground with lightning bolts (not visible in combat).

**Revision of XP gain against monsters **From now on, victories against monsters of a higher level than yours are slightly increased in value and give you more points than before. On the other hand, victories against a monster or group of monsters of a lower level than yours are devalued. The goal is to minimize "leveling" (100,000 victorious fights against 2 poor level 1 spiders will no longer make you a hotshot), reward victories against stronger monsters (a bit of justice in this brutal world) while maintaining the basic principle (favoring balanced fights).

**Revision of the calculation for spell damage reduction **This change concerns the Feca class. It follows the discussion between Tot and several representatives of these members during the introduction of elemental damage. You can find this discussion on the forum.

Indication of spells whose range is "boostable"

Other changes have been made to class spells. You can find a summary by class in the Forum Devblog.

Unofficial sources

Unofficial · reliability : probable · Machine translation

Dofus 1.4.1

According to JeuxOnLine, version 1.4.1 added the Sacrier class (11th playable class, with its own combat tactics), the city of Sufokia (partially submerged, with housing available), roleplay emotes/attitudes (some unlocking additional quests), a marriage system between characters, and the Alchemist profession, which lets players redistribute their characteristic points.

Unofficial · reliability : probable · Machine translation

Dofus 1.4.1 — corrected date (Loonaire)

The JeuxOnLine article archived above ("Dofus 1.4.1"), dated December 18, 2004, actually describes the content of version 1.4 (official release of the Sacrier class, Sufokia, emotes, marriage, Alchemist profession) — this content matches version 1.4 according to the Loonaire "Dofus History" timeline, which dates it to December 15, 2004. A distinct, more minor version 1.4.1 (switch to fire damage for common spells, December 17) is archived separately.