Machine translation
Machine translation — the official text prevails.
On Wednesday September 16, we are deploying version 1.33 of DOFUS Retro in-game. Here is the detail of the changes.
1. Graphical fixes
- Modification of the icons and visuals of more than 250 items.
- The appearance of the primordial shields has been revised.
- Fixed an issue with the fishing animation for Sadida female adventurers.
- Fixed a color issue on the Atouin pet equipped by a Sadida adventurer.
- Fixed an animation issue with the Grand Pa Wabbit: when it attacked, the Cawotte remained on screen.
- Fixed an issue where the cape appeared in front of Sram female adventurers when they died.
- Fixed the positioning of the Iop walking sideways.
- The shield no longer changes size when the Enutrof adventurer walks.
- The headgear now correctly follows the movement of the head when Feca, Sram and Enutrof disciples walk.
- The cape no longer disappears when Sacrieur disciples are hit.
- The Sacrieur female adventurer's skirt no longer passes in front of the cape while she is gathering wood.
- Fixed the appearance of the Bontarian and Poshocape capes.
- Touched up the appearance of the Dopeul Dark Vlad to differentiate it from the Dopeul Iop.
Remastered-only fixes
- It is now possible to change the colors of spell icons with the Remastered client
- Fixed an issue where the cape got deformed when Crâ, Feca, Osamodas, Sram and Sadida disciples died.
- Fixed an issue where the Pandawasta's dust remained under it at the end of its running animation.
- Fixed an issue with the Bonta and Brâkmar guards: when they died, they remained frozen instead of disappearing.
- Fixed an issue where the Gloutoblop would loop its swallowing animation.
- The Soki NPC's running animations are now converted to 40 FPS.
- The palm trees on Moon island now have a ground shadow.
- The Bonta/Brâkmar zaapis are now higher quality.
- The Bonta/Brâkmar/Koalaks enclosures are now higher quality.
- The dopeuls' attack particles are now at 40 fps.
- Master Zoth no longer looks in the wrong direction when it finishes moving.
- The armored Dragoturkey's eye blink no longer clips through the armor.
- The Soft Oak's attack animations have been improved.
- Fixed a performance issue caused by the craqueleur family when they died.
2. Ergonomics and improvements
- Tainela's tutorial has been dusted off and reintegrated into the game. Freshly created adventurers will be able to access it by talking to Amaché Ganymède (arrival map on Incarnam)
- To simplify access to combat if someone is standing on the sword, the inside of the circle is now counted as a clickable zone, just like in combat.
- Chat is now selectable by default.
- Selecting multiple items is possible by holding CTRL then clicking on each desired item, or directly on hover by holding CTRL + SHIFT at the same time in the following cases:
- Storage interfaces (chest/bank/dragoturkey...)
- Auction houses, when listing an item for sale and organizing merchant mode: possibility to remove items from sale in batches.
- Trade interface, when trading with another player or NPC.
- Percepteur interface, when withdrawing items from a percepteur.
- Improved the 'a' shortcut: it now displays the preparation cells of the current map in addition to displaying the map-change markers.
- Added right-click shortcuts in 64-bit:
- Possibility to quickly access the game Options,
- to hide/show the shortcut bar,
- and to access dynamic zoom (with the wheel)
- In addition, right-clicking will display the contextual menu of any targeted item (destroy the item, view associated recipes, insert into chat...)
- Added the possibility to view the mount sheet for mount certificates via the contextual menu (by clicking on the magnifying glass or via a right-click in 64-bit)
- Possibility to quickly switch from one merchant to another present on the map via 2 new buttons when viewing a merchant: Next and Previous.
- The theoretical effects of items will now be visible in all interfaces displaying items in a grid (crafting/trade/rune-crafting)
- Added new slots to the movable shortcut bar, which now has 14 maximum instead of 9 before.
- In the HDV purchase interfaces and in the craftsmen's book, the first category is now automatically preselected and displayed automatically.
- The display of the price of enclosures and houses for sale now uses thousands separators (like kamas in your inventory)
- Possibility to display the color of elemental damage in chat.
- The duration of the fight is now shown on the end-of-fight screen.
- Added seconds to the fight list and to the end-of-fight panel.
- The recipe book will no longer close when completing a recipe.
- An icon allows you to visually identify a group's leader in the interface.
- Some transformations or incarnations now have artwork or a face in the guild interface.
- Changed the color tint of chat command and "Whois" feedback to make it more pleasant to read.
3. Out-of-combat fixes
- Fixed an issue where the chat text area switched to bold/underlined until the next reconnection.
- Fixed the display of the average HDV price of an item after performing a search.
- Fixed display issues related to the use of the name-change and color-change services.
- Fixed an issue that could cause disconnections when items were moved too quickly.
- Fixed an issue that could cause disconnections when a player had too many soul stones in their inventory or in their mount's.
- Fixed an issue preventing the shortcut bar from returning to its position when disabled then re-enabled.
- Fixed hovering and double-clicking of items and spells present on the shortcut bar.
- Fixed an issue preventing an item's tooltip from disappearing when it is picked up and targeted at the same time.
4. In-combat fixes
- Fixes on knockback-related effects:
- A character hit by a double repulsive trap will no longer be displayed on an incorrect cell.
- Fixed a display issue when a character is hit by a knockback spell resulting in the activation of a repulsive trap along the knockback line.
- Fixed an issue where a Pandawa hit by a knockback spell while carrying another player had their client freeze.
- Fixed random display issues related to knockback affecting all players in a fight when a player ended their turn too quickly.
- Fixed the refresh of the carried character's position for certain types of knockback, the character remained levitating until disconnection.
- Fixes on effects related to the Pandawa's carrying:
- Fixed an issue where, while being carried, moving more than one cell could get the character stuck, displaying them on an incorrect cell.
- When using a teleportation spell while being carried, the circle under the character no longer stays displayed until the end of the fight.
- The pandawa no longer visually throws a character if it casts a teleportation spell.
- Fixed the preview of the Sword of Fate spell
- The client will no longer try to avoid map-change markers during movements made in combat.
5. Optimizations
- Improved chat performance when several messages need to be displayed at the same time by the client (for example: the Enutrof's Greed spell)
- Optimized client performance when many item movements are performed at the same time.
- Improved multi-account performance when using the 64-bit client provided your processor has multiple cores.
- For technical reasons, the CTRL + N shortcut and the possibility of creating a new game window from the menu are no longer available in 64-bit.