Machine translation
Machine translation — the official text prevails.
Spells
Ecaflip
- Roulette: the bonuses are correct again at all ranks.
Huppermage
- Dart: the order in which states are applied is fixed (Water then Earth -> Earth then Water).
- Runic Treatment: no longer heals the caster when the spell is cast on another target.
- Arcane Torrent: the damage dealt on a critical hit is fixed.
Osamodas
- Stinging Poison: the poison is now visible in the status bar.
- Feather Duster: the visual in the status bar is now correct.
- Frolic: the description is changed to mention the MP gain.
- Whirlwind: the Albino Toad no longer takes damage.
- Bilious Toadstrike: "__CRAPOUSSEE A BILE : CIBLE" no longer appears in chat.
Pandawa
- Blade Wave: the description no longer mentions a push.
Sacrieur
Suffering: Sufferings can no longer stack abnormally.
Bleeding:
- How it works:
* The way Bleeding works is partially changed.Hemorrhage:
- Damage:
- Level 1: 14 to 17 (17 to 20 on critical hit)
- Level 66: 19 to 22 (22 to 26 on critical hit)
- Level 132: 24 to 28 (29 to 34 on critical hit)
- Damage:
Desolation:
- Damage:
- Level 95: 23 to 26 (27 to 31 on critical hit)
- Level 162: 28 to 32 (34 to 38 on critical hit)
- Damage:
Nervousness:
- Damage:
- Level 1: 13 to 15 (15 to 18 on critical hit)
- Level 67: 16 to 20 (20 to 23 on critical hit)
- Level 133: 21 to 25 (25 to 30 on critical hit)
- Damage:
Rampage:
- Damage:
- Level 100: 26 to 29 (31 to 35 on critical hit)
- Level 167: 32 to 36 (38 to 43 on critical hit)
- Damage:
Bloodbath:
- Damage:
- Level 3: 17 to 20 (21 to 24 on critical hit)
- Level 69: 23 to 27 (27 to 32 on critical hit)
- Level 136: 29 to 34 (35 to 41 on critical hit)
- Damage:
Torment:
- Damage:
- Level 110: 18 to 21 (21 to 25 on critical hit)
- Level 177: 22 to 26 (26 to 31 on critical hit)
- Damage:
Searing Pain:
- Formerly Motivating Pain.
- Casting conditions:
- Maximum range: 4 → 5
- Line cast: yes → no
- Damage:
- Level 6: 13 to 15 (15 to 18 on critical hit)
- Level 71: 17 to 20 (20 to 24 on critical hit)
- Level 138: 21 to 25 (25 to 30 on critical hit)
Immolation:
- Damage:
- Level 115: 28 to 31 (34 to 38 on critical hit)
- Level 182: 33 to 37 (40 to 44 on critical hit)
- Damage:
Mutilation:
- How it works:
- "Increases the caster's Power for 3 turns. The caster gains 1 Bleeding charge and takes Neutral damage immediately, then at the start of each turn for 2 turns. Recasting the spell removes all its effects but keeps the Bleeding charges already acquired."
- How it works:
Chastisement:
- How it works:
- "Applies the Heaviness state in an area. The caster takes Neutral damage and gains 1 Bleeding charge per enemy hit."
- How it works:
Flying Sword:
- How it works:
- "Summons a controllable Sword that heals the caster when it deals damage. The Sword gains 150 Vitality for each charge consumed at the moment it is summoned."
- 1 Bleeding charge: 150 Vitality (infinite)
- 2 Bleeding charges: 300 Vitality (infinite)
- 3 Bleeding charges: 450 Vitality (infinite)
- The Flying Sword's characteristics are partially revised.
- "Summons a controllable Sword that heals the caster when it deals damage. The Sword gains 150 Vitality for each charge consumed at the moment it is summoned."
- How it works:
Swift Sword:
- How it works:
- "Summons a controllable Sword that pulls. The Sword gains 150 Vitality for each charge consumed at the moment it is summoned."
- 1 Bleeding charge: 150 Vitality (infinite)
- 2 Bleeding charges: 300 Vitality (infinite)
- 3 Bleeding charges: 450 Vitality (infinite)
- The Flying Sword's characteristics are partially revised.
- "Summons a controllable Sword that pulls. The Sword gains 150 Vitality for each charge consumed at the moment it is summoned."
- How it works:
Ravage:
- Damage:
- Level 20: 16 to 19 (20 to 23 on critical hit)
- Level 87: 21 to 24 (25 to 29 on critical hit)
- Level 154: 26 to 30 (31 to 36 on critical hit)
- Damage:
Flash:
- Damage:
- Level 130: 21 to 24 (25 to 29 on critical hit)
- Level 197: 23 to 27 (28 to 32 on critical hit)
- Damage:
Assault:
- Damage:
- Level 25: 9 to 11 (11 to 14 on critical hit)
- Level 92: 12 to 14 (14 to 17 on critical hit)
- Level 159: 15 to 18 (18 to 22 on critical hit)
- Damage:
Condensation:
- Damage:
- Level 35: 13 to 16 (16 to 19 on critical hit)
- Level 102: 17 to 20 (20 to 24 on critical hit)
- Level 169: 21 to 25 (25 to 30 on critical hit)
- Damage:
Projection:
- Casting conditions:
- Maximum range: 1 → 2
- Damage:
- Level 150: 15 to 18 (18 to 22 on critical hit)
- Casting conditions:
Ritual of Jashin:
- Description:
- "Applies the "Ritual of Jashin" state to an enemy target and places a glyph-aura around the caster. As long as they are in this glyph, if the caster takes damage, they apply it to their target, and vice versa."
- Description:
Life Transfer:
- Description:
- "Transfers part of the caster's HP to allies present in the area of effect. The caster gains 1 Bleeding charge, then 1 additional charge per ally hit."
- Description:
Riposte:
- How it works:
- "Brings the caster closer to the target. For 1 turn, if the targeted enemy deals damage to the caster, the caster moves 2 cells closer to their attacker and gains 1 Bleeding charge per attack received."
- How it works:
Absorption:
- How it works:
- The percentage-based heal becomes a fixed heal dependent on the Intelligence and Healing characteristics.
- Level 55: 14 to 17 (17 to 20 on critical hit)
- Level 122: 19 to 23 (23 to 27 on critical hit)
- Level 189: 22 to 26 (26 to 31 on critical hit)
- Damage:
- Level 55: 14 to 17 (17 to 20 on critical hit)
- Level 189: 22 to 26 (26 to 31 on critical hit)
- Level 122: 19 to 23 (23 to 27 on critical hit)
Massacre:
- Damage:
- Level 165: 29 to 33 (35 to 40 on critical hit)
- Damage:
Decimation:
- How it works:
- The duration of the damage bonus and the vitality malus is increased: 2 → 3 turns
- Damage:
- Level 60: 17 to 20 (21 to 24 on critical hit)
- Level 127: 22 to 25 (26 to 30 on critical hit)
- Level 194: 24 to 28 (29 to 34 on critical hit)
- How it works:
Gash:
- How it works:
- The duration of the damage bonus and the vitality malus is increased: 2 → 3 turns
- Damage:
- Level 170: 35 to 39 (42 to 47 on critical hit)
- How it works:
Fury:
- How it works:
- The duration of the damage bonus and the vitality malus is increased: 2 → 3 turns
- Damage:
- Level 70: 19 to 22 (22 to 26 on critical hit)
- Level 137: 24 to 28 (29 to 34 on critical hit)
- How it works:
Carnage:
- How it works:
- The duration of the damage bonus and the vitality malus is increased: 2 → 3 turns
- Damage:
- Level 180: 35 to 39 (42 to 47 on critical hit)
- How it works:
Stasis:
- Damage:
- Level 75: 19 to 23 (23 to 27 on critical hit)
- Level 142: 22 to 26 (26 to 31 on critical hit)
- Damage:
Dissolution:
- Damage:
- Level 185: 29 to 33 (35 to 40 on critical hit)
- Damage:
Coagulation:
- Description:
- "Applies shield to the caster for 2 turns. The shield value is increased for each Bleeding charge consumed. Removes the effects of the Mutilation spell."
- 1 Bleeding charge: 200 Shield (2 turns)
- 2 Bleeding charges: 400 Shield (2 turns)
- 3 Bleeding charges: 600 Shield (2 turns)
- Description:
Blood Pact:
- How it works:
- "Damage dealt by the target is reduced by 30%, but it reflects 30% of the damage it takes back onto the caster for 1 turn. Healing received by the target is reduced for 1 turn for each Bleeding charge consumed."
- 1 Bleeding charge: Healing received x75% (1 turn)
- 2 Bleeding charges: Healing received x50% (1 turn)
- 3 Bleeding charges: 'Unhealable' state (1 turn)
- How it works:
Pillory:
- Description:
- "Applies the Immovable state and reduces ranged damage taken for 1 turn. If the target takes melee damage, the spell's effects are removed and the caster gains 1 Bleeding charge."
- Description:
Berserk:
- How it works:
- "Increases the caster's Power for each enemy within 2 cells or less of them, immediately, then at the start of each turn for 3 turns. The caster's Power is increased for 1 turn for each Bleeding charge consumed."
- 1 Bleeding charge: 50 Power (1 turn)
- 2 Bleeding charges: 100 Power (1 turn)
- 3 Bleeding charges: 150 Power (1 turn)
- How it works:
Steamer
- The Drill was still using its old Excavation spell as its initial spell. It is replaced with the Drill Evolution spell.
- The Tactirelle was using its Transko spell as its initial spell. It is replaced with the Tactirelle Evolution spell.
- The Harpoon can now correctly deal damage in the Water element with its active spell.
Xelor
- Embalming: it correctly causes AP loss at the start of the next turn.
Zobal
- Purgatorio: the critical hit effects were swapped compared to the non-critical effects. Dispelling is therefore correctly applied before damage in both cases.
Items
- Hyssérine Sling: No longer changes the Crossing spell. Reduces the cooldown of the Walking Bomb spell by 1 turn.
- The recipes for the following items have been changed:
- Lunar Ring
- Lunar Boots
- Torkélonia Wand
- Croture
- Croclier
- Crocanneau
Monsters
- Monster Kashkaille: The "Attraction of the Invisible" spell no longer pulls static and immovable targets.
Quests
- The Reasons for Anger: The NPC Sandman now correctly teleports characters who have not completed the quest "The Forest Dragon" into Terrakourial's dream.
- Eggs in the Water: In certain cases, it was possible to lose the anti-crocodaille repellent before finishing spraying it on the eggs. To recover the repellent, affected players can talk to the enlisted Crocuzkien.
- The quest monsters fought during the Vulbis Dofus, Scaled Archipelago, temporal anomalies, Dofus reunification and Ebony Dofus quest series can no longer be fought using idols.
Miscellaneous
- Fixed the state displayed in chat when applying a state to several targets (the displayed name was incorrect).
- Missing sounds on certain class spells are added.