Dofus 22.55— patch notes (2020)

Released
Completeness
78% · partial

Official text

Machine translation

Machine translation — the official text prevails.

Temporis

  • The advent of the scrollmancers begins on Tuesday, March 31 at 4:00 PM on Temporis.

Classes

Sacrier
  • UP Hemorrhage:

    • Function:
      • The Tackle penalty is increased: 10 / 20 / 30 → 20 / 35 / 50
    • Casting conditions:
      • Critical: 5 → 15%
  • CHANGE/UP Desolation:

    • Function:
      • "Steals Air life in an area and reduces the targets' damage."
        • -30 / -50 Damage (1 turn)
    • Casting conditions:
      • Critical: 15 → 25%
  • UP Nervousness:

    • Function:
      • The damage scaling is now aligned with that of Suffering.
    • Damage (Suffering 10): +12.18%
      • Level 1: 19 to 21 (22 to 25 on CH) → 21 to 23 (25 to 28 on CH)
      • Level 67: 24 to 27 (29 to 33 on CH) → 27 to 30 (33 to 36 on CH)
      • Level 133: 31 to 35 (37 to 42 on CH) → 35 to 39 (42 to 47 on CH)
  • UP/NERF Unleashing:

    • UP Function:
      • "The caster sacrifices part of their HP to deal heavy Water damage in an area."
      • The Water damage formerly dealt to the caster becomes an HP loss as a % of their HP.
        • -10% HP (unlimited)
    • NERF Damage (Suffering 10): -4.69%
      • Level 100: 33 to 36 (39 to 43) → 31 to 35 (38 to 41 on CH)
      • Level 167: 41 to 45 (49 to 54) → 39 to 43 (47 to 52 on CH)
  • CHANGE Attraction:

    • Function:
      • "Pulls the target until contact. The spell's maximum range increases with the caster's Suffering."
        • Suffering 0: 3 / 5 / 7 range
        • Suffering 1: 4 / 6 / 8 range
        • Suffering 2: 4 / 6 / 8 range
        • Suffering 3: 5 / 7 / 9 range
        • Suffering 4: 5 / 7 / 9 range
        • Suffering 5: 6 / 8 / 10 range
        • Suffering 6: 6 / 8 / 10 range
        • Suffering 7: 7 / 9 / 11 range
        • Suffering 8: 7 / 9 / 11 range
        • Suffering 9: 8 / 10 / 12 range
        • Suffering 10: 8 / 10 / 12 range
    • Casting conditions:
      • Maximum range: 5 / 7 / 9 → 3 / 5 / 7
      • Modifiable range: yes → no
  • UP/NERF Infusion:

    • UP Function:
      • The triggered heal value is increased at rank 2 and reduced at rank 1: 40/40 → 30/50 %
    • NERF Casting conditions:
      • Cooldown: 1 → 2
  • NERF Bloodbath:

    • Function:
      • The Tackle bonus is reduced at ranks 1 and 2: 15 / 15 / 15 → 5 / 10 / 15
      • Bloodbath's effects can now be dispelled.
  • NERF Torment:

    • Function:
      • Torment's effects can now be dispelled.
  • UP Searing Pain:

    • Function:
      • The damage scaling is now aligned with that of Suffering.
    • Damage (Suffering 10): +12.48%
      • Level 6: 18 to 20 (21 to 24 on CH) → 20 to 23 (24 to 27 on CH)
      • Level 71: 24 to 27 (29 to 33 on CH) → 27 to 30 (32 to 36 on CH)
      • Level 138: 30 to 34 (36 to 41 on CH) → 34 to 38 (41 to 46 on CH)
  • UP/NERF Immolation:

    • UP Function:
      • "The caster sacrifices part of their HP to deal heavy Fire damage in an area."
      • The Fire damage formerly dealt to the caster becomes an HP loss as a % of their HP.
        • -10% HP (unlimited)
    • NERF Damage (Suffering 10): -4.51%
      • Level 115: 36 to 39 (43 to 47 on CH) → 34 to 37 (41 to 45 on CH)
      • Level 182: 42 to 46 (50 to 55 on CH) → 40 to 44 (48 to 53 on CH)
  • UP Mutilation:

    • Function:
      • The mechanics of Mutilation and Coagulation are merged into a single spell.
        • "The caster inflicts 10% of their HP on themselves to gain Power for 1 turn, and so on at the start of each turn as long as the spell is active. Recasting the spell stops its effects and applies a shield to the caster for 2 turns based on the number of turns Mutilation was active."
      • The HP loss becomes an HP loss as a % of the caster's HP.
      • Shield values are revised:
        • Mutilation 1 turn: 150% of level as shield
        • Mutilation 2 turns: 300% of level as shield
        • Mutilation 3 turns: 600% of level as shield
      • The Power bonus is increased at rank 3: 50 / 100 / 150 → 50 / 150 / 200
  • CHANGE/UP Punishment:

    • Function:
      • "The caster sacrifices 10% of their HP to apply the Weight status in an area for 1 turn and gain a shield for 2 turns. The shield value is increased based on the number of enemies hit."
        • 200% of level as shield (base) + 100% of level as shield (per enemy hit)
      • The HP loss becomes an HP loss as a % of the caster's HP.
    • Casting conditions:
      • Maximum range: 0 → 3
  • UP Flying Sword:

    • Renamed to Voracious Sword.
    • Function:
      • "Summons a controllable Sword that heals the caster when it deals damage. Also heals allies under the Infusion status."
      • The Flying Sword's MP is increased: 3 → 4 MP
      • The Sword's HP is revised upward.
    • Casting conditions:
      • Maximum range: 4 → 3
    • Cutting:
      • Function:
        • The spell is renamed to "Bloodlust".
        • Neutral damage becomes Neutral life steal.
        • The heal on the caster and allies under Infusion equals 50% of the damage dealt by the Sword.
      • Casting conditions:
        • AP cost: 3 → 2
        • Area of effect: Single target
        • Maximum range: 1 → 2
        • Casts per target: 2 → 1
        • Casts per turn: 1 → 3
        • Line of sight: no → yes
        • Target required: yes → no
        • Forbidden statuses: Swift, Bloodthirsty, Sturdy → /
  • UP Dancing Sword:

    • Function:
      • "Summons a controllable Sword that pulls."
      • The Sword's HP is revised upward.
    • Swift Cutting:
      • The spell is renamed to "Blade Dance".
      • Casting conditions:
        • Casts per turn: 2 -> 3
  • UP/NERF Ravage:

    • Casting conditions:
      • NERF Maximum range: 6 / 6 / 6 → 3 / 4 / 5
      • UP Critical: 5 → 15%
    • NERF Damage: -10.72%
      • Level 15: 16 to 19 (20 to 23 on CH) → 15 to 17 (17 to 20 on CH)
      • Level 82: 21 to 24 (25 to 29 on CH) → 19 to 22 (22 to 26 on CH)
      • Level 149: 26 to 30 (31 to 36 on CH) → 23 to 27 (28 to 32 on CH)
  • UP/NERF Flash:

    • NERF Casting conditions:
      • Critical: 25 → 15%
    • UP Damage: +12%
      • Level 130: 21 to 24 (25 to 29 on CH) → 23 to 27 (28 to 32 on CH)
      • Level 197: 23 to 27 (28 to 32 on CH) → 26 to 30 (31 to 36 on CH)
  • UP/NERF Assault:

    • Casting conditions:
      • UP Casts per target: 1 → 2
      • NERF Critical: 15 → 5%
  • NERF Aversion:

    • Casting conditions:
      • Critical: 15 → 5%
  • CHANGE Transposition:

    • Function:
      • "Swaps position with the target. The spell's maximum range increases with the caster's Suffering."
        • Suffering 0: 2 / 4 / 6 -> 2 / 4 / 6
        • Suffering 1: 2 / 4 / 6 -> 5 / 7 / 9
        • Suffering 2: 4 / 6 / 8 -> 5 / 7 / 9
        • Suffering 3: 4 / 6 / 8 -> 6 / 8 / 10
        • Suffering 4: 4 / 6 / 8 -> 6 / 8 / 10
        • Suffering 5: 7 / 9 / 11 -> 7 / 9 / 11
        • Suffering 6: 7 / 9 / 11 -> 7 / 9 / 11
        • Suffering 7: 7 / 9 / 11-> 8 / 10 / 12
        • Suffering 8: 9 / 11 / 13 -> 8 / 10 / 12
        • Suffering 9: 9 / 11 / 13 -> 9 / 11 / 13
        • Suffering 10: 9 / 11 / 13 -> 9 / 11 / 13
    • Casting conditions:
      • Maximum range: 6 / 8 / 10 → 2 / 4 / 6
      • Modifiable range: yes → no
  • UP Fluctuation:

    • Function:
      • "Applies the Untouchable status and increases the caster's MP for 1 turn based on their Suffering. If the caster is at Suffering 5 or more, their Swords gain 2 MP for 1 turn and also become Untouchable."
        • Suffering 0: 1 MP
        • Suffering 1: 1 MP
        • Suffering 2: 2 MP
        • Suffering 3: 2 MP
        • Suffering 4: 2 MP
        • Suffering 5: 3 MP
        • Suffering 6: 3 MP
        • Suffering 7: 3 MP
        • Suffering 8: 4 MP
        • Suffering 9: 4 MP
        • Suffering 10: 4 MP
  • NERF Condensation:

    • Casting conditions:
      • Maximum range: 5 / 5 / 5 → 3 / 4 / 5
  • NERF Influx:

    • Casting conditions:
      • Critical: 15 → 5%
  • UP Hostility:

    • Casting conditions:
      • Maximum range: 1 → 2
      • Line of sight: yes → no
      • Target required: yes → no
      • Critical: 5 → 15%
    • Damage: +12.91%
      • Level 40: 7 to 9 (10 to 12 on CH) → 10 to 12 (12 to 14 on CH)
      • Level 107: 10 to 12 (14 to 16 on CH) → 13 to 15 (15 to 18 on CH)
      • Level 174: 14 to 17 (18 to 21 on CH) → 16 to 19 (19 to 23 on CH)
  • NERF Projection:

    • Function:
      • "Deals Water damage. The caster is teleported symmetrically relative to the target."
    • Casting conditions:
      • Line of sight: yes → no
    • Damage: -6.01%
      • Level 150: 15 to 18 (18 to 22 on CH) → 14 to 17 (17 to 20 on CH)
  • CHANGE/UP Crown of Thorns:

    • Becomes the variant of Pillory.
    • Function:
      • [*]"For 1 turn, the caster reduces melee damage taken by 25% and reflects 25% of the damage they take in an area to enemies around them. If the caster is at Suffering 5 or more, their allies within 2 cells reflect 50% of the damage they take in an area around themselves for 1 turn."
  • Jashin's Ritual:

    • Becomes the variant of Berserk.
    • Level(s) obtained:
      • 155 → 195
  • UP Life Transfer:

    • Renamed to Transfusion.
    • Function:
      • "Transfers part of the caster's HP to allies present in the area of effect. The caster performs the HP transfer a second time on allies under the Infusion status."
  • UP Riposte:

    • Function:
      • "Brings the caster closer to the target. For 1 turn, when the targeted enemy deals damage to the caster, the caster moves closer to their attacker. The spell's range increases with the caster's Suffering."
      • The closing distance goes up to 7 cells.
        • Suffering 0: 5 range
        • Suffering 1: 5 range
        • Suffering 2: 6 range
        • Suffering 3: 6 range
        • Suffering 4: 6 range
        • Suffering 5: 7 range
        • Suffering 6: 7 range
        • Suffering 7: 7 range
        • Suffering 8: 8 range
        • Suffering 9: 8 range
        • Suffering 10: 8 range
  • CHANGE/UP Absorption:

    • Function:
      • "Steals Fire life and reduces the target's Power."
        • -70 / -100 / -150 Power (1 turn)
    • Casting conditions:
      • Maximum stack of effects: / → 1
  • CHANGE/UP Massacre:

    • Function:
      • "Steals Fire life in an area and reduces healing received by targets by 50% for 1 turn."
    • Casting conditions:
      • Area of effect: Line 3 → Diagonal Cross 1
      • Cast in line: yes → no
      • Critical: 15 → 25%
  • UP Decimation:

    • Function:
      • The damage scaling is now aligned with that of Suffering.
    • Casting conditions:
      • Area of effect: Single target → Orthogonal Line 1
    • Damage (Suffering 10): +5.58%
      • Level 60: 25 to 28 (30 to 33 on CH) → 26 to 29 (31 to 35 on CH)
      • Level 127: 30 to 34 (36 to 41 on CH) → 32 to 36 (39 to 43 on CH)
      • Level 194: 34 to 38 (41 to 46 on CH) → 36 to 40 (43 to 48 on CH)
  • UP Gash:

    • Function:
      • "The caster sacrifices part of their HP to deal heavy Earth damage."
      • The Earth damage formerly dealt to the caster becomes an HP loss as a % of their HP.
        • -10% HP (unlimited)
  • UP Sacrifice:

    • Function:
      • "The caster takes the damage in place of the targeted allies. If one or more of the caster's Swords are in the area of effect, they die, distributing 100% of their remaining HP to the caster and the sacrificed allies."
  • NO CHANGE Penitence:

  • UP Fury:

    • Function:
      • The damage scaling is now aligned with that of Suffering.
    • Damage (Suffering 10): +13.92%
      • Level 70: 27 to 30 (32 to 36 on CH) → 30 to 34 (36 to 40 on CH)
      • Level 137: 34 to 38 (41 to 46 on CH) → 39 to 43 (47 to 52 on CH)
  • UP/NERF Carnage:

    • UP Function:
      • "The caster sacrifices part of their HP to deal heavy Air damage in an area."
      • The Air damage formerly dealt to the caster becomes an HP loss as a % of their HP.
        • -10% HP (unlimited)
    • UP Casting conditions:
      • Area of effect: Single target → Line 3
    • NERF Damage (Suffering 10): -3.05%
      • Level 180: 47 to 51 (56 to 61 on CH) → 44 to 48 (53 to 58 on CH)
  • NERF Stasis:

    • Casting conditions:
      • Critical: 25 → 15%
  • CHANGE/UP Dissolution:

    • Function:
      • The Range penalty becomes a Lock evasion penalty.
        • -4 range (1 turn) -> -30 Lock evasion (1 turn)
  • CHANGE Coagulation:

    • Becomes Libation.
      • Function:
        • "The caster sacrifices 30% of their HP to be healed at the end of their next turn. The heal value increases with Suffering. Stops Mutilation."
          • Suffering 0: 10% of HP
          • Suffering 1: 11% of HP
          • Suffering 2: 12% of HP
          • Suffering 3: 14% of HP
          • Suffering 4: 17% of HP
          • Suffering 5: 20% of HP
          • Suffering 6: 23% of HP
          • Suffering 7: 26% of HP
          • Suffering 8: 28% of HP
          • Suffering 9: 29% of HP
          • Suffering 10: 30% of HP
      • Casting conditions:
        • AP cost: 2
        • Maximum range: 0
        • Minimum range: 0
        • Modifiable range: no
        • Cooldown: 4 / 3
  • CHANGE Blood Pact:

    • Function:
      • "Temporarily increases the caster's maximum Vitality."
        • + 25% max Vitality (3 turns)
    • Casting conditions:
      • AP cost: 3 → 2
      • Maximum range: 0
      • Minimum range: 0
      • Maximum stack: 1
      • Cooldown: 3
  • UP Pillory:

    • Becomes the variant of Crown of Thorns.
    • Level(s) obtained:
      • 85/152 → 155
    • Function:
      • "Applies the Immovable status and reduces ranged damage taken. If the target takes melee damage, the spell's effects are removed. If the caster is at Suffering 5 or more, Pillory can no longer be removed."
  • UP Berserk:

    • Becomes the variant of Jashin's Ritual.
    • Level(s) obtained:
      • 195 → 85/152
    • Function:
      • "The caster transforms into Berserk: they become Unhealable and lose 90% of their HP to immediately reach Suffering 10, for 2 turns. Damage taken during Berserk is converted into Power. Puts the caster's Swords into the Berserk status and increases their Action Points."
      • No longer removes the effects of the Mutilation spell
    • Casting conditions:
      • AP cost: 3 → 2
      • Area of effect: Circle 2 → Single target
      • Forbidden status: / → Jashin's Ritual
      • Initial cooldown: / → 1
  • UP Punishment:

    • Casting conditions:
      • Initial cooldown: 1 → 0
  • CHANGE/UP Bloodrage:

    • Function:
      • Damage is doubled on the caster's Swords.
        • 24 to 28 → 48 to 56 damage (best element)

Items

  • The Corruption Pestilence can now be crafted. Its effects have been updated.

Kolizeum

  • Several changes are made to the Kolizeum to improve the gameplay experience and a new season will start soon.

Dungeons

  • Eliocalypse Storm Dungeon: the flood room is now correctly saved in case players choose to save time and go directly to the map where they can face the 4 Riders.

Quests

  • Quest monsters: It is no longer possible to use idols during fights against quest monsters linked to the conclusion of Eliocalypse chapter I.
  • Quest The Mother of Dragoeggs: the triggering of the Dragoegg ambush inside the Osamodas temple is changed. If the first fight against the Dragoeggs is lost, the ambush will subsequently be triggered by talking to the NPC Zeurg rather than by arriving on the map.
  • Quest The Bandits of Cania: the spawn time of the three bandits (Edasse the Party Pooper, Eratz the Claimant and Nomekop the Toady) is halved to match that of wanted-notice monsters: it is now between 3 and 9 hours (instead of between 6 and 18 hours).
  • Quest The Secret of the Pyramid: it is now possible for players who have completed the quest to access the map of Jhessica's tomb by interacting with the Huppermage symbol, notably to allow players to help each other fight the portal's energy.

Miscellaneous

  • Rainy and dark weather has fallen over the entire island of Pandala.
  • The Bworks achievement now validates correctly in the Evil Forest.
  • The NPC Tristan Paurisse, who exchanges Temporis 2 rewards with one another, will be disabled starting with the maintenance on April 7.
  • Sand worm-themed rewards can be obtained from the NPC Intan Paurisse on the island of Saharach starting April 10. They will not be account-bound temporarily.
  • Nox-themed rewards can be obtained from the NPC Gaëtan Paurisse on the island of Frigost starting April 10. They will not be account-bound temporarily.
  • Following feedback from some players, various spelling corrections have been made to the game's texts.
  • The character's animation when leveling up is changed.
  • Help is added to the codes and gifts interface.
  • Buttons disabled during the tutorial in the HUD now correctly re-enable when the tutorial is completed.