Machine translation
Machine translation — the official text prevails.
The game servers are going to be updated, here is the list of changes made on 12/16/21
1. Quests
- "The Beginning of the End" and "At the Turn of a Lost Dream": the NPC Djaul is once again present in the Brâkmar tower to validate the objectives of these two quests
- "The Beginning of the End": The objective correctly validates after defeating the Guards of the Bleeding Heart
- "Something Rotten in the Kingdom of Amakna": Amayiro and Oto Mustam now allow the quest to progress even if you are of the opposite alignment.
- "A Painful Separation": teleportations are fixed. The Bontarian captain correctly appears on the map after inspecting the cell
- "Melody in the Basement": Wayem Cihé abnormally appeared in two places the first time he needed to be approached, and in one of those cases prevented the quest from continuing. He now only appears in the Brâkmar kitchens at that point.
- "How to Pickle a Shark": you must now give a Bworkball beer
- "Poor Little... Golden Larva": it is possible to fight the larvae again by talking to Oto Mustam to obtain the golden larva as a follower character.
- "A World in Farts": the objective "Take Skav to prison" correctly validates upon arriving on the prison map. Skav now correctly appears in the cell.
- "The Dance of Dissonance": in certain cases, it was necessary to defeat the Builder Craqueleur twice to progress in resolving the "Awaken the People of the Twelve" objective. This issue is now fixed. It remains possible to fight the Troolls and the Craqueleur without the objective being in progress.
- "Call of the Dark City": the quest's objectives correctly appear.
- "Dike Tarak, the Threat": the quest correctly validates in case of defeat against Dike Tarak. Players who abnormally became neutral again due to a quest malfunction can go back to see Amayiro to recover their alignment
- "The Hammer of the Chus": The quest is no longer blocked after defeating "the Spirit of Light".
- Quests "Sewer Times" and "Plundered Sewers": the contaminated rat can no longer be accompanied by the sub-zone's rats, it now always appears alone. Contaminated rat blood can no longer be obtained from the Hyoactive Rat archmonster.
- "Destiny": dialogues with Amayiro have been added
- "Plundered Sewers": The quest objective correctly mentions contaminated rat blood instead of Hyoactive Rat blood
- "Research on the Horn": The NPC's hints have been added as information on the objective asking to find the smugglers' hideout
- "It's Fresh, My Little Fish": it is possible to continue the quest with Ordralfabétist (the player was previously blocked as if they had the rube)
- "The Crystal of Kain Dharyn": The objective asking to place a qualified militiaman with Oto Mustam now specifies that the militiaman must be facing Oto Mustam.
- "Come On, This Iron...": Oto Mustam correctly validates the quest's final objective
- "Melody in the Basement": the map hints for finding Charlotte Esdakeuille and Kazzy Duno are fixed.
- "Time-Limited Burglary": Amayiro correctly grants rank 91 at the end of the quest.
- "Legitimate Defense": added an information message on the objective asking to find Trape.
- "Theft of Time": Marcelle Rouste correctly validates her objective. The combat placement to face the Mysterious Crate is fixed again, the crate is correctly in the middle.
- "The Cania War Will Not Take Place": Maisial no longer abnormally teleports to Astrub
- "Refined Cuisine": the quest step "Help Ramy prepare a dish" is correctly validated if the fight is done as a group
- "Meanwhile, a Rebirth": it is now necessary to have completed the quest "Awareness" before being able to start this quest. The player is no longer Untouchable during the fight against the quest monster "Riders". The "Reminiscence" bonus is removed when the player moves away from the gates of Onekros
- "Delayed Attack": Amayiro now allows validating the quest.
- "Ned the Dentist": you are correctly asked to bring the teeth back to Ned, and he correctly has a "?" marker
- "Mornings Are Always Hard": The objective "Question the rats" correctly validates after defeating them
- "In the Service of Danathor": if you refuse to poison an innocent, Rei Nisuc will allow you to complete the quest.
- "Memory in Tatters": the hints for finding the lever to free Pouere Fettard are updated
- "A Crack in the Shell": the workshop tooltips have been fixed
- Compass fixes on certain objectives of the following quests: "In Pursuit of the Red Octolliard", "Melody in the Basement", "Pot the Double Agent", "The Two-Faced One", "The Glow of Dawn", "Research on the Horn"
- Added a "?" marker on Torche in the quest "Training with Torche"
- Added "?" markers on Oto Mustam for certain objectives of the following quests: "Free Tax", "The Mad Dentist", "Plundered Sewers"
- Fixed the appearance of certain quest NPCs.
2. Nightmare of the Ravagers
- Changes are made to the nightmare zone's modifiers:
- Horrific Mist When an ally dies, the range of all enemies is reduced by 5 and enemies become invisible for 1 turn. Wearers of the Nightmare Dofus also become invisible and only lose 3 range.
- Delirious Visions Starting from the second turn, then at the start of each entity's turn, it is randomly teleported to an adjacent cell. An enemy teleported onto an occupied cell takes damage in their best element and 3 non-dodgeable AP loss. Wearers of the Nightmare Dofus teleported onto an occupied cell lose 3 non-dodgeable MP for 1 turn.
- Nocturnal Terror If an enemy ends their turn without an opponent in line of sight, the Nightmare has a chance to appear for 1 turn. The chances of appearing are reduced for wearers of the Nightmare Dofus.
- Haunting Allies deal 15% additional damage. An enemy who is healed or receives a shield has a chance of summoning the Nightmare for 1 turn. The chances of appearing are reduced for wearers of the Nightmare Dofus.
- Scopaesthesia Starting from the second turn then at the start of each turn, each enemy has a chance of gaining the "Scopaesthesia" status: if that enemy uses MP during that turn, the Nightmare deals heavy damage to them and applies the Weight status for 1 turn. Wearers of the Nightmare Dofus take less damage and do not enter the Weight status.
- Endless Nightmares Starting from the third turn, then every 3 global turns, all entities return to their starting position in the fight and lose 4 turns of enchantment effects. The Nightmare appears for 1 turn. Wearers of the Nightmare Dofus return to their previous position.
- Paradoxical Sleep Enemies lose 2 MP for the entire duration of the fight, but gain 1 AP. Allies gain 2 MP, but lose 1 AP. Wearers of the Nightmare Dofus only lose 1 MP and gain 2 AP.
- Intangible Threat Allies are Untouchable for the entire duration of the fight. Enemies deal 50% less damage at range, but gain 20% melee damage. Wearers of the Nightmare Dofus only lose 10% ranged damage and gain 25% melee damage.
- Evanescence Enemies are Untouchable but take 10% additional erosion, and heals and life steal received are reduced by 50% for the entire duration of the fight. For wearers of the Nightmare Dofus, erosion is 5% and heals are only reduced by 20%.
- Modifier for the Ravagers' nightmare (Infinite Dreams):
- The modifier's description is changed, the nightmare correctly appears starting from the second turn, then every four turns.
- The nightmare no longer summons itself.
- The bonuses of the "Relics of the Purple Dawn" set are partially changed:
- The Strength, Chance, Agility and Intelligence bonuses are now unlocked as soon as 4 items are equipped, for bonuses of 100. The same goes for elemental damage bonuses, for bonuses of 10.
- The Strength, Chance, Agility and Intelligence bonuses are reduced to 150 when all 6 items are equipped.
- Still with 6 items equipped, the range bonus is reduced from 3 to 2.
- Monster "The Eternal Conflict":
- At the start of the turn, it swaps places with the Bonraphin or the Brâklotin if adjacent to it
- Fixed a malfunction on the Eternal Conflict Nightmare (Infinite Dreams)
- The Duo achievement for the boss "The Eternal Conflict" goes to 40 turns
3. Bonta - Brakmar
- Added Tabinibus to Bonta and Ototube to Brakmar.
- Missing passages have been added in both cities to improve navigation
- City zaaps are usable again when an anomaly is present in the area
- The clickable area of the staircase giving access to Bonta's enclosure tower is reduced to allow access to all cells in the public enclosure
- Fixed the tunnel in the Bonta Faubourgs allowing passage from the resource auction house to the alchemists' workshop
- Disabled placing prisms in certain indoor city maps
- Brâkmar's enclosure tower has been moved east of the creature auction house
- Bagrutte's Tavern: it is again possible to buy beers from this tavern from Bagrutta Ventrepierre
- Brâkmar's grocer now sells fireworks powder.
- Combat positions are now fixed on arena maps
- Certain interactions on transitions and staircases have been fixed or added in both cities
- Fixes to various NPCs in both cities.
4. Rogue
- Imposture: The Kaboom status is only applied if the position swap can be performed: this mechanically implies that the Rogue will not be able to recover it before taking damage from their wall. The order of effects in the tooltip is therefore changed so there is no longer any confusion, since it did not actually reflect the real order of its effects.
- Seismobomb: The Circle 2 area of the Seismobomb correctly displays when hovering over a target. The Kaboom bonus of the Seismobomb is correctly a 5% final damage bonus, and no longer 5 Power.
- Crossing: The area of effect shown in the tooltip is correctly a Star 3 area and no longer a Cross 3.
- Crossing and Magnetization: Each Bomb correctly gains a maximum of 1 Combo per turn via Crossing and Magnetization.
- The Rogue's "Class Mechanics" interface is more precise about how the Kaboom status works and how it is applied.
- The description of the Kaboom spell is simplified, and now invites you to consult the "Class Mechanics" interface for more details.
5. Guilds
- Recruitment interfaces are now blocked in Kolizeum.
- Fixed the issue preventing joining a Kolizeum fight as a spectator via the guild interface
- The leader shown in the guild members interface is correctly displayed.
- The notification for a received application is now only sent to members who have the right to manage applications.
- The notification image correctly disappears in the "Guild" tab if the player does not have one.
6. Other
- Muldo and Volkorn tack are now correctly usable
- The preview of prestige sets in the shop displays correctly.
- The achievement "In Search of Action" now requires completing 1600 quests instead of 1100.
- The mount-pet Bounax is now in the category: "Prestige mount-pet"
- Draegnerys achievement challenges no longer display once they have been validated
- Monster "Corruption":
- Adding a summon to the fight no longer triggers the loss of "Rotting Skin" damage on summons already present
- Monster "Pistilangue":
- The "Additkt Spore" animation only plays once
- The white rat belt now weighs 10 pods
- Removed an abnormally accessible cell on a Kolizeum fight map
- The obsolete resources from the Black Rat and White Rat have been removed from the Nowel gifts
- Some fixes have been made to Boufbowl's cheat spells
- The defender can now cast "Amplification" on themselves.
- The Boufbowl guide now includes the information that no pet must be equipped in order to equip the boufball.