Dofus 22.64.4— patch notes (2022)

Released
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Official text

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Machine translation — the official text prevails.

The game servers are going to be updated, here is the list of changes made on 07/12/22:

1. Classic servers
  • In Master Corbac's Library, the fox and drinker groups that allow movement no longer grant experience or loot. In exchange, the experience granted by the monster group containing the Capsaaloocke is multiplied by 5
  • The NPC Virgil again gives hints about the Capsaaloocke's location.
  • Idols can no longer be used against temporal anomaly guardians
  • Quest "Cursed Disappearance": Interacting with the crypt door now works correctly
  • Guild activities are correctly sorted in the guild log.
  • The loot-drop percentages shown in tooltips have been fixed.
  • Krokille's Protection:
    • The effects are correctly applied to the wearer
  • Mansot's vibrant feather: it is no longer possible to obtain a feather when you already have one or have already completed the quest [A Big Cube, A Small Cube]. If you have a surplus of mansot vibrant feathers, Kyrie Lawache can exchange them for ice kama fragments at [-64,-55].
  • Infinite Dreams:
    • The Eternal Conflict map abnormally allowed going into the associated dungeon.
    • The White Rat map is now available.
  • The following rule has been added to the guide's article on chat: When posting a buy or sell offer, you must specify the item(s) or resource(s) you wish to buy or sell and the expected price. The purpose of this rule is to prohibit the practice known as the "golden offer" (buying or selling items in bulk at abnormally low prices).
  • Anomaly maps no longer accept incoming or outgoing teleportations
  • Fixed an issue where the summons interface in combat could fail to close correctly at the end of the fight.
  • In certain cases, summon damage previews were inaccurate. This is now fixed
  • A new resource category has been added: "Temporal Anomaly Resources"
2. Temporis servers
  • The fight against the Miaou Altéré can only be done solo
  • The NPC Sophrie Loute has been reactivated.
  • The First, Second and Third Wave Dungeon achievements now correctly validate on Hell Mina
  • Rally horn:
    • A 10-second delay has been added between 2 teleportation requests sent
    • It is no longer possible to receive 2 teleportation invitations from 2 different players at the same time
    • The rally horn can no longer teleport into dungeons and special areas such as Wabbit Island or the Malter Forest
    • A chat message has been added if the player is too far away to use the rally horn
  • The "Devs' Cheat" challenge automatically appears against Temple Dopeuls.
  • The Troud'ver Potion can no longer be targeted
  • The central map of the Osatopia league no longer accepts incoming or outgoing teleportations
  • The color of the Airborne Vrombilette now correctly displays.
3. Temporis Classes
  • OSAMODAS:
    • Passive: Altérés resurrected via the Osamodas's passive spell can now cast their spells immediately after returning to combat.
  • SACRIER:
    • Passive: The tooltip now shows the correct Power values.
  • ZOBAL:
    • Correctly receives the effects of the Coward's Mask and the Fearless One's Mask
  • FECA:
    • Barristion:
      • Range is increased, going from 1 to 5/6/7 range
      • Power is increased by 100/200/300
    • Feca Shield:
      • Grants final damage (max stack 3) for each enemy attack received
      • The spell can now be cast diagonally in addition to in a line
      • Range is increased, going from 1 to 4/5/6 range
    • Teleprotection:
      • The damage reduction is increased at all levels: 11/14/17
4. Temporis Altérés
  • DODORÉ

    • Battement:
      • Knockback: 2 cells → 3 cells
      • Maximum range: 5 → 7
    • Croupe:
      • Knockback: 3 cells → 4 cells
      • Cast diagonally: no → yes
      • Maximum range: 4 → 6
  • EMEROC

    • Dioptase:
      • Maximum stack: 4 → 6
    • Minérare:
      • Area of effect: 1-cell cross → 2-cell cross
      • Uses per turn: 1 → 2
      • Casts per turn per target: 1 → /
    • Verdoiement:
      • Function:
        • The caster takes damage in place of allies in the area of effect.
        • Start-of-turn, end-of-turn, and knockback damage are also taken into account.
  • ENFLARON

    • Combustible:
      • Maximum stack: 1 → /
      • Critical: 10% → 15%
  • ESCARPINCE

    • Abréviation:
      • Minimum range: 1 → 0
    • Pincement:
      • Minimum range: 1 → 0
      • Life steal does not affect the caster.
  • FANTOGURE

    • Sépulcre:
      • Target required: yes → no
      • Increases the spell's base damage: 20 → 10
    • Phobie:
      • Maximum range: 1 → 2
      • Casts per turn per target: 2 → /
      • Maximum stack: 1 → /
      • Target required: yes → no
      • The knockback no longer abnormally has a duration.
  • ASSOUPLIÉ

    • Paperasse:
      • Function:
        • Applies shield points to allies in the area and deals Air damage to enemies in a 2-cell area around each of the summoner's allied Altérés in the area of effect.
      • Shield: 2 turns → 1 turn
      • Damage: 21 to 25 → 24 to 28
      • Uses per turn: 2 → /
      • Cooldown: / → 1
      • Global cooldown: / → 1
    • Feuillet:
      • Maximum range: 3 → 4
      • Area of effect: Point → 1-cell diagonal cross
      • Does not affect the caster.
  • FLORACINE

    • Botanique:
      • Casts per turn per target: 1 → /
    • Aubépine:
      • Target required: yes → no
      • Life steal is no longer abnormally high on critical hits.
    • Broussaille:
      • Maximum stack: 1 → /
  • FRACANON

    • Couleuvrine:
      • Casts per turn per target: 1 → /
  • GALBLÉRO

    • Résonance:
      • Maximum stack: 1 → /
      • Function:
        • Steals Neutral element life from enemies in a 2-cell area around each of the summoner's allied Altérés in the area of effect.
        • Life steal: 20 to 22 → 26 to 29
      • Uses per turn: 2 → /
      • Cooldown: / → 1
      • Global cooldown: / → 1
    • Gros Gnon:
      • Power: 200 → 250
      • Critical: 10% → 20%
  • GALIBOGUE

    • Galipette:
      • Area of effect: 1-cell empty-center cross → 1-cell square
  • GALOPINCE

    • Abrègement:
      • Minimum range: 1 → 0
  • GHETTAURE

    • Beuglage:
      • Target required: yes → no
    • Cocarde:
      • Cast diagonally: no → yes
      • Target required: yes → no
  • GIFLÉAU

    • Lézardage:
      • Uses per turn: 1 → 2
      • Maximum range: 1 → 2
      • Cast in line: no → yes
    • Remorquage:
      • Maximum range: 4 → 6
      • Pull: 3 cells → 5 cells
      • Uses per turn: 1 → 2
      • Target required: yes → no
    • Toupique:
      • Maximum range: 4 → 5
      • Uses per turn: 1 → 2
  • CACTURBIN

    • Jutsu:
      • The preview has been fixed.
  • CACTUEUR

    • Jutsuper:
      • The preview has been fixed.
  • CASKOKO

    • Pinacolacet:
      • Function:
        • Damage no longer decreases with distance.
      • Area of effect: 3-cell line → 3-cell diagonal line.
      • Cooldown: 3 → /
      • Uses per turn: / → 1
  • CHACHAMPION

    • Angorgage:
      • Uses per turn: 2 → /
      • Cooldown: / → 1
      • Global cooldown: / → 1
  • ESCARPINCE

    • Abréviation:
      • The spell correctly removes AP from allies.
      • Minimum range: 1 → 0
  • FOURBULE

    • Distribulle:
      • Function:
        • Deals Water damage
        • Damage from all of the caster's spells is increased after each cast.
      • Increases the damage of all spells by 2 (3 turns).
      • Maximum stack: / → 5
    • Ebullition:
      • Area of effect: Point → 2-cell perpendicular line.
  • FRACANON

    • Sabordage:
      • Function:
        • Also steals Fire element life.
        • Life steal: 6 to 8 (8 to 11 on CH)
  • FÉLION

    • Férox:
      • Target required: yes → no
  • GALOPINCE

    • Abrègement:
      • The spell correctly removes AP from allies.
  • GOINFRELON

    • Dard-dard:
      • Uses per turn: 2 → 3
      • Casts per turn per target: 1 → 2
    • Essaim:
      • Function (new):
        • Teleports the caster onto the targeted cell.
        • For 1 turn, increases their chances of landing a critical hit and the damage of all their spells if they take ranged damage.
        • The effects cannot be dispelled.
        • +8% Critical (1 turn)
        • Increases the base damage of all spells by 5 (1 turn)
        • Maximum stack: / → 3
  • GOULEDOGUE

    • Clebz:
      • Also reduces damage taken from start-of-turn, end-of-turn and knockback damage.
    • Grognement:
      • Damage: 23 to 26 → 26 to 29
  • GRAPINCE

    • Picoulée:
      • Maximum stack: 1 → /
    • Éruption:
      • Maximum stack: 1 → /
      • Target required: yes → no
      • Area of effect: 1-cell empty-center cross → 2-cell empty-center cross
      • Damage does not decrease with distance.
      • Critical: 15% → 25%
    • Effluves:
      • Function:
        • Also removes AP from enemies in line of sight of the caster.
        • -1 AP (1 turn)
        • Target required: yes → no
  • GRIBZZLY

    • Infamiel:
      • Area of effect: 1-cell perpendicular line → 2-cell perpendicular line
      • Uses per turn: 1 → 2
      • Casts per turn per target: 1 → /
      • Critical: 10% → 15%
    • Aiguillon:
      • Casts per turn per target: 1 → 2
      • Apiqûre:
      • The description now correctly mentions that the effects cannot be dispelled.
  • GRIFUMEUX

    • Cratère:
      • Function:
        • Fire damage becomes life steal.
        • Area of effect: Point → 1-cell square
        • The effects do not affect the caster
        • Casts per turn per target: 2 → /
        • Target required: yes → no
    • Basalte:
      • Function:
        • Heals the target and grants them shield points.
        • Shield: 50% of the caster's level (75% on CH) (2 turns)
        • Maximum stack: / → 2
        • Casts per turn per target: 1 → 2
    • Cendre:
      • Casts per turn per target: 1 → /
      • Target required: yes → no
  • GUÉRILARD

    • Sauciflet:
      • Casts per turn per target: 1 → 2
    • Poursoldat:
      • Uses per turn: 2 → 3
  • HIBOULON

    • Strig:
      • Uses per turn: 2 → 3
  • HIBOUSCULE

    • Mékachkach
      • Target required: yes → no
    • Rapace:
      • Function:
        • Deals Air damage to enemies and pulls targets toward the center in an area.
        • Pull: 4 cells
      • Target required: yes → no
    • Hulul:
      • Function:
        • Damage is doubled on a target with less than 25% of their HP.
  • HURLEPOIL

    • Bouchée:
      • Damage: 16 to 18 (20 to 22 on CH) → 18 to 21 (23 to 27 on CH)
    • Aboiement:
      • MP: 1 → 2
    • Molosse:
      • Maximum stack: 1 → 2
      • The description now correctly mentions that the effects cannot be dispelled.
      • Casts per turn per target: / → 2
      • Uses per turn: 2 → 3
  • HURLUISANT

    • Lueur:
      • Damage: 16 to 18 (33 to 37 on CH) → 24 to 27 (31 to 35 on CH)
    • Rayon:
      • The spell's icon now correctly displays in the timeline.
    • Chandelle:
      • Damage: 17 to 20 → 27 to 30
  • HYPORG

    • Rascasse:
      • Maximum stack: 3 → 4
    • Resistance on attack: 15% → 5%
      • Also increases critical resistances (50) if the Altéré takes critical damage.
    • Décompression:
      • Target required: yes → no
  • JAVACHE

    • Insanité:
      • Function:
        • The passive now removes Critical Resistances from targets hit by a critical hit from the Altéré (15, 3 turns)
        • Critical Damage: 10 → 15
  • KAFARMURE

    • Cafardage:
      • The spell's icon in the timeline has been fixed.
    • Carapatrouille:
      • The spell's icon in the timeline has been fixed.
      • The shield is correctly applied for each enemy in the 2-cell circle.
    • Cancrelat:
      • Minimum range: 1 → 0
      • The spell no longer affects the caster.
      • Area of effect: Point → 1-cell square
  • PUGILARD

    • Sauciflard:
      • Casts per turn per target: 1 → /
  • ÉTOILUSK

    • Astérie:
      • Target required: yes → no
    • Étoilettage:
      • Maximum stack: 1 → /
      • The spell's preview has been fixed.
      • Critical: 10% → 20%
    • Geyser:
      • The order of effects on critical hit has been fixed.
      • Critical: 5% → 35%
      • Target required: yes → no
      • Maximum stack: 1 → /
  • CANCRAYON

    • Contour:
      • Area of effect: 1-cell cross → 3-cell cross
      • The caster is correctly affected by the spell's effects.
  • KOALACHE

    • Aborigel:
      • MP loss can no longer be abnormally dispelled.
    • Mégache:
      • Area of effect: Point → 2-cell cone
      • Cast in line: no → yes
        • Function:
          • Also teleports targets symmetrically relative to the point of impact.
    • Marsupaf:
      • Modifiable range: no → yes
  • KOALAMI

    • Wombaffe:
      • Casts per turn per target: 2 → /
    • Kalin'ptus:
      • Target required: yes → no
        • Function:
          • Deals damage to enemies and teleports targets symmetrically relative to the caster in an area.
  • KRADOTRUCHE

    • Guano:
      • Area of effect: 2-cell circle → 2-cell star
        • Function:
          • Also increases the caster's Knockback Damage per enemy hit
          • Knockback Damage: 50 (2 turns)
    • Couvée:
      • Casts per turn per target: 1 → /
    • Fiente:
      • Maximum range: 4 → 5
      • Caster's approach: 3 cells → 4 cells
      • Knockback: 3 cells → 4 cells
  • KROKOGNEUR

    • Crocolère:
      • Maximum stack: 1 → 2
      • Casts per turn per target: 1 → /
    • L'Accoste:
      • Damage: 17 to 20 (20 to 23 on CH) → 20 to 23 (26 to 30 on CH)
    • Crocoquille:
      • Cooldown: 1 → /
      • Uses per turn: / → 1
      • Shield: 1 turn → 2 turns
  • LAPOURI

    • Charotte:
      • Function:
        • The spell also removes AP (2, 1 turn).
      • Minimum range: 1 → 0
      • Uses per turn: 2 → 3
    • Flétrique:
      • Casts per turn per target: 2 → /
      • Uses per turn: 2 → 3
    • Tyrance:
      • Function:
        • Teleports everyone to their previous position.
      • Cooldown: 1 → /
      • Uses per turn: 1 → 2
  • LYCANIN

    • Sauvagerie:
      • The effect duration is correctly 3 turns.
      • The spell's damage correctly increases on critical hit.
      • Casts per turn per target: 3 → /
      • Target required: yes → no
    • Vacarme:
      • Function:
        • (+) For 1 turn, removes AP from targets if they take Air damage.
      • The AP steal can no longer be abnormally dispelled and now steals 2 AP.
      • Maximum stack: / → 4
      • No longer affects the caster.
  • LYCRADI

    • Potager:
      • Erosion: 10% → 20%
  • MACROCHER

    • Éboulement:
      • Knockback Resistance: -30 → -50
      • Maximum stack: 1 → 2
      • Casts per turn per target: 2 → /
      • Critical: 20% → 45%
  • MAGIVRÉE

    • Féerixe:
      • Area of effect: Point → 1-cell half-circle
  • MAGMACAQUE

    • Grimace:
      • Damage was abnormally high if the target stayed in melee range of the Altéré.
      • The description is clearer about how the spell works.
  • MARABOUEUX

    • Fondrière:
      • The effects can no longer be abnormally dispelled.
      • The maximum stack of effects is correctly displayed.
    • Éclaboussure:
      • Casts per turn per target: 1 → /
    • Gadoue:
      • Target required: yes → no
    • Bornille:
      • The description correctly matches the applied effects.
      • The effect duration on critical hit goes to 3.
  • MARAVKASS

    • Macoup-bas:
      • Uses per turn: 1 → 2
      • Maximum stack: / → 1
      • Cast diagonally: no → yes
    • Ritmik:
      • Casts per turn per target: 2 → /
    • Bandas:
      • Function (new):
      • Teleports everyone symmetrically relative to the caster.
  • MACOMBRE

    • Parpaing:
      • Function:
        • Now steals Agility before dealing damage.
      • Maximum stack: 1 → 3
  • MIMIDUZE

    • Carbombe:
      • Uses per turn: 1 → 2
      • Maximum stack: 1 → 2
    • Pétrification:
      • Area of effect: 3-cell empty-center cross → 5-cell empty-center cross
      • Pull: 2 cells → 4 cells
    • Magma:
      • Function:
        • (+) For 1 turn, reduces final damage dealt by targets if they take start-of-turn, end-of-turn, trap, or glyph damage.
        • -3% final damage (1 turn, dispellable)
      • Maximum stack: / → 5
  • MOMARTO

    • Enclume:
      • The spell's icon matches the applied effects.
      • The heal-received bonus is now applied instantly.
  • MOULOUCHE

    • Baïne:
      • Damage: 21 to 24 → 25 to 28
      • The preview has been fixed.
      • Line of sight: yes → no
  • MOUSTONIQUE

    • Virevol:
      • Casts per turn per target: 1 → /
      • The spell's icon in the timeline has been fixed.
  • NWARZO

    • Pigment:
      • The spell's icon in the timeline has been fixed.
      • The spell executes faster.
    • Mascarade:
      • Damage: 25% → 35%
  • PAKPARITE

    • Flibusterie
      • Casts per turn per target: 1 → /
      • Area of effect: Point → 1-cell square
      • The spell's icon now matches the applied effects.
  • ROUYÉFAN

    • Chétivoire:
      • MP steal (1) → MP loss (3)
      • Maximum stack: / → 1
  • VALDINGUME

    • Cawotène:
      • The spell's icon in the timeline has been fixed.
    • Wotka:
      • Function:
        • Removes AP and deals damage in the caster's best attacking element to enemies in an area.
        • The removed AP is distributed to the caster and their allies in a 1-cell diagonal-cross area around them.
        • The preview correctly shows the diagonal cross for the AP gain on allies.
  • VÉGÉCORCE

    • Châtaigne:
      • The additional damage now correctly behaves like a poison.
      • Maximum stack: / → 2
      • The poison is correctly applied on critical hit.
  • VIBRENARD

    • Inertie:
      • Area of effect: Point → 2-cell ring
        • Function:
          • Deals Air damage to enemies and teleports targets symmetrically relative to the center in an area.
  • VÉGÉCORCE

    • Létifère:
      • The position swap correctly only occurs between the target and their nearest enemy.
      • Uses per turn: 2 → 3
      • Casts per turn per target: 1 → 2
  • YITIRIBLE

    • Stalactite:

      • The 2, 3 and 4-cell circles become 2, 3 and 4-cell stars.
      • Uses per turn: 1 → 2
      • Damage no longer decreases with distance
    • Gelure:

      • Casts per turn per target: 2 → /
  • ZOZOTRUCHE

    • Gésier:
      • MP theft can no longer be abnormally dispelled.
      • Uses per turn: 1 → 3
      • Casts per turn per target: 1 → 2
    • Ponte:
      • Casts per turn per target: 1 → /
    • Caquet:
      • Knockback: 3 → 4
  • ÉBOURIFEUILLE

    • Frappe Hirsute:
      • Heals now depend on the caster's Intelligence.
      • Heal: 26 to 75 → 51 to 100
      • The preview has been fixed.
    • Frange:
      • The spell's icon now matches the applied effects.
      • Maximum stack: / → 2
      • Casts per turn per target: 1 → 2
    • Éberlueur:
      • Critical: 5% → 45%
  • ÉCROURSIN

    • Symépique:
      • Line of sight: yes → no
      • The preview has been fixed.
    • Picot
      • Function:
        • Deals Water damage to enemies and removes AP.
      • Minimum range: 1 → 0
      • Casts per turn per target: 2 → /
      • Uses per turn: / → 3
    • Coquépine:
      • The spell can now correctly be applied to an ally.
      • Cooldown: 4 → 3
  • MOUSPIQUE

    • Grattage:
      • Maximum stack: / → 2
      • Cast diagonally: no → yes
  • MOUSTONIQUE

    • Grattaque:
      • Uses per turn: / → 3
      • Casts per turn per target: 1 → /
      • Maximum stack: / → 2
      • Cast diagonally: no → yes
  • NWARZO

    • Guérisombre:
      • Cooldown: 2 → /
      • Uses per turn: / → 2
      • Casts per turn per target: / → 1
      • Area of effect: 3-cell circle → 5-cell circle
  • PIOCHEF

    • Piochon:
      • The area of effect is correctly a 3-cell circle
      • Uses per turn: / → 1
      • Cooldown: 3 → /
      • Free cell: yes → no
  • PISTOUFU

    • Pétarade:
      • Target required: yes → no
    • Amorce:
      • Maximum stack: 1 → 2
      • Minimum range: 2 → 0
      • Function:
        • (+) On the caster: increases the spell's damage.
    • Pétoire:
      • Function:
        • Deals Fire damage.
        • For 1 turn, removes Damage if the target takes Fire damage
      • Damage: 20 (30 on CH) (2 turns) → 15 (15 on CH) (1 turn, for 1 turn, dispellable)
      • Maximum stack: 1 → 5
  • PISTÉLICE

    • Éclosion:
      • Casts per turn per target: 1 → 2
      • Maximum stack: 1 → 2
  • POLTRONC

  • Neutronc:

    • Function:
      • Deals Earth damage to enemies and places an aura-glyph that swaps positions with the caster.
    • Uses per turn: 2 → 1
    • Casts per turn per target: 1 → /
    • Maximum stack: 1 → /
    • Damage: 22 to 25 (26 to 29 on CH) → 32 to 35 (41 to 45 on CH)
    • Minimum range: 3 → 1
  • Éventail:

    • The spell's icon and description now match the applied effects.
    • Maximum stack: 1 → /
    • Target required: yes → no
    • Modifiable range: no → yes
  • Rotin:

    • The spell's icon and description now match the applied effects.
    • Target required: yes → no
    • Uses per turn: 1 → /
  • RAIEVOLTÉ

    • Électrode:
      • Uses per turn: 1 → 4
      • Casts per turn per target: 1 → 3
      • Minimum range: 1 → 0
  • RHINOPOULPE

    • Braconnage:
      • The effects are correctly applied to the caster.
    • Punition:
      • Initial cooldown: 1 → /
  • ROBOXE

    • Enchaînement:
      • Function:
        • (+) For 1 turn, applies an end-of-turn Fire poison if the target takes Earth damage.
        • Poison: 10 (2 turns, for 1 turn, dispellable)
        • Maximum stack: / → 2
  • RONDONION

    • Gousse:
      • Target required: yes → no
  • SAFARIEUR

    • Charognon:
      • Target required: yes → no