Dofus 22.71— patch notes (2024)

Released
Completeness
66% · partial

Official text

Machine translation

Machine translation — the official text prevails.

Update 2.71 brings its share of events and game improvements: here's a quick recap of what's in store for you!

Adventurers of the Cursed Shadow

Aimed at seasoned players and competitors at heart, from 03/28 to 04/28 this event is here to challenge you and push you to rank among the first on the leaderboard; to complete dungeons, defeat bosses, gather resources, and gain experience… even if it costs you your life!

Still have a shadow of a doubt? Check out the full devblog and the replays of the shows on the topic so no rule escapes you:

Devblog - Adventurers of the Cursed Shadow

Ankama Live - The Cursed Shadow

Kolizeum improvements

The new version of the Kolizeum introduced in the previous update enabled many improvements and additions: a new league system, a new type of battle, the surrender vote, experience locking, etc...

These additions have generally been well received and have helped make the Kolizeum more balanced, but there's still work to be done. That's why, in this update, we're continuing down this path so you can enjoy the game even more. To find out more:

Check out the Devblog

Almanax

The Almanax has been modernized to be more consistent with the content released over the last ten years. The offerings requested have been changed to be able to cover every area of the game.

Find out more

Feca and Steamer reworks

These are the two classes on which we've focused our efforts in this update:

  • Steamer suffered from a lack of identity and specificity in its elemental paths, and it was necessary for us to try to bring some richness to this class,
  • Feca, meanwhile, hadn't received any major changes in a long time. Its rework aims to improve the elemental paths, offering more possibilities for positioning its allies and enemies, while keeping its protector identity.

To find out more:

Check out the Devblog

The Expeditions - Origins

Season 2 of the Expeditions, planned for May-June, "Origins," will invite players to take on the challenge of 20 dungeons, suited to level 200 and featuring reworked mechanics to increase the difficulty of battles. The rollout will be gradual, with new dungeons added every Monday and Friday over a two-month period. The ambition behind this second season is to offer you challenges worthy of your expectations, with progression and rewards designed to fuel your sense of adventure.

More information coming soon...

And plenty of other things!

Here's a quick rundown of some of the many changes in store for you:

  • Changes have been made to around fifteen dungeons, some level 200, others lower level, to make progression more enjoyable and reduce that feeling of being stuck on dungeons deemed too difficult in the event of suboptimal compositions and gear,
  • The crafting recipe for Volkorne Capture Nets has been simplified,
  • The maximum number of players in a guild has been revised upward, going from 150-250 to 250-350,
  • All cosmetics in the inventory now weigh only a single pod,
  • A new Poutch Ingball is now available in the Kanojedos so you can start a battle against several Poutch Ingballs,
  • The Dotruche's power bonus is now a heal bonus (+25 Heals).

Update 2.71 in video

AnkamaLive: the Cursed Shadow replay!

Ankama Live: update 2.71 in replay!

Live recap