Machine translation
Machine translation — the official text prevails.
Update 2.72 brings its share of balancing changes and gameplay improvements: here's a quick recap of what's in store for you!
The Ecaflip and Sadida overhauls...
These are the two classes in the spotlight for this 2.72 update: Sadida and Ecaflip get their respective overhauls. To learn more, you can check out the devblogs dedicated to them:
Sadida Devblog Ecaflip Devblog
... and other class balancing changes!
We've also made changes to Iop, Enutrof, and Enhancement Weapons, with a particular focus on spell acquisition. We're also working to fill certain gaps in some classes, such as, for example, elemental paths with fewer spells than others, or certain gameplay tools that might be missing, in order to put classes on as equal a footing as possible, across all game modes. To learn more, check out our:
After classes, equipment
During the December update 2.70, numerous changes were made to the bonuses of level 150 to 200 item sets. The goal was to revalue neglected equipment and thus bring more variety for players. For this update, we're continuing our effort to update equipment. This time it's legendary items and pets getting their balancing pass.
A breath of fresh air for some monster families
Still with an eye toward preparing for the Unity port and the opening of new servers, we wanted to make changes and balancing adjustments to low-level dungeons to improve your gaming experience during your characters' early levels. We carried out both balancing work and mechanic changes to better define each family's type and give them a genuine identity.
