Machine translation
Machine translation — the official text prevails.
Ergonomics and improvements
Spells
- Spell icons have been changed: instead of displaying pixelated images, we will now use vector shapes to improve quality and reduce the client's size. This also lets us align the design used between the Classic and Remastered versions.
- Area-of-effect shapes in the spell details interface now display the actual shape. It's therefore no longer necessary to hover the generic icon to know a spell's area. A few examples:
- The spell details interface has been enlarged to display more text, particularly in a spell's list of effects.
- It's now possible to swap the position of two spells in the spell bar without either spell disappearing from it.
Gift interface
- On logging into a server, the gift interface no longer appears automatically; you now need to click a dedicated button that appears when gifts are pending.
- It's now possible to display a list of gifts awaiting assignment.
- It's now possible to assign one or several pending gifts to a character at once — just select the "my gifts" option when assigning to choose the gifts you want to assign. Note that gifts must be assigned in the order shown by the interface.
Group combat
- The clickable sword to join a fight changes appearance if one of your group's characters is in that fight. This change aims to make it easier to spot the fight that matters to you if several fights are running on the map. This change only affects player-versus-monster fights.
Other changes
- Invisible allied Srams will now be visible to their own team, to make reading the fight easier. It's important to note that in spectator mode, or for the opposing team, nothing has changed. This change also applies to traps.
- It's now possible to remove a shortcut (spell or item) from the shortcut bar via right-click.
- Dofus are now shown with priority in the end-of-combat loot list rather than at the end.
- It's now possible to use the roleplay command /roll to make a dice roll visible to everyone on the map (or in the guild).
- An Obvijevan's maximum level is now displayed next to its current level so you can track its progress without having to feed it for nothing.
Out-of-combat fixes
- Fixed an issue that displayed the prism icon on the end-of-combat screen even if it hadn't been obtained during the fight.
- Fixed the "NaN" display in the copyright label on the login screen.
In-combat fixes
- A character in the Heaviness state is no longer moved by position swaps (such as Swap).
- Fixed an issue that displayed a permanent black screen when reconnecting during combat under certain conditions.
- Fixed an issue with the percentage health-point display in the banner: rounding is now done upward, so it's no longer possible to see '0%'.
- Fixed an issue that let you expel an allied NPC during a mixed fight (e.g. Louse Degraine's quest) before the fight started.