Dofus 22.2.2— patch notes (2010)

Released
Completeness
76% · partial

Official text

Machine translation

Machine translation — the official text prevails.

Performance and optimizations:

  • A new "Use low-definition characters" option is available in the options menu ("Performance" tab). This option lets you use less detailed, more optimized character models to improve DOFUS client performance. This option is enabled by default for low and medium quality. A devblog article on this topic is available at this address.
  • The animations for the following spell effects are optimized and shortened:
    • Dark Ray
    • Iop's Sword
    • Cleaver
    • Blade Wave
    • Immobilization Arrow
    • Water Vulnerability
    • Wind Vulnerability
    • Earth Vulnerability
    • Fire Vulnerability
    • Coin Toss
  • Most class character attack animations are optimized and shortened.
  • On Linux, multi-account optimization now works correctly with the client that has focus.
  • Monsters should no longer wait several seconds to act after casting certain spells (monsters in the Mount Torrideau zone were affected by this issue).

Dungeons:

  • Once per day, each completed Frigost dungeon grants an Ice Kama. It is thus possible to earn up to 8 Ice Kamas per day by completing all 8 available Frigost dungeons once each.

Mood system:

  • A new system lets you set your character's mood for the current game session from the emoticon ("Smileys") interface. This mood is visible in friends lists or in guild member lists. A devblog article on this topic is available at the following address.

Pet preferred zones:

  • All pets in the game now have one or more preferred zones in which their bonuses are increased. This change is retroactive; older pets benefit from this change too.

Interfaces:

  • In the trade, cooperative crafting, and cooperative runeforging interfaces, character visuals are now interactive and allow access to the character's context menu, letting you, for example, send them a private message directly. A devblog article on this topic is available at the following address
  • In spell tooltips and in the Grimoire, information indicating whether a spell's range is modifiable or not is now displayed.
  • Double-clicking a spell in the spell quick-shortcuts interface now opens the spells interface at the position of the selected spell.
  • It is now possible to display up to 16 items (up from 5 previously) in a chat channel message.
  • In the Grimoire, in the quests tab, a new button lets you hover to view the dialogue of the NPC corresponding to the selected quest step.
  • It is once again possible to send messages in the chat interface while the merchant mode, NPC purchase, or auction house interfaces are open.
  • In the customizable gauges interface, gauge values are now correctly rounded down to the nearest integer.
  • At game launch, when selecting the graphics quality option, the info message now correctly takes into account the "Escape" and "Enter" shortcuts.
  • In the features options interface, tooltips now display correctly.
  • On the server selection interface, if the selected server is currently saving, the displayed error message is changed to be more understandable.
  • The behavior of the social interface is improved when trying to save a single-character name in the "Ignored" category.
  • Links to URLs sent in the chat interface are now interactive and are subject to the same restrictions as links posted on the official forums: official URLs (managed by Ankama) are handled transparently, and all unofficial URLs can only be accessed after confirming a warning message.
  • In the Grimoire, in the professions tab, the experience gauge now updates correctly.
  • A new message is added to warn the user when the connection to the login server is working but the connection to the game server is blocked.
  • The guild experience gauge is added to the list of customizable gauges.
  • The clock now displays the correct date after 10 PM.
  • In the chat interface, if the option to remember the last used channel is enabled, when joining a fight in spectator mode and the remembered channel is the "General" channel, the "Team" channel is then automatically selected.
  • The interfaces for selecting attitudes ("emotes") and emoticons ("Smileys") are now separated to bring more clarity to these interfaces.
  • The "Join tutorial" button is moved so it no longer overlaps with other interfaces (the end-of-combat interface, for example).
  • The "Join tutorial" button now correctly disappears once the tutorial is completed when the character disconnected outside of the tutorial while it was not yet finished.
  • The behavior of annotation display on the map and minimap is improved. Numerous issues related to annotations are fixed (for example, duplicated quest annotation issues, and group member tracking annotations not updating).
  • Many truncated texts on the Linux version are fixed.
  • Subscription pet icons on the login interface no longer stay frozen after a disconnection.
  • The interactivity of character names obtained with the "/whois" command now works correctly.
  • Tooltips no longer stay displayed after an interface is closed.
  • Tooltips now display correctly when hovering over truncated text ending in "…".
  • The animation played in the level-up interface now displays correctly.
  • Links to items in the chat interface now stay interactive when recalled via the conversation history.

Auction houses:

  • In sell mode, the unit price is renamed to "Lot price".
  • In the buy interface, an empty lot slot can no longer stay selected when viewing another item.
  • In sell mode, the tax is now correctly updated.
  • Major and minor kibble potions are now sold in pet auction houses, under the "Pet potion" category.

Inventory:

  • The "Destroy" action in the item context menu is no longer shown in interfaces where destroying an item is not possible.
  • Effects displayed on item sheets no longer change color when clicked.
  • Items now display correctly in storage inventories (bank inventory or house chests, for example) when the displayed item category is changed.

Obvijevans:

  • The experience needed for an Obvijevan's next level is now displayed correctly in the Obvijevan management interface.
  • The level 17 icon of the Obvijevan cape now matches the visual displayed on the character.

Keyboard shortcuts:

  • The shortcut used to open a Dragoturkey's inventory now also works to close it.

Combat:

  • A new visual effect is added to display critical hits in combat.
  • The display of critical hits in the chat interface is now correctly placed after the display of weapon attacks.
  • A new option lets you choose whether or not to display alignment wings in combat.
  • The "Timeline" now displays correctly when joining a fight in spectator mode during the preparation phase.
  • On the "Timeline" and on combat entities, the light halo around the numbers indicating turn order now correctly changes color depending on the selected interface theme.
  • Selecting the option to display combatant numbering during the preparation phase of a fight now works correctly.
  • The gauge of characters who died in combat is correctly displayed as empty in the "Timeline".
  • The display of health points in the "Timeline" and in the bottom bar interface after a resurrection is fixed.
  • The elapsed time gauges displayed in the "Timeline" are now correctly emptied at the end of each combatant's turn.
  • A "Close" button is added to the end-of-combat interface.
  • Cast spells are now interactive in the chat interface and let you view, for a few seconds, the spell's area of effect (the cells hit by the spell).
  • Triggered spells are now displayed in the chat interface.
  • An error message is now sent when a character attempts to move onto a cell occupied by an invisible character.
  • A character who dies in combat during their turn and is resurrected once again correctly regenerates their full AP and MP totals.
  • The death of an invisible character no longer blocks the turn of the next character in the "Timeline".
  • When a target is affected multiple times by the same state, only a single icon is now used.
  • The display of a combat movement path during a turn is now removed when the mouse cursor is placed over an inaccessible element (a rock, for example).
  • Fights started immediately after a map change (triggered by certain quests) no longer cause issues in the "Timeline".
  • When an invisible character being carried becomes visible again, they now display correctly for the character carrying them, and no longer remain semi-transparent for the character who was invisible.
  • Combat log events are now displayed in the correct order (some events, such as health points lost or critical hit effects, were sometimes reversed).
  • Enabling "Transparency" mode no longer makes carried characters disappear.
  • The end-of-combat appearance of invisible characters carrying other characters is fixed.
  • Invisible characters no longer remain semi-transparent after their invisibility ends.
  • Characters who lose their invisibility while being carried correctly become visible again.
  • A carried character no longer disappears when teleporting.
  • A character carried by another character who is themselves being carried can now use their spells after being thrown.
  • The combat log no longer displays the line "??? has died" at the end of a fight.
  • Characters under the effect of the "Tipsiness" or "Mummification" spells now display correctly in the "Timeline" when riding a Dragoturkey.
  • Entity previews (in the bottom bar interface, in place of spell or item quick-shortcuts) are no longer flipped when hovering over targets.

Group system:

  • Group members are now notified by a message when one of the group's members enters a fight against a group of monsters or another character. The fight's location coordinates are indicated.

Guilds:

  • Guild houses belonging to a character who leaves the guild now automatically lose their guild house status. This change is retroactive.
  • Adding and removing a guild house works correctly again.

Items:

  • The signatures of crafted or runeforged items are now interactive and provide access to the following actions via a context menu:
    • Send a private message
    • Invite to my group
    • Add to my friends
    • Add to my enemies
    • Ignore for the session
    • Information
  • Item equip conditions related to quests are now displayed correctly on the item sheet.
  • Item equip conditions related to professions are now displayed correctly on the item sheet.
  • Queen Hammer: the critical hit and critical failure thresholds change from 1/60 to 1/75.
  • Bine Belt: Fire damage bonuses are replaced with Water damage bonuses. Belts already in play become unusable and must be exchanged with the assistant of Justin Dwa, the Ski crafter of Frigost Town.
  • The "Wolf Ears" item is renamed to "Croc Gland Ears".
  • The "AP loss to the wearer" effect is now displayed in red in the item effects list to differentiate it from the "AP loss to the target" effect.

Mounts and breeding:

  • It is now possible to feed a mount located in a stable from the pasture interface.
  • Information displayed on the right side of the mount sheet is now better positioned (it no longer overflows the interface frame).
  • The effectiveness of breeding items is now displayed on their item sheet.

Professions:

  • In the crafter's cooperative crafting interface, when crafting a series of items, the quantity is now correctly displayed at all times.

Runeforging:

  • When modifying, for the first time, an item previously stacked with several other similar copies, changes to the item's effects are now correctly displayed in the chat interface.
  • When selecting a new rune during a runeforging attempt, item effects are once again correctly updated.
  • The display in the chat interface when successfully adding a rune to a negative characteristic is now fixed.
  • The display of the creation and destruction of "residual wells" is improved and simplified.
  • It is now impossible to stack multiple items of the same type to modify in runeforging slots.

Quick equipment system:

  • The "Edit" button is renamed to "Save".
  • When an item present multiple times in a quick equipment set is lost, it is now the only one displayed as detached from the quick equipment set.
  • When an item from a quick equipment set is dropped on the ground, the item's icon is now correctly crossed out in the quick equipment interface.
  • When a quick equipment set uses an item that can be part of a stack of inventory items, that item is no longer detached from the quick equipment set after equipping and then unequipping that quick equipment set.

Attitudes:

  • All attitudes ("emotes") are redone and improved. Some attitudes are now typed based on the gender of the character using them.

Monsters:

  • Master Corailer: the "Master Coral Strike" spell is fixed and now correctly kills targets even if they survive the life steal effect.
  • Croc Gland: the monster's appearance is improved.
  • Brumen Tinctorias: the monster's appearance is improved.

Artificial intelligence:

  • Handling of invisibility during a taunt is improved: the AI no longer tries to move onto the cells of invisible entities.
  • Handling of minimum range for spells that must be cast in a straight line is improved.
  • Handling of state changes caused by triggers is improved: the AI now takes into account state changes it can cause by using certain spells. For example, a female Sacrier will now attack the Kolosso because she will take into account that attacking it can remove its invulnerable state, even if she deals it no damage.
  • Handling of summoning is improved: the AI tries, whenever possible, to avoid blocking its own movement or lines of sight when it needs to summon. For example, the Sadida Dopple no longer blocks its own movement by summoning on the only available adjacent cell.
  • Handling of spells triggered by heals is improved. For example, the AI takes into account that heals on allies can kill allies against the Royal Mansot.
  • The AI can now align itself more effectively with its targets when doing so lets it hit several of them with a single spell.
  • The AI more effectively manages spells it can cast on itself or on another target. For example, the Eniripsa Dopple will now prioritize targeting its summoner with the "Word of Flight" spell rather than targeting itself.
  • Monsters with devoted behavior (the Sadida Dopple, for example) no longer move into melee range of their opponents to summon.
  • The AP-removal effect is revalued for the AI. For example, the Feca Dopple now more often attempts to use its "Blinding" spell.
  • Handling of allied traps is improved: a summon that arrives mid-combat now knows the position of allied traps placed before its appearance in combat.
  • Handling of trap placement is improved: the AI now tries to place its traps preferentially near its opponents.
  • Handling of the effect that reveals invisible entities (opponents or traps, for example) is improved: the AI no longer uses spells with this effect if there is no invisible entity to reveal.

Quests:

  • When renewing the vaccine, the NPC Albert Paisse offers an Ice Kama.
  • A new optional weekly quest, "No Vaccine for Villains", is available for characters who have used the permanent vaccine. It grants an Ice Kama.
  • The quest associated with the final objective of the "The Survivors of Frigost" quest now works correctly.
  • The quests "Fishing at Mel's", "Mel the Odious" and "Mel in Drama" are fixed and no longer prevent certain characters from accessing the "It's Fresh, My Fish" quest.
  • The rube and the Zinuzide no longer prevent delivering the buried village's wanted notices.
  • Crossing the Pandala Bridge now requires completing a quest. Characters who already have access to the Pandala Zaaps or to houses present in Pandala can continue to use them without completing this quest.

Prisms:

  • It is no longer possible to place a Prism on the maps of Frosty Tengu, Korriandre, Kolosso, and Glourseleste.
  • The workings of the placement phases in combat against a Prism are changed: the workings of the first phase remain unchanged (attackers can join the fight, position themselves, and guild members can join the Prism's defense group), but its duration goes from 1 minute to 30 seconds. At the start of the second phase, attackers can no longer position themselves or join the fight, and the defenders' group can join the fight and position itself. This phase now lasts 30 seconds instead of 20. This change prevents a Prism's attackers from joining the fight at the last moment in an attempt to catch the attacked Prism's guild by surprise.

**
Maps and zones:**

  • The Dark Jungle of Otomai zone is entirely redone.
  • In the Primitive Cemetery, the NPC Master Koalak located at [-11, 17] works correctly again.
  • Numerous line-of-sight and movement-blocking issues are fixed.
  • A generic map is now displayed when the client encounters an issue and fails to load the map data.

NPCs:

  • Givrihaltès no longer changes the save point of characters entering the Frosty caves.

The following cinematics are added to the game:

  • Brigandin Carrier
  • Mine Cart
  • Incarnam Hot Air Balloon
  • Scaeroplane
  • Moon Island Cannon

Incarnations:

  • Hectaupe Ghost: the incarnation now correctly plays its Lasme spell animation. Spell icons and their descriptions are fixed.

Miscellaneous:

  • Upon arriving on a map, seated or lying-down characters now appear in the correct position (rather than standing).
  • Interactive scenery elements no longer become transparent.
  • Character display remains consistent when mounting or dismounting a Dragoturkey while seated or lying down.
  • It is once again possible to track the movements of one's spouse.
  • Friends lists are now shared between all of an account's characters, even if they are associated with different game servers.
  • The game's loading screen can now be modified to display information related to game events (updates, conventions, etc.).
  • The game version number displayed on the game's loading screen is now more precise and takes into account the presence of minor patches.
  • Hovering over a following character no longer gives an incorrect indication of that character's level via the color of their alignment wings.