Dofus 22.52.4— patch notes (2019)

Released
Completeness
66% · partial

Official text

Machine translation

Machine translation — the official text prevails.

Spells

Ecaflip
  • Roulette: the bonuses are correct again at all ranks.
Huppermage
  • Dart: the order in which states are applied is fixed (Water then Earth -> Earth then Water).
  • Runic Treatment: no longer heals the caster when the spell is cast on another target.
  • Arcane Torrent: the damage dealt on a critical hit is fixed.
Osamodas
  • Stinging Poison: the poison is now visible in the status bar.
  • Feather Duster: the visual in the status bar is now correct.
  • Frolic: the description is changed to mention the MP gain.
  • Whirlwind: the Albino Toad no longer takes damage.
  • Bilious Toadstrike: "__CRAPOUSSEE A BILE : CIBLE" no longer appears in chat.
Pandawa
  • Blade Wave: the description no longer mentions a push.
Sacrieur
  • Suffering: Sufferings can no longer stack abnormally.

  • Bleeding:

    • How it works:
    *   The way Bleeding works is partially changed.
    
  • Hemorrhage:

    • Damage:
      • Level 1: 14 to 17 (17 to 20 on critical hit)
      • Level 66: 19 to 22 (22 to 26 on critical hit)
      • Level 132: 24 to 28 (29 to 34 on critical hit)
  • Desolation:

    • Damage:
      • Level 95: 23 to 26 (27 to 31 on critical hit)
      • Level 162: 28 to 32 (34 to 38 on critical hit)
  • Nervousness:

    • Damage:
      • Level 1: 13 to 15 (15 to 18 on critical hit)
      • Level 67: 16 to 20 (20 to 23 on critical hit)
      • Level 133: 21 to 25 (25 to 30 on critical hit)
  • Rampage:

    • Damage:
      • Level 100: 26 to 29 (31 to 35 on critical hit)
      • Level 167: 32 to 36 (38 to 43 on critical hit)
  • Bloodbath:

    • Damage:
      • Level 3: 17 to 20 (21 to 24 on critical hit)
      • Level 69: 23 to 27 (27 to 32 on critical hit)
      • Level 136: 29 to 34 (35 to 41 on critical hit)
  • Torment:

    • Damage:
      • Level 110: 18 to 21 (21 to 25 on critical hit)
      • Level 177: 22 to 26 (26 to 31 on critical hit)
  • Searing Pain:

    • Formerly Motivating Pain.
    • Casting conditions:
      • Maximum range: 4 → 5
      • Line cast: yes → no
    • Damage:
      • Level 6: 13 to 15 (15 to 18 on critical hit)
      • Level 71: 17 to 20 (20 to 24 on critical hit)
      • Level 138: 21 to 25 (25 to 30 on critical hit)
  • Immolation:

    • Damage:
      • Level 115: 28 to 31 (34 to 38 on critical hit)
      • Level 182: 33 to 37 (40 to 44 on critical hit)
  • Mutilation:

    • How it works:
      • "Increases the caster's Power for 3 turns. The caster gains 1 Bleeding charge and takes Neutral damage immediately, then at the start of each turn for 2 turns. Recasting the spell removes all its effects but keeps the Bleeding charges already acquired."
  • Chastisement:

    • How it works:
      • "Applies the Heaviness state in an area. The caster takes Neutral damage and gains 1 Bleeding charge per enemy hit."
  • Flying Sword:

    • How it works:
      • "Summons a controllable Sword that heals the caster when it deals damage. The Sword gains 150 Vitality for each charge consumed at the moment it is summoned."
        • 1 Bleeding charge: 150 Vitality (infinite)
        • 2 Bleeding charges: 300 Vitality (infinite)
        • 3 Bleeding charges: 450 Vitality (infinite)
      • The Flying Sword's characteristics are partially revised.
  • Swift Sword:

    • How it works:
      • "Summons a controllable Sword that pulls. The Sword gains 150 Vitality for each charge consumed at the moment it is summoned."
        • 1 Bleeding charge: 150 Vitality (infinite)
        • 2 Bleeding charges: 300 Vitality (infinite)
        • 3 Bleeding charges: 450 Vitality (infinite)
      • The Flying Sword's characteristics are partially revised.
  • Ravage:

    • Damage:
      • Level 20: 16 to 19 (20 to 23 on critical hit)
      • Level 87: 21 to 24 (25 to 29 on critical hit)
      • Level 154: 26 to 30 (31 to 36 on critical hit)
  • Flash:

    • Damage:
      • Level 130: 21 to 24 (25 to 29 on critical hit)
      • Level 197: 23 to 27 (28 to 32 on critical hit)
  • Assault:

    • Damage:
      • Level 25: 9 to 11 (11 to 14 on critical hit)
      • Level 92: 12 to 14 (14 to 17 on critical hit)
      • Level 159: 15 to 18 (18 to 22 on critical hit)
  • Condensation:

    • Damage:
      • Level 35: 13 to 16 (16 to 19 on critical hit)
      • Level 102: 17 to 20 (20 to 24 on critical hit)
      • Level 169: 21 to 25 (25 to 30 on critical hit)
  • Projection:

    • Casting conditions:
      • Maximum range: 1 → 2
    • Damage:
      • Level 150: 15 to 18 (18 to 22 on critical hit)
  • Ritual of Jashin:

    • Description:
      • "Applies the "Ritual of Jashin" state to an enemy target and places a glyph-aura around the caster. As long as they are in this glyph, if the caster takes damage, they apply it to their target, and vice versa."
  • Life Transfer:

    • Description:
      • "Transfers part of the caster's HP to allies present in the area of effect. The caster gains 1 Bleeding charge, then 1 additional charge per ally hit."
  • Riposte:

    • How it works:
      • "Brings the caster closer to the target. For 1 turn, if the targeted enemy deals damage to the caster, the caster moves 2 cells closer to their attacker and gains 1 Bleeding charge per attack received."
  • Absorption:

    • How it works:
    • The percentage-based heal becomes a fixed heal dependent on the Intelligence and Healing characteristics.
      • Level 55: 14 to 17 (17 to 20 on critical hit)
      • Level 122: 19 to 23 (23 to 27 on critical hit)
      • Level 189: 22 to 26 (26 to 31 on critical hit)
    • Damage:
      • Level 55: 14 to 17 (17 to 20 on critical hit)
      • Level 189: 22 to 26 (26 to 31 on critical hit)
      • Level 122: 19 to 23 (23 to 27 on critical hit)
  • Massacre:

    • Damage:
      • Level 165: 29 to 33 (35 to 40 on critical hit)
  • Decimation:

    • How it works:
      • The duration of the damage bonus and the vitality malus is increased: 2 → 3 turns
    • Damage:
      • Level 60: 17 to 20 (21 to 24 on critical hit)
      • Level 127: 22 to 25 (26 to 30 on critical hit)
      • Level 194: 24 to 28 (29 to 34 on critical hit)
  • Gash:

    • How it works:
      • The duration of the damage bonus and the vitality malus is increased: 2 → 3 turns
    • Damage:
      • Level 170: 35 to 39 (42 to 47 on critical hit)
  • Fury:

    • How it works:
      • The duration of the damage bonus and the vitality malus is increased: 2 → 3 turns
    • Damage:
      • Level 70: 19 to 22 (22 to 26 on critical hit)
      • Level 137: 24 to 28 (29 to 34 on critical hit)
  • Carnage:

    • How it works:
      • The duration of the damage bonus and the vitality malus is increased: 2 → 3 turns
    • Damage:
      • Level 180: 35 to 39 (42 to 47 on critical hit)
  • Stasis:

    • Damage:
      • Level 75: 19 to 23 (23 to 27 on critical hit)
      • Level 142: 22 to 26 (26 to 31 on critical hit)
  • Dissolution:

    • Damage:
      • Level 185: 29 to 33 (35 to 40 on critical hit)
  • Coagulation:

    • Description:
      • "Applies shield to the caster for 2 turns. The shield value is increased for each Bleeding charge consumed. Removes the effects of the Mutilation spell."
      • 1 Bleeding charge: 200 Shield (2 turns)
      • 2 Bleeding charges: 400 Shield (2 turns)
      • 3 Bleeding charges: 600 Shield (2 turns)
  • Blood Pact:

    • How it works:
      • "Damage dealt by the target is reduced by 30%, but it reflects 30% of the damage it takes back onto the caster for 1 turn. Healing received by the target is reduced for 1 turn for each Bleeding charge consumed."
      • 1 Bleeding charge: Healing received x75% (1 turn)
      • 2 Bleeding charges: Healing received x50% (1 turn)
      • 3 Bleeding charges: 'Unhealable' state (1 turn)
  • Pillory:

    • Description:
      • "Applies the Immovable state and reduces ranged damage taken for 1 turn. If the target takes melee damage, the spell's effects are removed and the caster gains 1 Bleeding charge."
  • Berserk:

    • How it works:
      • "Increases the caster's Power for each enemy within 2 cells or less of them, immediately, then at the start of each turn for 3 turns. The caster's Power is increased for 1 turn for each Bleeding charge consumed."
      • 1 Bleeding charge: 50 Power (1 turn)
      • 2 Bleeding charges: 100 Power (1 turn)
      • 3 Bleeding charges: 150 Power (1 turn)
Steamer
  • The Drill was still using its old Excavation spell as its initial spell. It is replaced with the Drill Evolution spell.
  • The Tactirelle was using its Transko spell as its initial spell. It is replaced with the Tactirelle Evolution spell.
  • The Harpoon can now correctly deal damage in the Water element with its active spell.
Xelor
  • Embalming: it correctly causes AP loss at the start of the next turn.
Zobal
  • Purgatorio: the critical hit effects were swapped compared to the non-critical effects. Dispelling is therefore correctly applied before damage in both cases.

Items

  • Hyssérine Sling: No longer changes the Crossing spell. Reduces the cooldown of the Walking Bomb spell by 1 turn.
  • The recipes for the following items have been changed:
    • Lunar Ring
    • Lunar Boots
    • Torkélonia Wand
    • Croture
    • Croclier
    • Crocanneau

Monsters

  • Monster Kashkaille: The "Attraction of the Invisible" spell no longer pulls static and immovable targets.

Quests

  • The Reasons for Anger: The NPC Sandman now correctly teleports characters who have not completed the quest "The Forest Dragon" into Terrakourial's dream.
  • Eggs in the Water: In certain cases, it was possible to lose the anti-crocodaille repellent before finishing spraying it on the eggs. To recover the repellent, affected players can talk to the enlisted Crocuzkien.
  • The quest monsters fought during the Vulbis Dofus, Scaled Archipelago, temporal anomalies, Dofus reunification and Ebony Dofus quest series can no longer be fought using idols.

Miscellaneous

  • Fixed the state displayed in chat when applying a state to several targets (the displayed name was incorrect).
  • Missing sounds on certain class spells are added.