Machine translation
Machine translation — the official text prevails.
Monsters and Bosses
- The hit points of almost all monsters and Bosses in the game are reduced: a drop of 10% for most, and up to 50% for some. Frigost 3 monsters are not affected.
- The resistances of several monsters, including the Plains Craqueleur, the Skeleton Wabbit, the Dark Abraknyde, the Irascible Dark Abraknyde, the Summoning Branch, the Healing Branch, the Tronknyde, the Crocodaille, and the Potbellied Tofu, are reduced.
- The experience given by Crocodaille Chiefs is increased by 50%.
- Temple Dopeuls of level 120 or below have their hit points restored to match those of version 2.10, and Dopeuls above level 120 have between 10 and 15% less hit points.
- The Mérulette suffers an additional hit point reduction, given the more pronounced impact that weapon limitation has on this monster.
- Enutrof Dopeul: the animated bag correctly casts the spell Sack-rifice on its master.
- Some examples of monster hit point reductions are available in this topic: Click here
- The recipe for Missiz Frizz's Coldsmithy key now requires Karkanik Blood instead of Frimar Staples.
Fights
- The issue with the fixed 30-second preparation time and combat turns in the Frigost 3 dungeons and during certain outdoor fights is resolved.
- The Prospector's and Trainer's candies work correctly again.
- The calculation of characters' hit points after a fight during which they benefited from Vitality bonuses has been improved.
Spells
- Arrow of Atonement: level 1 is fixed (one of the melee effects was being applied outside of melee).
- Playful Claw: critical hit damage is increased.
- Iop's Wrath: damage is increased for levels 1 to 5 and the spell's description is corrected.
- Natural Resistance, Feline Leap, Toad, Motivating Sting, Bear Cry, Mulou Fangs: these spells no longer have an effect on enemies.
- Weapon Mastery: the spell now lasts 3 turns and can be recast every 5 turns.
Area spells
The following spells receive a damage increase of 5 to 10% to better compensate for the loss caused by the new area damage management for spells:
- Flaming Glyph
- Aggressive Glyph
- Craqueleur Strike
- Backfill
- Mass Trap
- Temporal Dust
- Playful Claw
- Rasping Tongue
- Reflexes
- All or Nothing
- Revitalizing Word
- Divine Sword
- Cut
- Destructive Sword
- Celestial Sword
- Sword of Iop
- Flaming Arrow
- Mole Eye
- Slowing Arrow
- Explosive Arrow
- Wild Grass
- Multiple Brambles
- Sacrieur's Foot
- Fury
- Schnapps
- Blade Wave
- Explosive Flask
- Pandatak
- Explobomb
- Tornabomb
- Water Bomb
- Boomerang Daggers
- Blunderbuss
- Musketoon
- Martelo
- Foam
- Vapor
Minotoror Labyrinth
- It is possible to enter the Minotoror Labyrinth without using a key, in order to make it a more accessible XP and loot area.
- The recipe for the Minotoror Labyrinth key (to access the dungeon) is simplified.
- The monsters of the island and of the Minotoror Labyrinth are no longer aggressive.
- The Gamino's Team Spirit spell no longer grants a resistance bonus. Instead, it provides a damage and MP bonus.
Quests
- The objectives of the quest What Did We Do With the Pipes? now progress normally in sequence.
- The coordinates for the quest To Arms, Citizens are corrected and no longer point to an inaccessible location.
- Some NPCs and monsters refused to follow certain players. This issue is fixed.
- The NPC Captain Iglout gives a release paper to the prisoners of the Amakna prison and allows them to leave even if they do not have any kamas.
- Doctor Eggob no longer casts Egg of Death on a cell occupied by an opponent.
- The crafting quests of the small town are now correctly counted for the Frigostian Temp Worker achievement.
- Characters whose Culinary Art quest is stuck despite having validated all its objectives can complete it by talking again to the NPC Ahenn Peuh.
- Fixed the quest Mutiny Among the Armutins: the character who starts the fight can now be joined.
Miscellaneous
- During very fast item transfers between two inventories, the message "You do not own the item, or not in the required quantities" no longer appears.
- The mount sheet closes correctly via the button (in the bottom banner) or the "d" shortcut when the enclosure is open.
- Characters registered for a Kolizeum fight remain registered even when they leave spectator mode of a Kolizeum fight.
- In the combat results interface, honor points are displayed correctly.
- In the bestiary, monsters are displayed correctly for all zones.
- In weapon sheets, the case of weapons with no usage limit per turn is now handled correctly.
- Characters on a mount correctly reorient themselves before playing an attitude.
- Dragoturkey stable filters are correctly applied when the stable interface is open.
- The client is correctly disconnected when the character remains inactive for too long.