Dofus 22.11.2— patch notes (2013)

Released
Completeness
66% · partial

Official text

Machine translation

Machine translation — the official text prevails.

Experience

  • The experience granted by the monsters and Bosses of Frigost III is increased by 20%.

Restorative orb

  • A restorative orb is distributed to all subscribed and previously subscribed accounts to make it easier to test the spell improvements.

Spells

  • The damage of most class spells is increased to speed up the pace of fights. The increases listed concern the base damage of the spells (not the final damage).

Eniripsa

  • Forbidden Word: +25%
  • Hurtful Word: +30%
  • Vampiric Word: +20%
  • Lotof Word: The way the spell works is revised: it now grants a damage bonus to the Eniripsa but prevents them from healing for 3 turns. Cost 2 AP, power bonus (120, 140, 160, 180, 200, 300 at levels 1, 2, 3, 4, 5, 6) and fixed bonus (17, 19, 21, 23, 25, 35 at levels 1, 2, 3, 4, 5, 6) for 3 turns. Applies the Altruistic state to the Eniripsa. 3-turn cooldown. Cannot be cast while in the Altruistic state (also granted by the spell "Word of Altruism"). Invested spell points are refunded.

Enutrof

  • Coin Toss: +30%
  • Shovel Throw: +25%
  • Ghostly Shovel: +20%
  • Backfill: +25%
  • Strength of Age: +20%
  • Shovel Roll: +25%
  • Shovel of Judgment: +15%
  • Slaughtering Shovel: +10%
  • Unsummoning: +10%
  • Early Retirement: the spell no longer uses a state to limit its recast but a global cooldown shared between all Enutrofs present in the fight.

Feca

  • Natural Attack: +25%
  • Aggressive Glyph: +30%
  • Blinding: +30%
  • Cloudy Attack: +30%
  • Bubble: +20%, the critical hit rate becomes 1/40.
  • Staff's Return: +10%
  • Flaming Glyph: +10%
  • Repulsion Glyph: +30%

Crâ

  • Recoil Arrow: +25%
  • Poisoned Arrow: +30%
  • Magic Arrow: +25%
  • Frost Arrow: +30%
  • Flaming Arrow: +25%
  • Arrow of Atonement: +5%
  • Mole Eye: +10%
  • Immobilizing Arrow: +30%
  • Punitive Arrow: +5%
  • Harassing Arrow: +15%
  • Stinging Arrow: +25%
  • Persecuting Arrow: +25%
  • Destructive Arrow: +5%
  • Absorbing Arrow: +5%
  • Slowing Arrow: +10%
  • Explosive Arrow: +10%

Ecaflip

  • Heads or Tails: damage on enemies +25%
  • Bluff: +40%
  • All or Nothing: +20%
  • Topkaj: +25%
  • Rasping Tongue: +25%
  • Feline Spirit: +20%, range becomes 2, diagonal.
  • Reflexes: +20%
  • Playful Claw: +20%
  • Ceangal's Claw: +20%
  • Rekop: +15%
  • Ecaflip's Fate: +20%
  • Felintion: +20%
  • Perception: the damage bonus value is increased, its area of effect becomes 5, and the maximum stacking of effects becomes 1. (+19 to 24 damage at level 6, +25 damage on critical hit).

Iop

  • Intimidation: +10%
  • Pressure: +5%
  • Divine Sword: +10%
  • Destructive Sword: +15%
  • Concentration: +5%
  • Cut: +10%
  • Sword of Judgment: +10%
  • Power Storm: +5%
  • Celestial Sword: +5%
  • Sword of Iop: +5%
  • Sword of Fate: +5%

Osamodas

  • Tofu: +10%
  • Spectral Claw: +35%
  • Whip: +40%
  • Crow: +25%
  • Stinging Claw: +20%
  • Bouftou: +10%
  • Boar: +10%
  • Craqueleur Strike: +15%
  • Bwork Mage: +10%
  • Craqueleur: +10%
  • Red Dragon Hatchling: +5%

Pandawa

  • Flaming Fist: +25%
  • Hangover: +25%
  • Boozy Breath: +25%
  • Schnapps: +25%
  • Ethylo: +25%
  • Blade Wave: +10%
  • Pandatak: +25%
  • Explosive Flask: +15%

Roublard

  • Extraction: +20%
  • Explobomb: +15%
  • Tornabomb: +15%
  • Boomerang Dagger: +10%
  • Dodge Ball: +15%
  • Water Bomb: +15%
  • Pulsar: +10%
  • Blunderbuss: +15%
  • Musketoon: +15%

Sacrieur

  • Sacrieur's Foot: 50%
  • Assault: +10%
  • Dissolution: +10%
  • Absorption: 35%
  • Fury: +20%

Sadida

  • Bramble: +25%
  • Doll Sacrifice: +10%
  • Tear: +15%
  • Multiple Brambles: +25%
  • Aggressive Brambles: +10%
  • Wild Grass: +15%
  • Brushfire: +25%

Sram

  • Sneaky Trap: +15%
  • Sneakiness: +20%
  • Insidious Poison: +15%
  • Misdirection: +20%
  • Sneak Attack: +25%
  • Mass Trap: +40%
  • Poisoned Trap: +40%
  • Chakra Concentration: +40%
  • Silence Trap: the maximum stacking of effects becomes 1. Invested spell points are refunded.
  • Scam: +25%
  • Detection: +20%, Increased Intelligence steal (30-40-50-60-70-80 outside critical hit at levels 1, 2, 3, 4, 5, 6 and 40-50-60-70-80-100 on critical hit)
  • Deadly Attack: +10%
  • Deadly Trap: +10%

Steamer

  • Buccaneering: +20%
  • Anchoring: +25%
  • Harpoon: +10%
  • Current: +25%
  • Undertow: +25%
  • Vapor: +25%
  • Spyglass: +25%
  • Saltpeter: +15%
  • Ambush: +25%
  • Foam: +20%
  • Fishgig: +20%

Xelor

  • Needle: +35%
  • Frostbite: +30%
  • Xelor's Hourglass: +30%
  • Dark Ray: +20%
  • Withering: +25%
  • Temporal Dust: +25%
  • Clock: +20%
  • Xelor's Strike: +20%
  • Mummification: the damage bonus is replaced with a Power bonus (80, 90, 100, 110, 120, 150 at levels 1, 2, 3, 4, 5 and 6. 2 turns). Invested spell points are refunded.

Zobal

  • Support: +20%
  • Martelo: +30%
  • Picada: +30%
  • Retention: +30%
  • Furia: +20%
  • Distance: +25%
  • Caper: +20%
  • Lure: +25%
  • Apathy: +20%
  • Boliche: +15%

Missiz Frizz

  • The Peak Ice spell no longer has a trigger limit.
  • The damage bonus of the Snowdrift spell upon receiving damage for allies is increased but only stacks once.
  • Missiz Frizz and her allies are now in the Heavy state for the entire duration of the fight.
  • The healing provided by the Antifreeze spell is increased.
  • The Antifreeze spell now only pushes allies and enemies back one cell.
  • The Icy Trap spell now only pushes allies and enemies back one cell.
  • The way the Crystallization spell works is modified: it allows Missiz Frizz and her allies to gain MP when MP is removed, every three turns, but prevents monsters from being able to tackle their opponents.

Nileza

  • The Unshirkable Molality spell no longer has a trigger limit.
  • The Ovagodra spell only triggers on ranged damage.
  • The Unshirkable Molality spell only triggers on ranged damage.
  • The safety zone of the Nitric Alchide spell is increased.
  • The Cabalcaloid spell now works correctly if Nileza is being carried at the start of her turn.

Count Harebourg

  • The Alternation spell no longer has a trigger limit.
  • The Half-time spell no longer has a trigger limit.
  • The Pendultimatum spell now only triggers on melee damage.
  • The Alternation and Half-time spells now work correctly if Count Harebourg is being carried at the start of his turn.

Sylargh

  • The Necrocutie spell is no longer applied multiple times on resurrected monsters.
  • The composition of Sylargh's monster group is modified: a Crazy Mechasheep replaces the Mérulor in the 4-player difficulty, and a second Brikoglours replaces the second Crazy Mechasheep.

Fights

  • Characters' hit points are now correctly restored when leveling up after a fight.

Quests

  • In certain cases, the objectives of the quest The Arena and the King were not updating when talking to the city agents. This issue is fixed.
  • In the quest Mutiny Among the Armutins, the monster Frimaraudeur correctly uses all of its spells.
  • In the quest The Shadow and the Ice, some characters were not obtaining a Thermolactyl Suit, this is fixed.
  • In the quest Light on the Shadow, characters who do not own a Thermolactyl Suit can get one from the NPC Waldos FieldChester Potcobble.

Miscellaneous

  • Shortcuts (including Escape) are now correctly handled by the interface displayed in the foreground.
  • Attitudes now play correctly for characters on a mount.
  • Stable, enclosure and inventory filters are correctly kept after being selected.
  • The enclosure located at -30,-20 is usable again.
  • The recipe for the Strigide Amulet now requires 40 Strigide Claws instead of 40 Strigide Beaks.
  • The spouse interface opens correctly after a reconnection.
  • The Air damage bonus of Sylargh's Hood is replaced with a fixed Air resistance bonus. Hoods created before the change are not modified. In this case, it will be possible to obtain the resistance bonus via rune-crafting (made easier by the damage bonus, which will now be considered "exotic" and can be used as a sink).

Klime

The Moustacheron spell deals less damage based on missing health, but deals more base damage.