Machine translation
Machine translation — the official text prevails.
With this 13th beta version, thieves — roleplay or not — are in for quite a disappointment, as the trade interface makes its appearance. Other new features and changes come along with it, so we ask for a bit of patience in case of bugs. Let's remember once again, we are in beta testing.
New features :
Trade interface - The trade interface will let you exchange your items and Kamas with those of other players. When you meet a player, just click on them and select "Trade" from the menu. The interface follows the same principle as shops.
Artwork integration - Character illustrations have been integrated into the game. You'll find them when it's your turn in combat. Merchant illustrations have also been added.
Everyone starts weaponless - From now on, your character will not have any weapons when starting at level 1. You'll have to earn them.
Weapons for everyone - You can now use weapons belonging to other classes. However, you must reach a certain level before you can equip the most powerful weapons.
Improvements:
Shop interiors - They've been redesigned and filled out with merchants for each class. These merchants will become truly important once quests are integrated into the official version.
Hidden weapons - To further optimize the game, weapons are no longer visible while you're walking around the world. You'll see them again during combat. This will let us offer you other customization elements in the future without hurting gameplay.
Monster movement - It's been fixed to make it smoother.
Visible characters - You can now reveal characters hidden by obstacles. Press "SHIFT + 2" to toggle this feature.
Other notes:
Fixed a bug in the "Friends" interface.
Optimized controlled loading of Dofus (language file).
Your characters keep their levels.