Machine translation
Machine translation — the official text prevails.
Interfaces:
- In the NPC buy and sell interface, it's once again possible to select very large quantities (greater than 999).
- Using consumable items from the quick shortcut bar no longer has a cooldown. This restriction is temporarily disabled until we can offer a feature to quickly use a stack of items.
PvP:
- Giving up during the preparation phase is no longer possible in PvP fights for characters who started the fight or who were attacked. Characters who join a PvP fight can still give up during the preparation phase. This change fixes the issue with giving up during manhunts.
Combat:
- The maximum stacking value of unhealable vitality is once again fixed at 50%. This value will be set back to 100% in an upcoming patch once the monsters using unhealable vitality penalties have been reworked.
- The initial cooldowns of spells used by resurrected monsters are correctly reset after their resurrection. A resurrected monster with a spell that has an initial cooldown will therefore no longer be able to cast that spell right after being resurrected, and will instead have to wait until the spell becomes available. For example, the Gobbowl will no longer be able to explode right after being resurrected.
- The turn count is fixed when the first combatant dies.