Machine translation
Machine translation — the official text prevails.
Event: Nowel Island
- Nowel Island is accessible again, with its scenery and content completely redone.
- The island is accessible via the NPC Hector Nowel, located at coordinates [8,-6]. On the Heroic server, he is located at the Astrub tavern at coordinates [5,-17]. Nowel Island will be accessible from December 14, 2010 to January 25, 2011. The island is now split into 3 different zones (levels 1-70, 71-130 and 131-200).
- A Devblog article details the content of this zone: The return of Nowel Island
New class: the Rogues
- The Rogue class is available as a preview for buyers of the Rogue Pack.
Optimizations and performance:
- A major CPU leak that occurred during fights is fixed: the DOFUS client's performance should no longer degrade as quickly.
- The game's archive file format is changed to reduce the duration of client updates.
- By default, recording of game information (an option that can be changed via the "Support" tab in the options) is no longer enabled, in order to improve client performance.
- NPC tooltips are now cached to speed up their display.
- The animations of the following spells are improved and optimized:
- Bow Mastery
- Harassment Arrow
- Persecutor Arrow
- Distant Shot
- Critical Shot
- Powerful Shot
- Absorbing Arrow
- Magic Arrow
- Destructive Arrow
- Icy Arrow
- Immobilization Arrow
- Expiation Arrow
- Punitive Arrow
- Explosive Arrow
- Dark Ray
- Windy Vulnerability
- Watery Vulnerability
- Fiery Vulnerability
- Earthy Vulnerability
- The Dragoturkey graphic file is optimized (model complexity reduced without more than a 40% loss of quality).
- A memory leak on the game servers is fixed.
- A new interface at game launch makes it easier to select preset settings suited to different types of configurations.
- Attitude icons are now displayed as bitmaps to improve the display speed of the attitude list.
Connecting to the game:
- On the login screen, it is no longer possible to interrupt an ongoing connection by clicking "Play". This change limits the number of involuntary disconnections while the client attempts to connect in the background. The number of connection attempts should thus be reduced and the overall speed of connecting to the game improved.
- When the message "The server is taking too long to respond, it may be unreachable" is displayed, the "Interrupt" button now works correctly and properly returns the user to the login screen.
- When switching characters, the waiting screen displays correctly if the server takes too long to respond.
- On the screens preceding entry into the game, the waiting screen displays correctly if the server fails to respond within 10 seconds.
- On the login screen, the state of the "Quick connect" checkbox is now saved from one game session to the next.
- When connecting, the message "The server is taking too long to respond, it may be unreachable" no longer appears if the player is in a queue. This fix prevents users already in a queue from involuntarily leaving it. The number of connection attempts should thus be reduced and the overall speed of connecting to the game improved.
- In the queue interface, the button to go back to the previous step now works correctly when the quick connect option is active.
- Various optimizations at the connection server level have been carried out continuously since November 22. A Devblog article is available on this subject: Connection issues
Sounds and music:
- When using several DOFUS clients simultaneously, fighting a large number of consecutive battles no longer causes sounds and music to progressively disappear.
Characters:
- The facial appearance of all class characters in low resolution is improved.
- The Enutrof's beard no longer passes in front of his arm when using the "Point" emote.
- The "gather" profession animation for alchemists is improved.
- The position of the bottom of capes viewed from behind is fixed for characters riding a Dragoturkey.
Animations:
- The Bamboo Milk spell animation no longer plays in a loop.
- During the tackle animation viewed from behind, the torso of female Pandawa characters no longer disappears.
- During the critical failure animation when using a shovel or a pickaxe, the weapon no longer appears to float in the air.
- The Dragon Pig no longer plays its attack animations in a loop.
- The Booze spell animation with female Pandawas is fixed.
Equipment:
- The following weapons now display correctly in combat and when using the "Show weapon" attitude:
- Brelle Staff
- Hernelle Wand
- Imauve Daggers
- Hachinecride Axe
- Korriandre Axe
- Hélème Axe
- Dorado Shovel
- Kadille Sword
- The Galgarion Helmet now displays correctly in profile view.
- Dorado Shovel: the item no longer makes characters slide.
Interfaces:
- Equipped items now display correctly in the set interface.
- A scrollbar is added to the search scroll interface when a quest description is too long.
- In the inventory, the "Destroy this item" option in an item's context menu is now available during exchanges with another character or when accessing bank and auction house interfaces.
- In most interfaces, the names of displayed characters are now interactive and allow opening a context menu giving access to available actions with these characters (add as friend, send private message, etc.).
- The guild experience gauge displayed around the medallion is now only updated when it is displayed.
- In the quick equip interface, items belonging to the selected equipment no longer display a quantity.
- In context menus, the text offset to make room for selection bullets is now always present.
- In the options interfaces, Features and Performance tab, inappropriate tooltips are no longer displayed.
- At the bank, using the "transfer all" button when some items of that type already exist in the destination inventory no longer distorts the displayed quantity of those items after the transfer.
- In the bottom bar, the tooltip text for the "Attitudes" button is fixed.
- In the Grimoire, in the spells interface, a character's class spells are no longer displayed if that character is transformed into an Incarnation or a monster.
- In the Grimoire, in the spells interface, it is no longer possible to invest points into a spell that has not yet been acquired.
- In the character selection interface, it is again possible to connect a character after a first failed connection attempt.
- A character's first three spells are now sorted in the same order in the Grimoire and in the spell shortcut bar.
- When a quest notification is removed from the world map, the corresponding annotation on the minimap is now correctly removed as well.
- In the interface showing ongoing fights on the map, the names of monsters and Prisms no longer allow opening a context menu offering actions reserved for player characters.
- The quantity input interfaces used during item transfers in exchange interfaces are now automatically closed when the interface is closed.
- Opening a context menu (via right-click) on an item, or equipping an item from the inventory via double-click, now causes that item's tooltip to disappear.
- Exchange interfaces (used for crafting, accessing the bank, or exchanging items for example) no longer automatically close when activating the inventory access button or when using the inventory-opening keyboard shortcut ("i" by default).
- Tutorial notifications are no longer reset when the option to show or hide them is changed.
- Enabling the display of tutorial notifications no longer requires restarting the game client.
- It is now possible to equip a ring or a Dofus via double-click from the inventory, even if an item of the same type is already equipped. For example, it is possible to equip a Gelano with different bonuses via double-click over another Gelano already equipped on the character.
- An error message in the chat interface now indicates the impossibility of accessing your mount's inventory during a fight when such an attempt is detected.
- The "Manage item" option (which displays the Obvijevan management interface) in an item's context menu is no longer available on items that have been dissociated from an Obvijevan.
- The quantity selection interface displayed when interacting with a stack of items in the inventory is now automatically closed when the inventory is closed.
- The tooltip of the equipped weapon displayed in the banner is now correctly updated when the weapon's effects change (for example when an Incarnation gains a level).
- The "Attack" option in the context menu of Conquest Prisms is now greyed out for Neutral-aligned characters.
- The dialogue interface with an inactive Prism now opens correctly.
- The layout of the various elements of the character creation interface is improved to allow for the selection of future additional classes.
- On the character selection interface, character bases are no longer distorted.
- In the social interface, in the Prism information, the time it was placed is displayed correctly.
- On the character stats sheet, the scrollbar of the advanced characteristics list no longer changes position when the list is refreshed (for example on a stat point gain or equipping an item).
- In the context menu associated with characters, the text used for the exchange action is changed.
- The zoom option in character context menus is greyed out when zoom is not usable.
- When entering a house that does not belong to the character, the house management interface is no longer displayed.
Chat interface:
- Scrolling text using the mouse wheel is now handled correctly: scrolling down and scrolling up now scroll the text by the same number of lines.
- Upon entering the game, the font size once again matches the one set by the user.
- The chat interface's context menu no longer closes when selecting a first channel to activate.
Professions and crafting:
- In item description sheets, the names of craftsmen and enchanters are now interactive.
- In the crafting interface, slots unusable with the crafter's current profession level are correctly displayed as unusable.
- In the cooperative crafting interface, the client can now change the quantity of items to craft when the ingredients belong to the crafter.
- In cooperative crafting, the maximum quantity of items to craft requested by the client is now correctly based on the available ingredient quantities.
- Success probabilities are correctly updated when gaining a profession level while crafting items. It is no longer necessary to close the crafting interface to benefit from the increased success chance (after a level gain) when crafting an item.
- Only a single error message is now displayed when crafting an item fails.
- A crafter's profession level in "public" mode is now correctly taken into account: it is no longer the profession level of the character making the request that is used.
- Interrupting a series of item crafts no longer prevents crafting other items with a different recipe.
- In the crafting and cooperative crafting interfaces, the list of available recipes when the "Show all possible recipes" option is enabled is now correctly updated when the character's inventory changes.
- Signature runes can now be correctly removed after being placed as ingredients in the crafting or cooperative crafting interfaces.
- It is now no longer possible to use several signature runes when crafting a single item.
- Ignoring a character now also stops receiving their cooperative crafting requests.
- "Public" mode no longer prevents making cooperative crafting requests.
- Signing a crafted item now works correctly when trying to place a signature rune while another signature rune is already in use.
Enchanting:
- The display of results for weapon repair and element change is improved (some changes were not displayed, or were displayed in a sometimes incorrect order).
- Residual magic can now be generated by runes with very low power: residual magic ("wells") calculations are no longer rounded.
- The scrollbar position of an item's effects list is no longer reset each time the item is changed.
Mounts and breeding:
- It is no longer possible to target outside a pen when adding or removing a breeding item.
- It is now possible to place breeding items on all tiles of a pen, including those located at the top of the pen.
- Dragoturkeys no longer lose their color during breeding animations and when using breeding items.
- The elements of the Armored Dragoturkey now display correctly in all views, and no longer disappear when using the "Let one rip" emote.
- In the pen interface, it is once again possible to feed a stable mount several times in a row.
- The tooltip of the experience gauge (around the central medallion) of a level 100 mount displays correctly.
- In the pen interface, the text "All types" is correctly translated in the certificate list.
Keyboard shortcuts:
- The keyboard shortcut to open the mount's inventory ("CTRL+D" by default) now also closes the mount's inventory.
- Using the "CTRL+Enter" shortcut to send a message in the chat interface now sends that message directly to the "Team" channel during a fight.
- The "Esc" shortcut now correctly closes the interface used to confirm the allocation of a spell point.
- The "Esc" shortcut now correctly closes the interface used to feed a mount.
- The "Left arrow" and "Right arrow" shortcuts now allow scrolling through the pages of a book being read.
Fights:
- It is once again possible to equip a character or use consumables during the preparation phase of a Prism defense fight.
- Character stats are now correctly updated when they are invisible (for example, Srams' MP is correctly deducted while they are invisible).
- Infinite spell effect zones are now correctly displayed when displaying the effect zones of spells cast in combat.
- Spell effect zones now display correctly even if the entity that cast the spell has just moved.
- A summoner's summons are now highlighted when hovering over their summoner. Likewise, summoners are now highlighted when hovering over their summons. This change makes it easier to quickly associate summons with their summoners.
- The challenge interface no longer blocks interaction with the combat area when hovering over the second challenge slot while only one challenge is active.
- Clicking on one of the challenges now makes the challenge description tooltip disappear. This change improves the visibility of the arrow shown by challenges that affect a particular target.
- When a static summon dies, it is no longer counted toward the number of controlled summons. This change prevents summoning spells from being displayed as castable when the maximum number of summons has already been reached.
- HP gains and losses are now correctly reported in the "Timeline" (some HP gains or losses were sometimes not updated in the Timeline's HP gauges).
- Rapidly chaining spells that grant AP gains (the Xelors' "Time Theft" spell for example) no longer causes an incorrect AP count to be displayed.
- Rapidly chaining spells or weapon attacks no longer causes a negative AP display.
- The error message displayed when an invisible character is in another character's path is now displayed even when the invisible character is positioned on the first tile of the movement. A different message is displayed when a movement interruption is due to entering an invisible character's tackle zone, but only if that is the only possible explanation.
- A character resurrected via the "Spirit Leash" spell is no longer considered a summon of the Osamodas for challenge completion purposes.
- Reversed circle effect zones now display correctly.
- The effect zone of hammers and staves displays correctly.
- In the end-of-fight interface, character, guild, and mount experience is correctly displayed in the tooltip when hovering over the character's experience.
Monsters:
- Kordis: the "White Light Glyph" spell now works correctly.
- Jorbak: the "Psychopathic Kleptomania" spell is fixed: the effect that sent characters back to their starting position is replaced with a stat theft.
- Dopeul Eniripsa: the "Silence Word" spell no longer affects the Dopeul.
- Glourseleste: the monster's invulnerability can now be disabled more than 10 times within the same team turn.
- Kimbo: the state of the center tile of his Glyph no longer flips.
Artificial intelligence:
- The AI now correctly checks whether tiles are occupied when it needs to use a spell that requires a targeted occupied tile. The AI also checks that the target present on the tile matches the target type associated with the spell. These changes fix the issue where the monster Hamrack would cast the Garlic Breath spell on a target other than Ben the Ripate.
- Movement handling for pull spells cast on the caster is improved. The Weeble Tree, for example, is now able within the same turn to move in order to line up with opponents and then cast a spell on itself that pulls them in.
Spells:
- Zatoishwan's Wrath: the spell now applies correctly to the caster, even when it is used by another Pandawa.
Pets:
- The pets of characters participating in a Prism fight now benefit from the favored zone bonuses of the zone where the fight is taking place, rather than the zone where the character was located when they joined the fight.
- Pets are no longer stuck in the scrawny state.
Incarnations:
- Ougicle: levels 2 to 6 of the "Chain Links" spell are fixed: they no longer require line of sight but must be cast in a straight line.
- Incarnation spells can no longer be removed from the spell shortcut bar.
- Experience points earned by an Incarnation are now correctly displayed at the end of a fight. A tooltip now indicates whether the experience was earned by an Incarnation or a regular character.
Quests:
- Bouflouth's wanted notice now works correctly for the DOFUS client set to Spanish text.
- Gobriel's Angel: the quest reward is now correctly received.
- The Eternal Harvest: it is now possible to obtain a new Perfect Gargantuan Soul Stone from the NPC Otomai for characters who no longer have one.
- The display of information in the quest book is changed: descriptions of incomplete quest steps are now hidden. Titles and rewards of an incomplete step remain visible.
- Non-repeatable quests can now be completed a maximum of 2 times per account per 24-hour period for non-subscribed accounts, and 8 times for subscribed accounts.
Shushu:
- It is now impossible to exceed a Shushu's maximum capacity by combining fragments of different types on the same weapon.
Maps and areas:
- The entrance to the Pandawa Temple (4;-2) is fixed.
Miscellaneous:
- Follower entities no longer block movement.
- When changing a character's colors, the character's previous colors now display correctly.
- It is no longer possible to attack another character on the Dark Vlad map in the Evil Forest.
- The animation of the cart blocking access to the Meulou cave is fixed.
- Frakacia Leukocytine's appearance is improved.
- The Nelween Down and Nelween Smoke Vial resources now display correctly in the inventory.
- During a Prism attack, the message indicating that a character has left the defenders now only displays when this actually happens.
- Error messages displayed when attempting to equip profession items that cannot be equipped are improved.
- When selecting or creating a character, disconnection due to inactivity is now handled correctly.