Machine translation
Machine translation — the official text prevails.
Idols:
- The experience gains provided by certain monsters were abnormally high when idols were used, this issue is fixed. List of affected monsters: Péki Péki, Puppet Master, Krtek and Jorbak.
- The experience gain preview for a group of monsters after a disconnection and then a reconnection with one or more idols selected is fixed.
- The experience and loot bonuses provided by idols are correctly impacted by the difference between the level of the group's highest-level character and the average level of the opposing monsters. Bonuses are higher if the monster group's average level is higher than that of the fight's highest-level character. Bonuses are lower if the monster group's average level is lower than that of the highest-level character. This behavior is necessary to reward taking risks and difficulty when facing monsters of a high level, and to reduce the bonuses provided by idols in fights where the monsters are far too weak for the idols' effects to actually be experienced by the characters.
- The Ultram Idol now works correctly: it was giving 1 MP to any character who started their turn on the glyph instead of applying the invulnerable state to enemies.
- The preview of experience earned against certain monsters is fixed when idols are used (the preview was, for example, not correctly calculated for the monster Tynril).
- Loot drop probabilities in the Bestiary correctly take into account the increase or reduction of the idol bonus when the monster's level differs from the character's level. The probability calculation takes into account the character's presence in a group (bonuses provided by idols are calculated using the maximum level among the characters present in the group).
- A line break is added between the experience bonuses and the loot bonuses in the idols' combat tooltip.
Professions:
- Validating quest objectives and Achievements involving item crafting now works correctly after a reconnection.
- The Waffle item restores hit points
- The Cracotte item is renamed to Gouin Bread.
Artificial intelligence:
- The handling of effects that trigger damage on other targets and damage multipliers has been improved. This change should limit situations where certain monsters attack their allies to give them bonuses that do not sufficiently compensate for the resulting HP losses.
Items:
- The equipment requirement of the Bear Man's Staff is removed.
- The bonuses of the Green Piou Amulet are fixed (it was granting an Earth damage bonus instead of an Air damage bonus).
Quests:
- Characters who started the quest "The Death of Rimaraf" before update 2.29 and are stuck during the dialogue with the NPC Danathor can continue the quest by talking to him again.
- The NPC Mak Gahan no longer blocks progress in the quest "Mad Clattering".
- Characters stuck in the progress of the quest "By Force or by Finesse?" can go back and talk to the NPC Azra Lazarus to continue the quest.
- In certain cases, after changing alignment, characters could get stuck in the progress of the quest "The Master Warrior's Challenge". They can now continue their quest by talking to Oto Mustam.
Treasure hunts:
- The landmark points of a treasure hunt's waypoints are correctly removed once it is finished.
Miscellaneous:
- Interacting with your class statue in Astrub now correctly displays a contextual menu allowing you to choose between teleporting to your class temple or teleporting to Incarnam.
- In Incarnam, it is no longer necessary to leave the current map and come back to see resources reappear.
- The icons of the damage gain effects displayed on the Synchro correspond to the spells that activated this effect.
- In the auction houses, if the interface is opened in purchase mode before switching to sale mode and back to purchase mode, the list of items for sale displays correctly