Dofus 22.64.2— patch notes (2022)

Released
Completeness
66% · partial

Official text

Machine translation

Machine translation — the official text prevails.

The game servers are going to be updated, here is the list of changes made on 07/05/22

1. Classic servers
  • Divine Truks can be obtained as loot from all archmonsters again.
  • Dimension portals now correctly appear on maps
  • Quest "The Genie Moves": the interactive element in the "Look for clues" step now works correctly
  • Quest "At the Edges of Reality": the skeleton is interactive again
  • The time remaining before an anomaly closes is now visible when hovering over the anomaly icon in the top left of the screen
  • Fixed the rights selection in the guild rights management interface, which checked or unchecked several rights at once in the General tab
  • A boat was no longer sitting on the water at Madrestam. This is fixed
  • Certain staircases in Srambad and Xelorium were displayed incorrectly. This is now fixed.
  • The legendary pet power "Bark of the Abraknyde" correctly triggers a maximum of 1 time per turn.
  • Following a technical change made to class spells, some of them caused issues with the set system. This issue is now fixed.
  • Fixed a display issue where combat entity tooltips could become too long
  • Fixed a display issue where a controllable entity's spell tooltip could fail to appear in combat.
  • ROGUE
    • Obliteration:
      • The spell's animation has been changed
      • Obliteration statuses are no longer shown in chat.
    • The Walking Bomb correctly inherits the Combo of the Bomb it targets with its Mimicry spell.
  • CRÂ
    • Eye for an Eye:
      • The duration of the effects is correctly 1 turn.
    • Bow Mastery:
      • Function:
        • The Damage bonus is reduced at rank 1: 20 (25 on CH) -> 10 (15 on CH)
    • Absorbing Arrow:
      • Casting conditions:
        • AP cost: 3 / 3 / 3 -> 4 / 3 / 3
        • Casts per target: 2 / 2 / 2 -> 1 / 1 / 2
      • Damage:
        • Level 65: 19 to 21 (23 to 25 on CH) -> 17 to 19 (21 to 23 on CH)
        • Level 131: 23 to 25 (28 to 30 on CH) -> 21 to 23 (25 to 28 on CH)
        • Level 198: 26 to 28 (31 to 34 on CH) -> 23 to 26 (28 to 31 on CH)
    • Frost Arrow:
      • Casting conditions:
        • Casts per turn: / -> 3 / 3 / 3
        • Casts per target: 2 / 2 / 2 -> 1 / 1 / 2
    • The spells "Mirror of Larks", "Vendetta" and "Eye for an Eye" are correctly usable as soon as they are obtained.
    • The Target Strap no longer disables casting in a line for Stinging Arrow. The effect is replaced by a 2 Range bonus.
2. Temporis - Miscellaneous
  • An NPC granting access to the Bank has been added to the Bestiology workshop present in the Temporis Hub
  • The amount of Osaton is increased when an Altéré is transferred
  • The dimension teleportation potions from the tempoton frieze work correctly
  • Megaltéré adoption certificates created before the Thursday 06/30 maintenance are correctly usable.
  • The challenges "Incurable" and "Time Running Out" no longer exist on Temporis VII
  • Completing a challenge by defeating the sewer guardian correctly validates the associated objective in the "Arakne" monster achievement
  • Stylézar's Reptilangue spell has been fixed
  • The "Fan of Sourouïe" achievement is now fixed and is visible in the collection interface
  • The equipment "Capilosity" and "H'lnor Hat" can no longer be obtained as monster loot
  • Hell Mina now casts its "Wrath of Hell Mina" spell on Altérés instead of on Players (Temporis servers only).
  • Altérés can now be found in the "Iridescent Shores" area
  • Bestiology:
    • Only one lower-tier mutagen is now needed to craft a mutagen
    • The number of mutagens required to craft megaltérés increases progressively
    • The Bastortue recipe has been changed: yellow balloons have been replaced with Koulosse braids
  • The following achievements have been updated:
    • "Archmonster" category
      • Rats achievement: renamed to Maknean Rats and required level lowered (80 -> 40)
      • Strubian Rats achievement: removed the Sewer Arakne
      • Araknes achievement: required level reduced: 100 -> 40
      • Goblin achievement: names have been updated
      • Creature of the Night achievement: mentions of the Oni and the Citwumpkin have been removed
      • Craqueleur achievement: an objective linked to the Craquelourd archmonster has been added
      • Square Monsters achievement: an objective linked to the Starfish of the Asse Sea archmonster has been added
    • "Monsters" category
      • Rats achievement: renamed to Maknean Rats, removal of the old Bontarian and Brâkmarian rats, required level lowered (80 -> 40)
      • Strubian Rats achievement: removed the Sewer Arakne
    • "Achievement Points" category
      • 1500 achievement: the achievement abnormally granted 20 tempotons as a reward instead of 10
    • Altéré hunting achievements obtainable in the tempoton frieze are removed from the collection interface
3. Temporis - Classes
  • CRÂ:
    • Delayed Arrow: Usage is now available at all levels.
  • SRAM:
    • The duration of invisibility is correctly 2 turns
    • The final damage boost while invisible goes to 17%
  • ENIRIPSA:
    • The % heal from Fulminating Word correctly heals 12% at level 60 and 14% at level 120
  • ROGUE:
    • Explosion power is increased at all levels
    • Explosion damage is increased at all levels
  • IOP:
    • Melee damage goes to 16%
  • XELOR:
    • The passive's maximum stack goes to 5
  • OSAMODAS:
    • Osamodas can no longer summon 3 Altérés when the resurrected Altéré is killed
4. Temporis - Altérés
  • AFFAMALE

    • Huche:
      • Fixed preview.
    • Léchouine:
      • Intelligence theft: / -> 3 turns.
      • Maximum stack: 1 -> 2
    • Hayon:
      • Fixed preview.
  • ALBINONOSS

    • Suprématie:
      • Maximum stack: 1 -> /
  • ALLIGAMIN

    • Crocorrection:
      • Casts per turn per target: 1 -> /
    • Crocoriace:
      • Casts per turn per target: 1 -> /
  • ALPHANÉ

    • Floraison:
      • Maximum stack: 1 -> 2
    • Étamissile:
      • Critical: 10% -> 20%
  • ARAKAJOU

    • Rameau:
      • The description is fixed, 30% higher damage in melee.
    • Sève:
      • Fixed preview.
      • The effects can now be dispelled.
  • ARKANTOU

    • Grobek:
      • Casts per turn per target: 1 -> 2
      • Uses per turn: 2 -> 3
      • Maximum stack: / -> 2
      • Power: 50 -> 100
    • Volette:
      • Damage is no longer abnormally decreasing over the area.
    • Ramage:
      • Line of sight: No -> Yes
  • ARMUROEIL

    • Coque:
      • Maximum stack: 1 -> /
      • Critical: 10% -> 15%
    • Vision:
      • Maximum stack: 1 -> 2
  • ARTIFILOU

    • Blazing Arrow:
      • Casts per turn per target: 2 -> /
    • Arquebuse:
      • Maximum stack: 1 -> /
      • Maximum range: 4 -> 5
    • Pyrotechnics:
      • The spell executes faster.
  • ASPIMOUETTE

    • Rapassade:
      • Target required: Yes -> No
      • Maximum range: 8 -> 6
      • Casts per turn per target: 2 -> /
      • Uses per turn: 3 -> 2
    • Amwa:
      • Modifiable range: Yes -> No
      • Maximum range: 6 -> 7
      • Casts per turn per target: 2 -> /
      • Uses per turn: 3 -> 2
      • Target required: Yes -> No
      • Maximum stack: 1 -> /
    • Flipflop:
      • Line of sight: Yes -> No
  • BALAFROUSSE

    • Taraudage:
      • Function:
        • Deals Earth damage and reduces melee resistances.
        • Damage from the spell increases after each cast.
        • -3% melee Resistance (3 turns)
      • Maximum stack: 3 -> /
      • Uses per turn: 2 -> 3
      • Casts per turn per target: / -> 2
    • Perforage:
      • Function:
        • Increases the caster's Tackle, brings them closer to the target and removes Lock evasion from enemies in an area around it.
        • -30 Lock evasion (1 turn) (2-cell circle)
  • BANDOCILE

    • Lapicure:
      • Casts per turn per target: 1 -> 2
      • Uses per turn: 2 -> 3
      • Maximum stack: 3 -> 2
    • Zarela Word:
      • Maximum range: 4 -> 6
  • BANDOMINANT

    • Lapiquette:
      • Casts per turn per target: 2 -> 3
      • Uses per turn: 3 -> 4
      • Critical: 5% -> 15%
      • The spell icon now correctly matches the damage element.
    • Curative Cawotte:
      • Heals received x130%: 1 turn -> 2 turns
    • Megawotte:
      • Power: 100 -> 150
  • BASTORTUE

    • Capotage:
      • Function:
        • Deals Fire damage and steals chances of landing a critical hit.
        • -7% Critical (-10% Critical on CH)
      • Maximum stack: 2 -> /
    • Founch':
      • Melee damage: 20% -> 25%
    • Carabistouille:
      • 10% melee Damage (1 turn) -> 5% melee Damage (7% on CH) (2 turns)
      • Maximum stack: 4 -> /
  • CAPUCHET

    • Capuchon:
      • Steals 3AP → Steals 2AP (max stack 1)
  • CARAFON

    • Nounch':
      • Melee damage: 15% -> 20%
    • Caraboom:
      • Uses per turn: 1 -> 2
      • Casts per turn per target: / -> 1
    • Matraquage:
      • The spell no longer deals damage to allies.
  • DARSENIK

    • Corrognon:
      • AP removal bonus -> MP removal bonus
  • ENFLARON

    • Brasier:
      • Uses per turn: / -> 1
      • Cooldown: 3 -> /
      • AP cost: 3 -> 4
      • Damage: 26 to 29 (31 to 35 on CH) -> 31 to 34 (36 to 40 on CH)
  • FANTOGLYPH

    • Glyfuneste:
      • Power penalties last 1 turn
  • FRACANON

    • Sabordage:
      • 20 Lock evasion (30 Lock evasion on CH)
  • GALBLERO

    • Mustervation:
      • % shield of level: 500% -> 200%
    • Gro Gnon:
      • Now correctly removes melee damage instead of reducing damage taken.
  • HYPORG

    • Passive:
      • 50% Resistances -> 15% Resistance (2 turns, max stack 3)
  • KRADOTRUCHE

    • Couvée:
      • Pushes 5 cells -> Pushes 4 cells
  • LYCRADI

    • Pousse:
      • Damage is in the best element
  • MAGIVREE

    • Féerixe:
      • 20 Tackle (30 Tackle on CH)
    • Talisman:
      • grants a shield for 2 turns
  • MANCHIC

    • Vaglace:
      • Uses per turn: 3 -> 4
    • Punitive Feather:
      • Minimum range: 6 -> 3
    • Patinage:
      • MP: 2 -> 4
  • MANCHOUETTE

    • Glisse:
      • MP: 1 -> 3
      • Maximum stack: 1 -> /
    • Plumage:
      • Increases the spell's base damage: 2 (3 on CH) (Unlimited) -> 3 (4 on CH) (3 turns)
      • Maximum stack: 3 -> /
    • Écume:
      • Damage: 15 to 18 (18 to 21 on CH) -> 18 to 21 (21 to 24 on CH)
  • MUTAPIN

    • Passive:
      • 20% -> 15% final Damage
      • 10% -> 15% Resistances
    • Nucléotide:
      • "Damage increase" is reduced
  • TETUNEL

    • Poinçon:
      • Function:
        • Deals Earth damage to enemies and reduces their melee resistances in an area.
        • -3% melee Resistance (2 turns)
      • Maximum stack: 3 -> /
      • Uses per turn: 1 -> 2
    • Forage:
      • Function:
        • Increases the caster's Tackle, brings them closer to the target and removes Lock evasion from enemies in an area around it.
        • -20 Lock evasion (1 turn) (2-cell circle)
  • TRICOTOILE

    • Pyjamaille:
      • 20 Tackle (30 Tackle on CH)
  • VALDINGUME

    • Passive:
      • Damage taken: 200% → 130%
  • VAUTOURAGAN

    • Rafale:
      • Function:
        • Swaps position with the target and increases the caster's ranged damage.
        • Ranged damage: 15% (2 turns)
  • Blizzard:

    • The spell no longer deals damage to allies.
    • Ranged resistance: -15% (1 turn) -> -4% (-6% on CH) (2 turns)
    • Maximum stack: 1 -> /
  • VEUVENIN

    • Crochet:
      • Correctly removes CH on CH
  • VOLOVAN

    • Brise:
      • Function:
        • Swaps position with the target and increases the caster's ranged damage.
        • Ranged damage: 15% (2 turns)
  • Houle:

    • The spell no longer deals damage to allies.
  • Soricci

    • Uses per turn: 2 -> 3
    • Casts per turn per target: / -> 2