Dofus 22.64.3— patch notes (2022)

Released
Completeness
66% · partial

Official text

Machine translation

Machine translation — the official text prevails.

The game servers are going to be updated, here is the list of changes made on 07/07/22:

Temporis

  • A general fix to the alteration system following the various issues encountered last week:
    • Frez'tin candies are now re-enabled
    • There remains a display issue with alterations when a player disconnects / reconnects in combat (the alteration disappears). However, this issue is purely visual and the alteration correctly reappears after a disconnection / reconnection OUTSIDE combat. We are currently working on fixing this issue.
    • Sophrie Loute will, however, not yet be back
  • Guild seniority restrictions have been removed for sharing houses and enclosures
  • Garudania mount-pets are now autopilot-capable.
  • The mutagens and hormones required to craft megaltérés can be bought and sold at the resource auction house.
  • The portal to Astrub in the ephemeral dimension now teleports to the Astrub zaap
  • Tempofus now appear with priority in characters' loot lines.
  • It is now possible to obtain the "Arkantou" Altéré while under the effect of a mysterious kibble
  • In the Osatopia league, killing an enemy Altéré on the first turn no longer prevents winning the fight
  • Kolizeum Mount-pets are now sold by Agent Jeannot in the Altéré Center.
  • Prestige items for Altérés (Vautouragan, Manchic, Bastortue and Balafrousse) reduced the Altéré's turn time to 15 seconds. This is now fixed.
  • The "Fan of Mutapin" achievement now works correctly
Temporis Spells
  • Class passives are no longer locked at rank 1
  • OSAMODAS:
    • The Osamodas correctly brings back to life the 2nd Altéré summoned during the same turn.
  • SRAM:
    • Mist: Invisibility and the Weight status now last 2 turns.
  • ROGUE:
    • It is no longer possible to dispel the passive
  • The Ritual spell:
    • can correctly be used on a cell with a portal.
    • now specifies that it prevents the Osamodas's Spiritual Leash from triggering.
  • Many Altérés have been fixed and balanced:
    • Bébléro
      • Grognette:
        • Critical: 10% → 25%
    • Bébourjon
      • Tubercule:
        • Uses per turn: 1 → 2
        • Power: -50 → -100
      • Gnogni:
        • Casts per turn per target: 2 → /
        • Uses per turn: 2 → 3
        • Maximum stack: 1 → /
        • Target required: yes → no
      • Liquéfaction:
        • Casts per turn per target: / → 1
        • Uses per turn: 1 → 2
        • Target required: yes → no
        • Effect duration: 1 turn → 2 turns
        • Minimum range: 1 → 0
    • Boufilou
      • Germe:
        • Casts per turn per target: 1 → 2
        • Power: -50 → -150
      • Viscosité:
        • Casts per turn per target: 1 → 2
        • Uses per turn: 2 → 3
        • Tackle: -15 (-20 on CH) → -30 (-40 on CH)
      • Distillation:
        • The spell's icon now matches the spell's effects.
    • Boufondu
      • Congélation:
        • Triggering the spell can no longer abnormally land a critical hit.
        • Maximum stack: 1 → /
        • Target required: yes → no
        • Casts per turn per target: 1 → /
      • Hypothermie:
        • Casts per turn per target: 1 → /
        • Uses per turn: 1 → 2
        • Critical: 5% → 15%
      • Anglacé:
        • Casts per turn per target: 1 → /
        • Uses per turn: 1 → 2
    • Boxelet
      • Shunpo:
        • Line of sight: yes → no
        • Maximum range: 4 → 5
        • Target required: yes → no
      • Kaho:
        • Line of sight: yes → no
        • Target required: yes → no
      • Savate:
        • Target required: yes → no
    • Cactueur
      • Nindo:
        • Target required: yes → no
        • Critical: 10% → 15%
        • Maximum range: 3 → 4
      • Traquenard:
        • Cooldown: 4 → /
        • Uses per turn: / → 1
        • Untrapped cell: no → yes
        • AP cost: 2 → 4
        • Damage: 41 to 45 (x2) → 26 to 31 (x2)
    • Cacturbin
      • Embûche:
        • Cooldown: 4 → /
        • Uses per turn: / → 1
        • Untrapped cell: no → yes
        • AP cost: 2 → 4
        • Damage: 22 to 25 (x2) → 16 to 21 (x2)
    • Cancrayon
      • Estampe:
        • The spell is correctly cast by the AI.
        • Casts per turn per target: / → 2
        • Uses per turn: 2 → 3
      • Contour:
        • The caster is now affected by the spell's effects.
    • Cancrevette
      • Bagarre:
        • Damage: 10 (2 turns) → 30 (2 turns)
      • Gambaston:
        • Casts per turn per target: 2 → /
      • Uppercure:
        • Critical: 15% → 25%
        • Maximum stack: / → 1
    • Capuchef
      • Capuchon:
        • The spell correctly steals AP from the enemy closest to the target.
      • Couvre-chef:
        • Cooldown: 4 → 3
      • Impair:
        • Function:
        • Deals Fire damage to enemies and removes AP.
        • Minimum range: 2 → 0
    • Capuchifon
      • Poncho:
        • Cooldown: 4 → 3
      • Chaperon:
        • Target required: yes → no
        • Maximum range: 2 → 3
      • Imper:
        • Minimum range: 2 → 1
        • Maximum range: 6 → 5
    • Carniflore
      • Quadriposte:
        • Target required: yes → no
        • Critical: 10% → 15%
      • Vampire Seed:
        • Casts per turn per target: 1 → /
    • Caskoko
      • Cocopain:
        • Target required: yes → no
        • Maximum stack: 1 → /
      • Pinacolacet:
        • Cooldown: 3 → 2
        • Damage: 23 to 27 (27 to 31 on CH) → 33 to 37 (37 to 41 on CH)
      • Cocotillon:
        • Casts per turn per target: 2 → /
    • Chachampion
      • Matourbillon:
        • Cooldown: 4 → 3
        • Effect duration: 3 turns → 2 turns
        • Maximum range: 5 → 6
      • Angorgage:
        • Function: Steals Neutral element life from enemies in a 2-cell area around each allied Altéré in the area of effect.
        • Maximum stack: 1 → /
    • Chacharmant
      • Minouste:
        • Maximum stack: 4 → /
        • Area of effect: 1-cell empty-center cross → 2-cell empty-center cross
        • Critical: 15% → 25%
      • Moustapage:
        • Uses per turn: 1 → 2
        • Cast diagonally: no → yes
      • Podkol:
        • Uses per turn: 2 → 3
        • Cast diagonally: no → yes
    • Champisteur
      • Gibier:
        • Modifiable range: no → yes
      • Mirador:
        • Cooldown: 4 → 3
        • Effect duration: 3 turns → 2 turns
    • Chinchilarve
      • Mue:
        • The spell's icon now matches the strike element.
        • Uses per turn: 1 → 2
        • Casts per turn per target: / → 1
      • Lansoie:
        • Function:
          • Deals Air damage to enemies in an area.
          • Area of effect: Point → 1-cell square
        • Minimum range: 1 → 0
        • Maximum range: 3 → 0
        • Uses per turn: 3 → 2
        • Casts per turn per target: 2 → /
        • Line of sight: yes → no
        • Critical: 15% → 20%
      • Glue:
        • Maximum range: 1 → 3
        • Casts per turn per target: / → 2
        • Uses per turn: 2 → 3
        • Maximum stack: 1 → 2
        • Tackle: 2 turns → 3 turns
    • Cochombre
      • Crainte:
        • Casts per turn per target: 1 → /
        • Uses per turn: 1 → 2
        • Critical: 10% → 20%
        • Damage: 14 to 17 (17 to 20 on CH) → 17 to 20 (20 to 24 on CH)
      • Miasme:
        • The spell no longer deals damage to allies.
        • The area falloff now works correctly
        • Uses per turn: 1 → 2
        • Maximum range: 0 → 3
        • Line of sight: no
        • Damage: 14 to 17 (17 to 20 on CH) → 19 to 22 (22 to 26 on CH)
    • Crapostiche
      • Amphibulle:
        • The caster is affected by the spell's effects.
        • Maximum stack: 5 → 1
        • Critical: 10% → 25%
        • Target required: yes → no
      • Langluante:
        • Uses per turn: 2 → 3
      • Crapette
        • Maximum stack: 1 → /
        • Damage: 25 to 29 → 27 to 31
    • Crustank
      • Roulimule:
        • Maximum stack: 1 → /
      • Céphalopote:
        • Line of sight: yes → no
      • Bisque:
        • Casts per turn per target: 2 → /
    • Cuirassoeil
      • Myopie:
        • Effect duration: 2 → 3
        • Critical: 10% → 20%
      • Bastion:
        • Casts per turn per target: / → 2
        • Uses per turn: 2 → 3
        • Maximum stack: 1 → /
    • Cyclopoing
      • Cyborgne:
        • Damage now occurs around each allied Altéré.
    • Darsenik
      • Pesticide:
        • Target required: yes → no
        • Maximum range: 4 → 6
      • Corrognon:
        • Target required: yes → no
    • Dingroin
      • Rugissement:
        • Knockback damage: 20 → 200
        • Caster's approach: 1 cell → 6 cells
        • Maximum range: 1 → 7
        • Cast in line: no → yes
        • Cast diagonally: no → yes
        • Line of sight: no → yes
        • Maximum stack: 1 → 2
        • Critical: 10% → 0%
      • Rudéfense:
        • Target required: yes → no
        • Maximum stack: 1 → /
      • Hure:
        • The spell's icon has been changed.
        • Target required: yes → no
    • Dinosseux
      • Extinction:
        • Area of effect: Point → 1-cell cross
        • Target required: yes → no
        • Does not affect the caster.
      • Mâchoire:
        • Critical: 5% → 25%
      • Crétacé:
        • Free cell: yes → no
    • Etoilusk
      • Geyser:
        • Pulls by two cells.
    • Ephebec
      • Huppe:
        • Minimum range: 3 → 2
    • Emigraine
      • Panser:
        • Minimum range: 2 → 1
      • Effeuillage:
        • Boosts the caster's heals by 15 (20 on CH)
    • Eculbute
      • Sangland:
        • Maximum range: 4 → 6
      • Panache:
        • Maximum range: 3 → 6
    • Ecroursin
      • Symépique
        • AP cost: 3 -> 4
        • Maximum range: 4 → 6
        • Damage: 19 to 23 → 30 to 34
    • Ebourifeuille
      • Frange:
        • Grants 2 MP to the target
    • Javache
      • Insanité:
        • Critical Damage: 30 → 10
    • Tabalèze
      • Pentaloche:
        • Target required: yes → no
      • Vampire Seed:
        • Maximum range: 3 → 5
    • Tékilarve
      • Cocontact:
        • Damage: 18 to 21 → 28 to 31
    • Tronchon
      • Racine:
        • Heal: 5% → 8%
    • Vampirouette
      • Transfusion:
        • Poison damage: 16 to 18 → 7 to 8
        • Poison duration: 1 turn → 2 turns
        • Maximum stack: 1 → /
        • Casts per target: 1 → 2
    • Valdingume
      • Cawotène:
        • Damage taken by monsters hitting the Valdingume is correctly 130%.
      • Wotka:
        • Damage is correctly dealt in a 2-cell Cross and not a 1-cell Cross
    • Vaudoudou
      • Tuberculte
        • Intelligence theft: 100 → 50
        • Maximum stack: 1 → /
    • Végécorce
      • Chataîgne:
        • Applies an Air poison upon teleportation on the target for 1 turn
    • Vénénon
      • Nocifflet:
        • Damage becomes life steal if the target is under the collagen status
    • Vibrenard
      • Inertie:
        • Damage: 17 to 20 → 21 to 24
      • Usinage:
        • MP: 1 -> 3
    • Zozotruche
      • Gésier:
        • Steals 2 MP for 1 turn (max stack 3)