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Osamodas Overhaul
Thanks to a deep overhaul of the class, a brand new gameplay mechanic awaits Osamodas players. Their fusion ability with their summons notably lets them generate new entities, each affiliated with an elemental path, allowing them to make use of Fire, Air, and Earth.
One of summoners' great expectations also comes true: thanks to a dedicated spell, the Osamodas can now take control of their summon for one turn.
Find all the juicy details of the Osamodas overhaul in the dedicated devblog article.
Cania Overhaul
The graphics teams' talent has been put to the test once again: get ready for new monster families based on Bworks, Boars, and Trolls, as well as new maps, brought up to date by our accomplished level design team: here's a vast territory to (re)discover!
Graphics Overhaul and 16:9
In 2.36, the level designers are widening your horizons; from now on, your client automatically launches in 16:9 format to offer you an even more immersive gaming experience.
Discover how this project was built in the dedicated devblog article.
Interface Overhaul - Part 1
A little refresh on the interface side: all of them have been redesigned graphically to offer you a better user experience. Thanks to your valuable contribution in the DOFUS Lab, the project has moved forward positively, and you can now use more modern and ergonomic interfaces.
That said, the work is far from over, and the new interfaces will keep being built over the coming months thanks to you and your expert use of them!
Find the steps and thoughts of the UX design team in the dedicated devblog article.
Incarnam Change
On Incarnam too, the level designers have taken time for a few graphical improvements. Discover in particular the new starry Krosmoz backdrop that elegantly adorns the beginners' dimension.