Dofus 22.0.5— patch notes (2010)

Released
Completeness
66% · partial

Official text

Machine translation

Machine translation — the official text prevails.

Optimizations and performance:

  • A new method for character colorization and shadow handling, delivering a significant performance gain of around 20%, is being rolled out across all characters in the game. The characters affected by this optimization in this patch are the following:
    • Male Xelor
    • Female Xelor
    • Female Osamodas
    • Female Feca
    • Female Enutrof
  • Inventory change handling is optimized.
  • The world map now loads faster, and using zoom on the map is smoother.

Installer:

  • The Linux installer once again correctly assigns execution rights to the "UpLauncher" program at the end of installation. This issue used to, in some cases, cause the game to fail to launch after installation.
  • Improvement to the DOFUS uninstaller on Linux. In some cases, the uninstaller might not fully uninstall the game.

Connection and game launch:

  • The default game connection port is now port 443.
  • Several issues preventing the client from loading correctly are fixed.
  • The overall stability of the connection server is improved.

Real estate agency:

  • The real estate agencies of Bonta and Brakmar are now accessible from the professions hall. A devblog article on this topic is available: [DOFUS 2.0 client improvements]

Inventory:

  • The inventory display is completely revised to offer an interface much closer to the one used in DOFUS 1.29. The size of the icons in the inventory is increased and item tooltips are replaced with a fixed "cartouche" panel. A devblog article on this topic is available: [DOFUS 2.0 client improvements]
  • Items acquired during the game session are now added at the beginning of the inventory rather than at the end.
  • The order of items in the inventory is kept after a disconnection/reconnection.
  • Item icons are no longer flipped in the inventory.
  • The inventory no longer causes an invalid Kama quantity to be displayed. This change also fixes the display of excessive Kama quantities.
  • Moving an item to the end of the inventory no longer causes an unexplained shift of the inventory's scrollbar. This issue used to hide the last row of items in the inventory.
  • The pods bar in the inventory no longer empties out when the player is overloaded.
  • Item quantities that are too long no longer overflow their item slot; the numbers are truncated with an ellipsis and are readable by hovering the mouse over them.
  • The selected sort order in the inventory is kept after a change to the inventory's contents.

Chat interface ("chat"):

  • A new chat interface, closer to the one used in version 1.29 (without tabs, and with channel selection checkboxes), is now available by default. However, it's still possible to use a tabbed chat interface by enabling the corresponding option from the options interface. A devblog article on this topic is available: [DOFUS 2.0 client improvements]
  • The chat interface's scrollbar no longer automatically scrolls back up when switching tabs.
  • The shortcuts for using channels (/p, /r, etc.) now also work when typed in uppercase (/P, /R, etc.).
  • The "/invisible" command works correctly.
  • Font sizes in "Medium", "Small", and "Large" display are changed. The default size, "Medium", is shrunk to allow six lines of text to be displayed.
  • The list of channels for each tab is now displayed when hovering the mouse over the tab.
  • When a new message is received, if that message is displayed in the current tab, other tabs no longer blink.
  • A single press of the up arrow is now enough to display the previous message from the history.
  • When a default channel is set and all messages without shortcuts are sent to it, using the history to resend a global message works correctly.
  • The issue preventing customization of the last two tabs is fixed.
  • Switching tabs works correctly, even when using the corresponding keyboard shortcuts.
  • The mouse no longer triggers the display of the map-change arrows when hovering over the chat interface if it is expanded.
  • The "²" character can once again be displayed in the chat interface.

Group interface:

  • A button to restrict all fights to group members is added.
  • Characters present in a group are once again sorted in descending order of initiative in the group interface.
  • Player portraits in the group interface now display correctly.

Characteristics interface:

  • The characteristics interface is revised; advanced characteristics are now accessible from a tab present in the base interface. Buttons provide direct access to the profession and alignment interfaces. The interface is now decoupled from the display of the character and their equipped items. A devblog article on this topic is available: [DOFUS 2.0 client improvements]

Interfaces:

  • The bar grouping the buttons for accessing the game's main interfaces is revised to allow direct one-click access to certain interfaces.
  • The time since a disconnected friend's last connection is now displayed in a tooltip when hovering over a friend in the friends interface.
  • The runeforging interface now works correctly during successive runeforging attempts on stacked items.
  • Joining a guild house or guild pasture from the guild interface now closes the guild interface.
  • The "Ready" button at the start of combat now has a tooltip showing the keyboard shortcut associated with the "start fight / end turn" action.
  • Swapping the position of two spells in the shortcut bar now works correctly for incarnation spells.
  • Criteria based on alignment donations are now displayed correctly in item tooltips.
  • Tooltip size now correctly adapts to the content they need to display.
  • PvP rank equipment conditions are now displayed correctly in item tooltips.
  • By default, members in the guild interface are now sorted by rank.
  • The list of prisms in the guild interface now updates correctly.
  • The behavior of the ignored characters list is changed so that an ignored player is notified that the player they're trying to talk to is unavailable.
  • Kamas are now displayed correctly when trading with Oshimo to retrieve a pet from a Kennel certificate.
  • Showing and hiding map coordinates via the options now works correctly.
  • Characters who have used a rename potion are now displayed correctly.
  • In the auction house, in "Buy" mode, item names are no longer cut off if there's enough room on the line to display them.
  • The message displayed when attempting to connect to an account banned for a non-permanent duration is fixed to display the ban's duration.
  • Search in the auction house, NPC shops, and inventories is fixed and made consistent.
  • In the auction house, merchant mode, and NPC shop interfaces, long item names are now displayed across two lines.
  • In the Zaap interface, the compass button correctly indicates the direction of the relevant Zaap on the minimap.
  • When a fight starts, the combat options (call for help, restrict to group, etc.) displayed above the fight's crossed swords are no longer visible above the interfaces.
  • The spectator interface is changed to display each team's combat options below the member list.
  • After selecting a character, the game window is renamed to take on the name of the selected character.
  • On the game login interface, a link is added to allow creating an Ankama account.
  • Focus remains active on the bottom bar interface, even when clicking the chat interface's text field.
  • The profession level-up interface is changed so that gaining several levels at once no longer causes graphical issues.
  • In the spells interface, the info message shown when failing to increase a spell's rank is fixed.
  • During character creation, the color-picker component now correctly initializes with the right color.
  • Emotes are no longer placed with items and spells on the right of the bottom bar interface, but now with the "smileys", above the chat interface.
  • The appearance of info tooltips is improved to more closely match those used in DOFUS 1.29.
  • In the bottom bar interface, the buttons have been changed to resemble those used in DOFUS 1.29.
  • Hovering over minimap icons now shows the coordinates and name of locations.
  • The coordinates of the map being hovered over on the world map are now displayed next to the cursor.
  • Selecting choices that use bullet points in context menus now closes those menus. Only choices with a checkbox no longer close context menus when clicked.
  • Selecting a guild permission in the guild permissions management interface now works correctly again. The selected guild permissions and those actually validated are now the same.
  • Characters taking part in a fight are now displayed correctly in the friends list interface (thanks to the use of a sword-shaped icon).

Breeding:

  • It is now possible to sort the content of the stable's and pasture's mount lists by clicking the list headers, according to four criteria: mount type (breed), mount gender, mount name, and mount level. These sorting methods can be combined. For example, it's possible to sort your mounts by type, then by gender, by clicking the "Gender" header first, then the "Type" header.
  • A default sort order is now applied to the mount list in the stable and in the pasture. The order of the sort criteria is as follows: Type, Gender, then Name.
  • It is now possible to rename the currently mounted mount directly from the breeding interface.
  • The mount lists in the pasture and in the stable now show tooltips on hover indicating the mount's breed.
  • The description tooltip for a mount certificate now also displays when hovering over the certificate's description text (and not only when hovering over its icon).
  • The breeding interface no longer blocks other interfaces from opening (the Grimoire, for example).
  • Dragoturkey icons are fixed (for example, the Orchid Dragoturkey's icon used to be a pink dragoturkey with white stripes, whereas its actual coat is a solid pink).
  • Newly born mounts are now displayed correctly if the corresponding filter is selected in the pasture.

Mounts:

  • The Dragoturkey's appearance is completely revised. All of its animations are also redone accordingly, and now follow the same operating cycle as the animations present in DOFUS 1.29. A devblog article on this topic is available: [Dragoturkey overhaul]
  • The rider's position on a Dragoturkey is completely revised.
  • Sterile mounts obtained via gifts are now adults with maximum energy (unlike breeding mounts such as chameleon mounts, which remain newborns when obtained).
  • Using hearthstone potions now dismounts the character from their mount instead of displaying a message asking the player to dismount.

Animations:

  • The spell animations used by the Dopples present in the class temples are fixed. The Dopples' turns are now faster.

Characters:

  • The appearance of the female Sram character is completely revised. The appearance of all NPCs using this character is regenerated. A devblog article on this topic is available: [Sram 2.0 overhaul]
  • The appearance of the male Feca character is completely revised. The appearance of all NPCs using this character is regenerated. Players who have a male Feca character will be prompted to reset their colors on their next login. A devblog article on this topic is available: [Feca overhaul]
  • The size and color of the hands of all characters are fixed.
  • The distorted left foot of the female Enutrof during the three-quarter-front running animation is fixed.
  • The color of the male Cra character's hand when using the "Point" emote in ¾ back view is fixed.
  • Pets are now correctly positioned beside characters during all animations.
  • The female Iop character now has a distinct static pose from the back and from the ¾ back.

Spells:

  • The Sram's Double now copies all of its owner's characteristics, including PvP resistances, fixed resistances, and damage reflection (bonuses obtained via spells during combat are, however, not taken into account).
  • Spirit Leash: the spell resurrects allied monsters as summons (they are therefore subsequently treated as summons and moved in the "timeline" to play after the summoner).
  • Immobilization Trap: the trap's area of effect and trigger area are now identical.

Combat:

  • Rapidly chaining actions in combat no longer causes AP loss.
  • Rapidly chaining actions in combat now works correctly, even when the number of chained actions exceeds 2. No action is now skipped.
  • Spectators no longer block a player slot during the preparation phase in fights.
  • A character who levels up at the end of a fight while having died during that fight now correctly regains their health points.
  • It is no longer possible to summon monsters (using a Bwak egg, for example) on maps where fighting is not possible.
  • The duration of turns now depends on the character's AP and MP totals. A turn's duration is 20 seconds + 1 second per AP and 1 second per MP, but is capped between 30 and 45 seconds.
  • Spectators of a fight located in a conquest village at the moment the village closes are correctly teleported outside the conquest village.
  • The spell casting range refreshes correctly when a character is no longer carried by a Pandawa.
  • Focus is no longer lost when clicking the numbers indicating lost health points.
  • The display of the critical hit effect in combat when a summon plays is now correctly positioned.
  • Pathfinding in combat is correctly updated after a move is validated.
  • Pathfinding in combat now correctly updates at the start of the character's turn.
  • The spell icons displayed next to the cursor after selecting a spell now display correctly when chaining multiple attacks (the spell icons were sometimes incorrectly shown as no longer castable on a target).
  • The range display for a spell without line of sight no longer shows in the same color used to indicate that the line of sight is blocked.
  • Only items that restore health, energy, or allow mounting and dismounting can be used during the combat preparation phase.
  • During the combat preparation phase, the button for blocking spectators is now replaced with one for hiding entities, in order to simplify player placement.

Dungeons:

  • The system for opening the Giant Kralamoure's lair now works correctly.
  • The overall workings of the Minotoror Labyrinth are revised. Explanations of how it works are given by the NPC Lorkos.

Monsters:

  • The appearance of the archmonster Pioulette the Naughty is fixed. She used to appear blue, and is now red again.
  • Zoths now correctly appear on the maps of the Zoth village (Zoths had disappeared from certain maps).
  • The Incurable (Oni) and Putrid Bark (Dark Abrakleur) spells can now be triggered outside of their targets' turns.

Challenges:

  • Selflessness: the challenge no longer takes life steal into account.

Artificial intelligence:

  • The cell determination for successfully aligning with an enemy and using spells that can only be cast in a straight line is improved.
  • The use of spells that can target both allies and enemies is improved; the AI now correctly uses these spells on enemy targets.
  • Handling of the "Kills the target" effect is improved: the weight of this effect is considerably increased and takes into account targets' maximum health points. The AI will therefore try to choose targets with the highest maximum health points when using this effect.
  • The Sram's Double no longer stops when it triggers a trap.
  • The AI now correctly handles invisible characters who are being carried.

Professions:

  • Payment during cooperative crafting attempts is working again.
  • When a profession experience gain causes a profession level-up, the difference in experience points needed to gain a level is no longer lost.
  • The experience bar in the profession interface correctly updates following a profession level-up.

Fishing:

  • Characters move correctly to go fishing.
  • Chaining repeated fishing attempts no longer freezes characters.

Items:

  • Items still in development (generally preceded by the characters "[" and "]") are no longer exported to the game's data files and can no longer be viewed in the auction houses' item search engine.
  • Recipes for items still in development are no longer present in the game's data files. Although impossible to craft without the necessary ingredients, these recipes were nevertheless still visible in crafters' recipe lists.
  • The equip test for items requiring their bonuses to be equipped now also works when the item you want to equip is part of a stack of identical items (with the same effects and characteristics).
  • Many successive equip and unequip operations can no longer cause items to disappear.

Shortcuts:

  • It is once again possible to use keyboard shortcuts to use items placed in the shortcut bar.
  • Keyboard shortcuts are no longer reset after a patch is applied.
  • Keyboard shortcuts are no longer disabled after clicking the chat interface.
  • The "Ctrl+f" shortcut once again lets you switch to fullscreen.

Quests:

  • The map for the fight with and against the Brakmar Archer Chafers is revised. The fight now works normally.
  • The visual glitch that failed to show the grid opening for the "Sadidarne" step of the Bontarian alignment quest "The Grafioze" is fixed.

Miscellaneous:

  • The Bonta militia is completely redone.
  • The abnormal size of the Zoth Kid's Hammer when using the "Show weapon" emote is fixed.
  • The duration of AP/MP loss from the Dark Blacksmith incarnation's Fortress spell is fixed. It goes from two turns to one turn.
  • The Minotoror trophy shield now correctly displays the associated title.
  • It is no longer possible to enable merchant mode while standing on the same cell as an NPC.
  • It is no longer possible to get disconnected while browsing a merchant's shop at the moment the character enters combat.
  • When a character changes maps, they are now considered busy for the duration of the load. For example, it is no longer possible to invite them to a trade during this time.
  • The "/whois" command no longer reveals the zone where a target is located, unless that target has added the player running the command to their friends list.
  • Drawing water without a weapon equipped no longer causes a disconnection.
  • Switching to ghost mode (and resurrecting at a phoenix) now correctly updates the group interface.
  • The scroll in the former Pig Dragon lair now works correctly.
  • Emotes and "smileys" played by ignored characters are no longer displayed.
  • It is no longer possible to get stuck in Incarnam when trying to join a friend character present in the tutorial.
  • Soul Eater-type pets with very high kill counts no longer cause inventory loading issues.
  • Items that allow a color change in DOFUS 1.29 now work correctly once migrated to version 2.0.
  • The colors of several NPCs are fixed.

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