Machine translation
Machine translation — the official text prevails.
The game servers are going to be updated, here is the list of changes made on 09/16/21:
Kolizeum
- It is now possible to leave a match as a spectator at any time
- The delay between 2 fights pitting players who have recently faced each other against one another has been increased.
- The text of the forfeit popup in Kolizeum is changed so it no longer shows incorrect values for the time before re-registration
Classes
Miscellaneous
- Fixed the behavior of the following spells: Doll Sacrifice, Recursion, Morph, Cascade
Rogue
- Fixed the Roguery spell:
- The applied shield point value is now correct, i.e. 150% of the caster's level.
- Fixed the Remission spell:
- The "Repel" effect also applies to an opposing Rogue's Bombs, since they are to be considered normal enemies in that case.
- Fixed the Kaboom spell:
- The AP and MP bonuses are correctly brought back to 1 per Bomb.
- Fixed the Ignition spell:
- The increase in Bombs' AP cost no longer appears in the enchantments list so as not to clutter it, and because the information is available through other means (tooltip, bombs on the field).
- Fixed the Powder spell:
- The description specifies the removal of Powder's effects by all spells that trigger Bombs.
- Fixed the Megabomb spell:
- The description specifies the Megabomb's sensitivity to the caster's walls (unless in Kaboom status).
- Fixed the Sticky Bomb spell:
- The Sticky Bomb's damage also affects allies in the area of effect (unless in Kaboom status).
- Fixed the Imposture spell:
- The description specifies that the Bomb in question is an allied Bomb.
- Fixed the Leadfall spell:
- The spell no longer grants Combo or size to the caster.
- Several FX and animations are added to the Rogue where they were missing, and others are fixed to better match the effects of their respective spells.
- Balancing of the Leadfall spell:
- Casting conditions:
- Casts per turn: 2 → 1
- Casting conditions:
- Balancing of the Boomerang Daggers spell:
- Casting conditions:
- Max range: 4 / 5 / 6 → 5 / 6 / 7
- Modifiable range: yes → no
- Casting conditions:
- Balancing of the Musket spell:
- Casting conditions:
- Casts per target: 2 → 1
- Casting conditions:
- Balancing of the Magnetization spell:
- Function:
- The Combo only applies if the Bombs are actually moved.
- Function:
- Balancing of the Crossing spell:
- Function:
- The Combo only applies if the Bombs are actually moved.
- Function:
- Balancing of the Shrapnel spell:
- Function:
- "Deals Water damage.
- Removes 1 AP (3 max) for each Bomb, Megabomb or Walking Bomb of the caster in contact with the targeted enemy."
- Function:
- Balancing of the Cadence spell:
- Function:
- "Deals Air damage.
- Removes 1 MP (3 max) for each Bomb, Megabomb or Walking Bomb of the caster in contact with the targeted enemy."
- Casting conditions:
- Min range: 2 → 1
- Function:
- Balancing of the Magnetic Trap spell:
- Casting conditions:
- Cooldown: / → 2
- Casting conditions:
- Following the changes to the class's spell kit, the Rogues' class set is changed.
- Ainte Hat:
- Disables the Explobomb spell's line of sight requirement
- Increases the maximum range of Latent Explobomb by 2
- Reduces the AP cost of Extraction by 1 → Disables casting in a line for Extraction
- Increases the maximum range of Obliteration by 1
- Reduces the cooldown of Trickery by 1
- Increases the maximum range of Stratagem by 2
- Reduces the AP cost of Magnetization by 1
- Makes the range of Crossing modifiable
- Endaison Cape:
- Disables the Water Bomb spell's line of sight requirement
- Increases the maximum range of Latent Water Bomb by 2
- Increases the maximum range of Fencing by 1
- Increases the maximum range of Shrapnel by 1
- Reduces the cooldown of Roguery by 1
- Reduces the cooldown of Casemate by 1
- Reduces the AP cost of Last Breath by 1
- Reduces the cooldown of Magnetic Trap by 2
- Opsy Boots:
- Disables the Tornabomb spell's line of sight requirement
- Increases the maximum range of Latent Tornabomb by 2
- Disables the Espingole spell's line of sight requirement
- Reduces the AP cost of Grapeshot by 1 → Disables casting in a line for Grapeshot
- 15% Critical on the Arquebuse spell
- Increases the maximum range of Buckshot by 1
- Reduces the AP cost of Boot by 1
- Increases the maximum range of Ruse by 2
- Hyssérine Strap:
- Disables the Powder spell's line of sight requirement
- Increases the maximum number of casts per turn of Sticky Bomb
- 15% Critical on the Dodge spell
- Increases the maximum range of Musket by 2
- Increases the range of Pulsar by 1
- 20% Critical on the Cadence spell
- Disables the Detonator spell's line of sight requirement
- Disables the Fuse spell's line of sight requirement
- Aibre Mitten:
- Disables the Seismobomb spell's line of sight requirement
- Increases the maximum range of Latent Seismobomb by 2
- Disables the Bombard spell's line of sight requirement
- Increases the maximum range of Leadfall by 1
- Reduces the AP cost of Boomerang Daggers by 1 → 20% Critical on the Boomerang Daggers spell
- Increases the maximum range of Blunderbuss by 1
- Reduces the cooldown of Kaboom by 1
- Increases the maximum range of Imposture by 1
- Ainte Hat:
Miscellaneous
- Access to certain maps in the tournament zone sent the character back to Astrub. This issue is fixed
- It is again possible to perform a crafting recipe in paid co-op mode
- Fixed the display of HP that could exceed max HP when leveling up
- Fixed the display of monster HP that could be incorrect when vitality is negative (in wave fights)
- Fixed the display of guild emblem colors that could be incorrect in the character's tooltip