Machine translation
Machine translation — the official text prevails.
Optimizations and performance:
- When using multiple DOFUS accounts, clients considered "inactive" (clients without focus, or minimized) now have a maximum frame rate capped at 12 images per second instead of 50. This change reduces the processor resource consumption of inactive clients in order to improve the performance of the client currently in use.
- The client no longer dynamically displays certain animation steps when the client's performance is too low. This change guarantees a consistent animation duration (for combat spell animations, for example) regardless of the client's performance.
- The AI's operation is optimized to improve the overall performance of the game servers.
- Inventory handling is optimized: opening and updating any inventory (by selecting a filter, or modifying an inventory's contents) is now roughly twice as fast.
- The group interface's handling is optimized: changing the equipment of one of the group's characters no longer causes a full refresh of the group interface, and therefore no longer degrades client performance.
- The display of the following visible equipment items is optimized:
- The Kim
- Chilly Poolay's Cape
- Akwadala Shield
- Terradala Shield
- Aerdala Shield
- Feudala Shield
- Puffy Cape
- The Rag
- Abracaska
- Abracape
- Royal Tofu Crown
- Bwork Chief's Cape
- Bwork Chief's Helmet
- Worn Cape of the Soft Oak
- The display of the following characters is optimized:
- Male and female Eniripsa
- Male and female Iop
- Male Sram
- Male Cra and male Pandawa
Interfaces:
- The list of guild rank names is now sorted according to the importance order of each rank.
- The experience progress bar in the medallion of characters with more than 4 billion experience points is now displayed correctly.
- Stacked items can once again be equipped correctly.
- On the characteristics sheet, the hand-shaped cursor signaling an interaction is added to the profession and alignment buttons.
- Missing tooltips in the characteristics interface are now available.
- The background of the interface displaying a target's information in combat now displays correctly with the dark interface theme.
- The guild interface button now works correctly when the character has just created a guild.
- In the bottom bar interface, the display of the shortcut bar numbers (for spells or items) is changed to display the maximum number of shortcut bars.
- The display of taxes in the auction house is fixed (the tax amount was not updating correctly when switching the item being sold, and the displayed tax was incorrect when switching from buy mode to sell mode).
- After a search in the auction house, the display of the various lots and prices of a selected item works correctly. Double-clicking an item from a search no longer disconnects the client.
- Font colors and row background colors are now unified in the characteristics and shortcut options interfaces.
- In the pasture interface, the size of the dragoturkey sorting dropdown list in the pasture is now limited.
- In the chat interface, the behavior of the checkboxes is improved. The graphical state of the checkboxes now matches the state of the channels (enabled or not) even after a rapid succession of enabling and disabling channels.
- In the chat interface, editing the shortcut at the start of a message retrieved via history is now correctly taken into account and reflected in the message's color.
- The tutorial tips interface is slightly moved so it no longer blocks interaction with the button used to shrink the chat interface when it is expanded to its maximum size.
- In the characteristics interface, when selecting a profession, the Grimoire now opens correctly on the corresponding profession.
- The search field in the merchant mode buy interface now works correctly.
- The display of critical hit and critical failure probabilities in spell and item tooltips now works correctly.
Inventory:
- Items in inventory interfaces (bank, dragoturkey inventory, house chest, trash, etc.) are now sorted from newest to oldest. The most recently added items are therefore added at the top of the list.
- Inventory handling is improved: crafting items using many ingredients on a low-performance machine should no longer freeze the client.
- Hovering over and using left and right clicks on empty inventory slots now works correctly.
- Opening the inventory now also triggers the opening of the items shortcut bar in the bottom bar.
- The inventory is changed to allow two different display modes: "expanded" mode, in the style of DOFUS 1.29, with the character's equipment, inventory, and a fixed item sheet; and "reduced" mode with only the inventory and full tooltips (showing characteristics, conditions, and effects) on items. Switching between modes is done using the "+"/"-" button located to the left of the interface's close button. The chosen mode is kept for the entire game session.
Combat:
- Characters no longer lose one turn's worth of duration on active bonuses when they pass their turn just before the end of the turn timer. This fix resolves, among other things, duration issues with the Iop Rage spell's bonuses and the Cra class's spells.
- The order used to apply effects to targets hit by an area spell is no longer reversed.
- An option is now available to enable cell-only targeting mode only during combat. During the combat preparation phase, this option is always enabled. This improvement makes it easier to select targets in combat and starting positions during the placement phase. A devblog article on this topic is available at this address: http://devblog.dofus.com/fr/billets/108-nouveau-mode-selection-combat.html.
- It is no longer possible to change the position of spells in the shortcut bar while the spellbook is closed. This change prevents accidental spell movements during combat.
- The character's appearance on the combatant info sheet in combat no longer overlaps the character's level when the appearance is too wide.
- The context menu available via right-click (used to configure Flash quality and zoom level) can also be used to quickly configure combat options (available in the "Features" tab of the options).
- The circles displayed under characters and monsters are now more visible; a white halo has been added in invisible mode to better distinguish them.
Restrictions for non-subscribed accounts:
- Non-subscribed accounts now have a limit of 200 fights per 24-hour period.
- Non-subscribed accounts now have a limit of 200 messages per 24-hour period. Messages sent in group and guild channels, and private messages sent to recipients who have the sender in their friends list, are not affected by these limits.
- It is no longer possible for a character on a non-subscribed account to speak outside the Incarnam zone (or to send private messages to players outside Incarnam) until they reach level 5.
Keyboard shortcuts:
- A new keyboard shortcut (default "Shift + 6") is added to toggle cell-selection mode on and off.
- A keyboard shortcut (default "Ctrl + D") now lets you open the mount's inventory without going through the mount interface.
Characters:
- The headgear of male Sadida characters no longer appears doubled when viewed from behind.
- The wings of female Eniripsa characters are enlarged and made more opaque: [See the image]
Dungeons:
- Minotoror Labyrinth: it is once again possible to recover the relics of the Mominotors and Deminoballs.
- Incarnam Dungeon: the entrance door now works correctly again when the tiles are activated.
- Pig Dragon Lair: it is no longer possible to place a prism in the dungeon's last room.
- Firefoux Dungeon: the dungeon entrance is now located in a neutral alignment zone at coordinates [26,-45]. It is now possible to exit the dungeon. Possession of the dungeon keys is now correctly checked. The behavior of several interactive cells is fixed.
Spells:
- Word of Prevention: the critical hit damage reduction value at level 3 is fixed.
- Vitality Punishment: healing bonuses are no longer taken into account by this spell.
- Tree of Life: the summon can no longer grant more health points than it has when receiving a fatal attack.
Monsters:
- Dark Abrakleur: the "Rotten Bark" spell no longer affects every character present in combat, but only those near the Dark Abrakleurs.
- Aligned monster groups are now saved before maintenance and restored once the game servers are restarted.
- Pandala conquest village guards now correctly respawn inside the villages.
- Monsters in the "Astrub Underground" zone are changed to better match the zone's level (monster groups are now less dangerous).
Artificial intelligence:
- Handling of summoning spells is improved; monsters now correctly find a cell within range to summon on. This improvement fixes, among other things, the issues observed with the Osamodas Dopple.
- Monsters no longer attempt to summon and determine a movement path by crossing the cell used by the creature they just summoned.
Runeforging:
- The payment for cooperative runeforging is given to the crafter even when the runeforging has no effect on the item. This change does not apply to the bonus given on success.
- The effects of runeforged items are now correctly kept in the effects list of the runeforging interface after the runeforging ingredients are changed.
Breeding:
- The resistance of breeding items is visible again in their description.
- Using a breeding item from the inventory now first closes the inventory.
Items:
- Item repair is working again.
- Trading Bwork tokens at the Trool Fair is working again.
Music and sound:
- The voices of class characters now play correctly on Mac and Linux systems. These voices can be heard in particular during combat animations, or when certain emotes are played.
Miscellaneous:
- The color of the grid on maps is lightened to make it more visible on very dark maps.
- New error messages are added when connecting to the game is not possible, to more effectively determine the source of the issue.
- Moving an incarnation spell to the last slot of the last spell shortcut tab no longer causes the client to disconnect.
- Characters now correctly overlap when "transparent" mode is enabled.
- Character orientation now works correctly when zoom is active.
- Update notes are now displayed when launching the client after an update.
- By default, when switching servers, only servers on which the player has one or more characters are displayed.
- In the server selection interface, if the player has no characters, all servers are displayed.
- In the server selection interface, if there is no server suited to the community associated with the player's account, all servers are displayed.
Known bugs:
- In combat, with cell-selection mode enabled, when the player's character casts a spell, cell selection is not active for the player's character until the end of the current turn (the character's whole body thus becomes interactive and selectable, whereas only its cell should allow selecting it).