Dofus 22.1.3— patch notes (2010)

Released
Completeness
76% · partial

Official text

Machine translation

Machine translation — the official text prevails.

Optimizations and performance:

  • The client now more efficiently frees the memory it uses when switching characters or when disconnecting and reconnecting.
  • Following the patch deployed on 07/02/10, the DOFUS client now uses AIR 2.0 by default (except for users who deliberately chose to use AIR 1.5 from the "Compatibility" options menu). We have re-enabled Adobe AIR 2.0 by default because we managed to significantly reduce the performance issues associated with AIR 2.0.
  • A memory leak related to using the Tipsy and Mummification spells when cast by a character mounted on a Dragoturkey has now been fixed. This fix reduces the amount of memory used by the DOFUS client.
  • Summoning Pandawasta and the Fumrirolle monster no longer causes memory leaks.
  • The loading speed of the Zaapi interface has been improved.

Interfaces:

  • The trade, auction house, NPC shop, and merchant mode interfaces now include a panel for viewing item details. It is therefore no longer necessary in these interfaces to hover over items and read the tooltips to know the items' characteristics.
  • Item links in the chat interface now display the item's detail sheet (rather than a fixed tooltip). This change allows displaying the item's visual and gives access to its associated recipes.
  • It is no longer possible to open multiple interfaces displaying the character's inventory at the same time.
  • In the advanced characteristics interface, the critical hit resistance and knockback resistance values are no longer swapped.
  • Opening the friends interface while the guild interface is open no longer closes the guild interface without opening the friends interface.
  • The message received after a disconnection due to inactivity no longer appears when it isn't needed (it was sometimes displayed several times in a row or on the character selection interface).
  • In the guild interface, the list of shared houses now correctly updates when houses are added or removed.
  • In the house-sharing settings interface with a guild, the checkbox states are now only saved after confirming the interface.
  • "Flee" and "Tackle" scores are now correctly displayed and are no longer sometimes shown with a value reduced by 1.
  • At the end of a trade between players, an information message in the chat interface now indicates the reason the trade interface was closed (success or cancellation).
  • Moving items from an inventory interface (chests, banks, etc.) using the "Transfer all" button no longer causes incorrect quantity displays when the type of item being transferred is already present in the destination inventory.
  • The end-of-combat interface now correctly displays the name of the attacked Prism.
  • The spectator interface now correctly displays the name of the attacked Prism.
  • Interface text (notably in the item lists of auction houses and merchant modes) is no longer horizontally truncated.

Professions:

  • When crafting an item in cooperative mode, the items about to be crafted are correctly displayed when both the client and the artisan provide ingredients for the recipe.
  • When crafting an item in cooperative mode, it is now possible to correctly set the quantities of items to craft when both the client and the artisan contribute ingredients.

Keyboard shortcuts:

  • The "Escape" shortcut now works correctly with the artisan list and detail interfaces in workshop grimoires.
  • The shortcut to expand the chat interface ("+" by default) now cycles through the 3 states of the chat interface's expand button: normal, medium, and maximum size.
  • The "Command" key on MacOS can now be used instead of the "Ctrl" key to transfer a stack of items (performed using the "Ctrl" key combined with a mouse double-click on Windows).

Resources:

  • New Obsidian deposits are now available on Sakai Island, in the Ourognigrid Tears, and in Alma's Cradle.

Monsters:

  • Chachachovage: the monster's agility is reduced, its damage is increased. The monster now respawns more often in Frigost Village.
  • Giant Kralamoure: the tentacles now always require a target to attack in order to change state; they can no longer target themselves.
  • Master Coralator: the duration of the MP loss affecting the monster has been fixed.
  • Summoned Lancer Chafer: the monster now correctly plays its animation when the "Impale" spell is cast.
  • Pandulum Ghost: the monster now correctly plays its attack animation when the "Explosive Flask" spell is cast.
  • Ben the Ripate: the "Water Slap" attack no longer causes client latency issues.
  • Nodgnome: the monster's color in ¾ back view has been fixed.
  • Croaking Koalak: the monster now has Blops of the correct color in its basket.
  • Mama's Boy: the monster now correctly plays its tackle animation when tackled.
  • Lapino: the monster now correctly plays its tackle animation when tackled.

Combat:

  • Inventory display now works correctly after disconnecting and reconnecting during combat, even when the character has quick-access equipment. This fix corrects the issue of melee weapons no longer being usable after disconnecting and reconnecting during combat.
  • At the start of a character's turn, the pathfinding display no longer shows if the player has already selected a spell to cast.
  • Casting the Tipsy or Mummification spell on a Dragoturkey no longer triggers the sound of these spells to loop.
  • Idle mode no longer allows passing more than one turn every 5 seconds. This change prevents two characters in idle mode in the same fight from passing their turns too quickly.
  • Idle mode no longer automatically triggers for a character who automatically passes their turn due to a spell (Corruption or Roulette, for example).
  • The interface indicating that a character is in idle mode now automatically disappears at the end of combat.
  • In the combat log, it is no longer indicated that a character has been de-charmed when it is actually a loss of effect linked to the death of the character or monster that caused that effect.
  • It is no longer possible to attempt to cast a spell in combat when the character is already dead.
  • Critical resistance penalty values are now correctly treated as penalties (rather than as bonuses).

Heroic Server:

  • In the end-of-combat interface, items and Kamas won by monsters (when players lose their fight) are now displayed next to the monsters rather than on an extra line that doesn't correspond to any combatant.

Challenges:

  • Challenge activation and completion criteria have been fixed: all challenges are disabled for groups of characters below level 5. The Barbarian challenge requires the group's level to be above 20 to be activated.
  • The "Kids First" challenge requires at least two characters of different levels to be activated.
  • The "Unpredictable" and "Hitman" challenges are now more unpredictable in their target selection.
  • The rewards of certain challenges have been changed to account for the level gap between monster groups and character groups.

Spells:

  • Triggered spells (such as the Sapper's "Nowel" spell, for example) are now correctly limited in the number of triggers per turn.
  • Traps and triggered spells no longer bypass damage protections.

Maps and zones:

  • Numerous issues (movement blocks, line-of-sight blocks, etc.) on the maps of Frigost Island have been fixed.

Artificial intelligence:

  • The handling of monsters' maximum spell range has been improved when they suffer range penalties. Example: the Roissingue now correctly moves to reach its target when suffering a range penalty.
  • The AI now summons more readily in situations where enemies are very far away. Example: the Giant Kralamoure now correctly summons its tentacles when its opponents are very far away.
  • Enemy deaths are now better handled: monsters can now more effectively chain actions after one of their targets dies. Example: the Bwork Mage benefiting from an AP bonus now performs more actions after one of its opponents dies.
  • The Sram Double no longer tries to avoid static creatures if they are the only enemies present.
  • The Sram Double's movements are now more predictable: the Double chooses a melee cell next to its target while taking into account the direction in which it was summoned.

Items:

  • The position and size of Obvijevans have been fixed.
  • Capes no longer clip into the shoulder of female Sacriers in ¾ back view.
  • The Initiate's Sword no longer has the appearance of the Beginner's Sword.
  • The appearance of the Initiate's daggers has been fixed.
  • The Nomoon pet is now correctly placed at characters' feet in ¾ back view.
  • Slait's Noreilles headgear is now correctly placed on characters' heads.

NPCs:

  • The assistant NPC of Justin Dwa, located at the ski manufacturer on Frigost Island at coordinates [-82,-46], now allows exchanging worn Hoktone Boots for Hoktone Boots.

Quests:

  • The majority of DOFUS quests now use the experience reward system indexed to the character's level. Incarnam quests and certain specific quests, such as the eternal harvest quest, are not affected by these changes.
  • Missing re-skin: the player's choice now correctly updates the quest.
  • The "Devotion" quest now works correctly again.

Miscellaneous:

  • Double-click handling has been improved: the DOFUS 2.0 client now uses the operating system's double-click speed to detect a double-click.
  • The "Scummouth" curse icon is now displayed correctly.
  • A new error message is displayed when attempting to drop a non-tradeable item on the ground.
  • Near-simultaneous login attempts on the same account multiple times are now correctly handled.
  • Map borders that have no transition to another map (in interior maps, for example) no longer display the hand-shaped interaction icon when hovered over.
  • Changing the case of the first letter of a nickname is now possible (by purchasing the corresponding service with Ogrines) if you want the first letter of your nickname to become uppercase.