Dofus 22.69.2023-10-03— patch notes (2023)

Released
Completeness
66% · partial

Official text

Machine translation

Machine translation — the official text prevails.

TEMPORIS

Classes
  • OUGINAK
    • Prey:
      • the transfer of Prey on death has been fixed.
  • ECAFLIP
    • Passive:
      • the passive's power scaling has been fixed
  • PANDAWA
    • Passive:
      • the passive's power scaling has been fixed
    • Apéro Lure:
      • Attraction and push have been removed from the spell
      • The spell now grants infinite range to the Karchamrak spell for 1 turn.
    • Filth:
      • Spell range: 1 to 3 => 1 to 3/4/5/6/7 without line of sight
      • Damage taken penalty: 10% => 20%
      • Casts per turn: 2 => 3
  • HUPPERMAGE
    • The character now remains static when an elemental combination is triggered
  • ZOBAL
    • At rank 1, Schizophrenia effects are correctly removed the following turn
    • Passive:
      • push damage bonus when dealing push damage: 10/25/50/75/100 => 10/20/35/50/70
  • STEAMER
    • Passive:
      • Steamer Altereds now start in Evolution I as soon as they are summoned.
  • ELIOTROPE
    • Ultimate:
      • final damage bonus: 3% => 5%
  • ENUTROF
    • Passive:
      • Power bonus per MP used: 20/30/40/50 => 30/40/50/60
      • max stacking 10 => infinite stacking
  • IOP
    • Passive:
      • melee damage bonus: 16% => 18%
  • SRAM
    • Passive:
      • Power bonus while invisible: 50/100/150/175/200 => 50/100/150/200/250
    • Fear:
      • Spell range: 2 to 4/5/6/7/8 => 2 to 5/6/7/8/9
      • The caster now gains MP when becoming invisible.
Altered balancing
  • FLAMBOUROU

    • Wombaffe (level 150):

      • Uses per turn: 1 → 2

      • Maximum range: 1 → 2

      • Line of sight: no → yes

      • Cast in a line: no → yes

    • Dendrolag:

      • Maximum range: 2 / 3 / 4 → 3 / 4 / 5
  • WALABRAISE

    • Wombaston (level 150):

      • Uses per turn: 1 → 2
    • Dendroux:

      • Line of sight: yes → no
  • MIMISTRALE

    • Aquilon:

      • Area of effect: 1-cell cross with empty center → 1-cell square

      • Uses per turn (level 150): 2 → 3

  • SIROKRONE

    • Borépulse:

      • Area of effect: 2-cell line → 3-cell line

      • Maximum range (level 150): 1 → 2

    • Aquilonde:

      • Area of effect: 1-cell cross with empty center → 1-cell square
  • TAPIPOU

    • Trompe (level 150):

      • AP cost: 3 → 2
    • Tapiquette (level 150):

      • Line of sight: yes → no
    • Herbizut:

      • Limit per turn per target: 1 → none
      • AP cost (level 150): 2 → 1
  • BETAPIR

    • Tapirouette:
      • Push: 1 cell → 2 / 2 / 3 cells
      • MP theft is no longer abnormally dispellable
    • Trompe Sonneuse (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
    • Herbivouac:
      • Uses per turn (level 150): 2 → 3
      • Limit per turn per target (levels 1 and 60): 1 → none
      • Limit per turn per target (level 150): 1 → 2
      • AP cost (level 150): 2 → 1
  • AMPHIBRUTE

    • Néoténia:
      • Max. effect stacking: none → 1
      • AP penalty: 1 / 1 / 3 → 2 / 2 / 4
    • Amphusion:
      • Area of effect: 1-cell cross → 1-cell square
      • Max. effect stacking: 3 → 4
  • MARCASTAGNE

    • Marcacharge (level 150):
      • Uses per turn: 3
  • SANGLOUTON

    • Phacocharge:
      • Max. effect stacking: 1 → 2
      • AP cost (level 150): 3 → 2
      • Uses per turn (level 150): 2 → 3
    • Pécariposte:
      • Uses per turn: 2 → 3
      • Cast in a line (level 150): no → yes
      • Cast diagonally (level 150): no → yes
  • ZEBUFFLE

    • Yackalélo:
      • Max. effect stacking (level 150): 1 → 2
      • Maximum range: 1 → 1 / 2 / 3
      • Limit per turn per target: 2 → none
    • Gamousse:
      • Maximum range: 1 → 1 / 2 / 3
      • Cast in a line: no → yes
      • Uses per turn: 2 → 3
  • FANFACARME

    • Orphéon (level 150):
      • Uses per turn: 2 → 3
    • Fracastagne (level 150)
      • Uses per turn: 2 → 3
    • The Altered now correctly uses the Orphéon and Fracastagne spells when not controlled
  • HARPIEGE

    • Harpirouette:
      • Uses per turn: 4 → 5
      • Limit per turn per target: 2 → 3
    • Piélixir:
      • AP cost: 3 → 2
      • Effect duration: 2 turns → 3 turns
      • Agility bonus / penalty (level 60): 100 → 150
      • The bonuses now also apply to the ally who triggers the trap
    • Volpiège:
      • AP cost: 3 → 2
  • STATURBIN

    • Colonnade (level 150):
      • Uses per turn: 2 → 3
    • The Altered now correctly uses the Effigie spell when not controlled
  • STATUEUR

    • Marbrure:
      • AP cost: 3 → 2
    • Colossage:
      • Area of effect: 1-cell cross with empty center → 1-cell square
      • Uses per turn (level 150): 2 → 3
  • DRAVAGE

    • Toxierge:
      • Limit per turn per target (level 150): 1 → 2
      • Max. effect stacking (level 150): 2 → 3
      • Maximum range: 1 → 2 / 3 / 4
    • Saccage (level 150):
      • AP cost: 4 → 3
    • Circulave (level 150):
      • Uses per turn: 1 → 2
      • The Weight state is now correctly forbidden for casting the spell
  • GLOBERLU

    • Bigle:
      • Uses per turn: 3 → 4
      • Limit per turn per target (level 150): 2 → 3
  • VAUDOUDOU

    • Tuberculte:
      • Maximum range: 1 / 2 / 3 → 2 / 3 / 4
      • Intelligence theft: 30 (40!) / 60 (80!) / 100 (120!) → 40 / 80 / 120
    • Rituel (level 150):
      • Uses per turn: 2 → 3
  • EPICRUELLE

    • Épicrucifix:
      • Healing is now identical to the spell's damage.
    • Cruoterre (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 1 → 2
  • NIEKAILLE

    • Tritonbeau (level 150):
      • Line of sight: yes → no
  • ECLABOULE

    • Encrituel:
      • Base healing is doubled
    • Bulencre:
      • AP cost: 3 → 2
    • Buvard:
      • Healing is doubled
  • MISTIGRE

    • Félidèche:
      • AP penalty: 2 / 2 / 4 → 2 / 3 / 6
      • Maximum range: 1 → 3 / 4 / 5
      • Line of sight: no → yes
    • Galéphobie:
      • Minimum range: 2 → 1
  • TEKILARVE

    • Glutte:
      • Maximum range: 1 → 2 / 3 / 4
  • MAGIVREE

    • Féerixe:
      • Maximum range: 2 / 3 / 4 → 4 / 5 / 6
      • Uses per turn (level 150): 2 → 3
  • MINICORNE

    • Cornemusc:
      • Maximum range: 2 / 3 / 4 → 3 / 4 / 5
  • MYSTICORNE

    • Encornemusc:
      • Maximum range: 3 / 4 / 5 → 4 / 5 / 6
      • Limit per turn per target (level 150): 1 → none
  • TOURNESOUFFRE

    • Nectarte:
      • Effects are doubled
    • Pétalage (level 150):
      • Area of effect: 2-cell cross → 3-cell cross
  • MUSCULARD

    • Squatelette (level 150):
      • Uses per turn: 3 → 5
      • Limit per turn per target: 2 → 3
  • ESCRIBE

    • Grobouillis (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
      • Push: 2 cells → 3 cells
    • Scribouillage:
      • Uses per turn: 2 → 3
  • KWACOUGAR

    • Kwacou:
      • Maximum range: 5 → 5 / 6 / 7
    • Koubeh:
      • Uses per turn: 2 → 3
      • Limit per turn per target: none → 2 / 2 / none
      • AP cost (level 150): 4 → 3
    • Pantagnan (level 150):
      • AP cost: 3 → 2
  • DARSENIK

    • Toxicité (level 150):
      • Max. effect stacking: 1 → 2
  • POLICHIMERE

    • Élucubration (level 150):
      • Uses per turn: 1 → 2
    • Polymorphée:
      • AP cost: 3 → 2
  • MARMORTIER

    • Calibre:
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
    • Artillage:
      • Cooldown: 3 → none
      • Uses per turn: 1
  • BAZOOKAID

    • Bazoocrack:
      • AP cost: 3 → 2
    • Momichon:
      • Uses per turn: 1 → 2
    • Bazookador:
      • Cooldown: 3 → none
      • Uses per turn: 1
  • POUPELUCHE

    • Fanfreluche:
      • Rooted state duration: 1 turn → 2 turns
      • Uses per turn (level 150): 1 → 2
      • Limit per turn per target (level 150): none → 1
      • The Rooted state now correctly clears on Poupéluche's death
    • Ventriloquie:
      • The Rooted state now correctly clears on Poupéluche's death
  • MOMARTO

    • Martelage:
      • Maximum range: 3 → 3 / 4 / 5
      • Effects are doubled
    • Maillet:
      • Maximum range: 5 → 5 / 6 / 7
      • Uses per turn (level 150): 3 → 4
      • Limit per turn per target (level 150): 2 → 3
    • Enclume:
      • Maximum range: 5 → 5 / 6 / 7
  • CAPUCHEF

    • Capuchon:
      • Maximum range: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → none
    • Impair:
      • AP penalty: 2 → 2 / 2 / 3
  • GALIBOGUE

    • Galipette:
      • AP cost: 3 → 2
  • ESCARPINCE

    • Abréviation:
      • Minimum range: 3 → 3 / 2 / 1
  • MASCARPINCE

    • Surimix (level 150):
      • Max. effect stacking: 2 → 3
  • PAPALMIER

    • Corozo (level 150):
      • Line of sight: yes → no
    • Papalmiste (level 150):
      • Uses per turn: 2 → 3
  • RAIEVOLTE

    • Fracark (level 150):
      • Uses per turn: 1 → 2
  • DOLMENU

    • Syénite (level 150):
      • Uses per turn: 2 → 3
  • DOLMENIR

    • Sédimort:
      • Max. effect stacking: 1 → 2
    • Lignite (level 150):
      • Uses per turn: 2 → 3
  • MOUSTONIQUE

    • Grattaque:
      • Effects now correctly evolve across ranks
      • Uses per turn (level 150): 3 → 4
      • Limit per turn per target (level 150): 1 → 2
      • Max. effect stacking (level 150): 2 → 3
    • Virevol (level 150):
      • Uses per turn: 2 → 3
      • Limit per turn per target: 1 → 2
    • Survaul:
      • AP cost: 1 → 2
  • CORBOYAU

    • Présage:
      • Modifiable range: no → yes
      • Limit per turn per target: 1 → none
      • Uses per turn (level 150): 2 → 3
    • Ombroyau:
      • AP cost: 4 → 3
  • CORBOYAR

    • Augure:
      • AP cost: 3 → 2
      • Modifiable range: no → yes
      • Limit per turn per target: 1 → none
      • Uses per turn (level 150): 2 → 3
    • Corvus (level 150):
      • Uses per turn: 1 → 2
    • Ombroyar:
      • Modifiable range: no → yes
  • MIMOLOSSE

    • Clébaffe:
      • AP cost: 4 → 3
  • KOALACHE

    • Marsupaf:
      • AP cost: 3 → 2
    • Mégache (level 150):
      • Uses per turn: 2 → 3
  • KOALARON

    • Marsupioche:
      • AP cost: 3 → 2
    • Eukalumet:
      • Uses per turn: 2 → 3
      • AP cost (level 150): 5 → 4
  • SERPIERRE

    • Ouroboroc:
      • Effects are now correctly displayed on the Altered
      • AP cost (level 150): 4 → 3
      • Cooldown (level 150): 2 → 1
    • Monolic:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
    • Fulguroc (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
  • NOCTURPIDE

    • Noctantation (level 150):
      • AP cost: 3 → 2
    • Éclipserre:
      • Uses per turn: 2 / 2 / 3 → 3 / 3 / 4
    • Crépuscure:
      • Max. effect stacking: 2 → 3
  • SOURITUEL

    • Vaudouceur (level 150):
      • Uses per turn: 2 → 3
    • Remoustache (level 150):
      • Uses per turn: 2 → 3
  • ROUZE

    • Débrouille (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
      • The Altered now correctly casts its spell when not controlled
    • Maliz'yeux (level 150):
      • Cooldown: 3 → 2
  • CREPIAF

    • Gazouillement (level 150):
      • Uses per turn: 2 → 3
  • KAFARMURE

    • Cafardage:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
    • Cancrelat (level 150):
      • Uses per turn: 2 → 3
  • INCRAME

    • Conscience:
      • Uses per turn: 3 → 5
      • Limit per turn per target: 2 → 4
  • INFERNUIT

    • Impétuosité:
      • Uses per turn: 2 → 3
      • Limit per turn per target: none → 2 / 2 / none
  • CRUSTALIDE

    • Isopode (level 150):
      • Limit per turn per target: 2 → none
    • Métamère (level 150):
      • Limit per turn per target: 2 → none
  • CRUSTORGNOLE

    • Isopote (level 150):
      • Limit per turn per target: 2 → none
    • Ecdysone (level 150):
      • Limit per turn per target: 2 → none
  • ALPHANE

    • Étamissile (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
    • Floraison (level 150):
      • AP cost: 4 → 3
  • ATTRAPACE

    • Gerfauche:
      • Maximum range: 3 → 3 / 4 / 5
      • Uses per turn (level 150): 2 → 3
      • Max. effect stacking (level 150): 1 → 2
    • Busarge:
      • Max. effect stacking: 1 → none
  • CRAPOISSEUX

    • Crapotage:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 1 → 2
  • BATRAVAGE

    • Bactratage:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 1 → 2
    • Pélobatte (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
  • GROCODILE

    • Grocroco:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • LUCIFROUSSE

    • Incandélice:
      • Uses per turn: 2 → 3 / 3 / 4
      • Limit per turn per target: 1 → 2 / 2 / 3
      • Push: 2 → 3
    • Belzébute (level 150):
      • Push: 2 / 2 / 4 → 4 / 4 / 6
  • FAUCOMBUSTION

    • Flambrille:
      • AP cost: 4 → 2
  • CACHALOUCHE

    • C'est assez ! (formerly "C'était trop !"):
      • Damage on the ring is reduced by 30%
  • NENUFAROUCHE

    • Rotapousse:
      • Now only triggers on damage dealt to enemies
  • DARSENIK

    • Corrognon:
      • AP cost: 5 → 4
    • Pesticide:
      • AP cost: 4 → 3
    • Toxicité (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
  • FORBANFOR

    • Bajarre:
      • Max. effect stacking: 1 → 2
  • CABRIOCHE

    • Praline:
      • AP cost: 5 → 4
      • Uses per turn: 1 → 2 / 2 / 3
  • LYCANIN

    • Vacarme:
      • Uses per turn (level 150): 2 → 3
    • Sauvagerie:
      • Maximum range: 2 / 3 / 4 → 3 / 4 / 5
      • Uses per turn (level 150): 3 → 4
      • Increased AP cost duration: 3 turns → 2 turns
  • POILONGE

    • Filiforce:
      • Uses per turn: 1 → 2 / 2 / 3
      • Maximum range: 4 → 4 / 5 / 6
    • Dandinage (level 150):
      • Uses per turn: 2 → 3
      • AP cost: 2 → 1
  • TABALEZE

    • Graine Vampirique (level 150):
      • AP cost: 3 → 2
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
    • Pentaloche:
      • Maximum range (level 150): 1 → 3
      • Additional effect: "For 1 turn, deals Neutral damage if targets take Earth damage."
      • Max. effect stacking: none → 1
  • ROMPIAF

    • The MP bonus now correctly applies if Rompiaf is targeted
Other
  • Altereds obtained from the timeline no longer display "beastiologist" as an acquisition method in the collection.
  • The Spiritite aura is now correctly sent to classic servers once the tempotons are reached
  • Items from the Hell Mina set can now be obtained from end-of-fight loot against Malters.
  • NPC Nhinfimière Joëlle: the number of Osatons given by the NPC following Altered exchanges has been rebalanced according to the Altered's rarity.

CLASSIC

Quests
  • In the quest "Training of the Tenth Years" (Justiciars' base), the thirsty recruit now has between 780 and 7800 initiative (previously between 7146 and 11466)
  • The resources obtained at the end of the following quests have been harmonized to match the number of resources obtained via the corresponding achievements.
    • Hot and Cold
    • Beyond the Wall
    • Sylargh's Designs
    • Did You Ask for Smooth Skin?
    • The Last Card
    • The Frost of Revelations
Other
  • Some resource guardians had not had their rare resource acquisition rates adjusted. This is now fixed.
  • Items in inventory sometimes did not display when the player had equipment associated with an obvijevan. This is now fixed.
  • The orichor acquisition rate in the Kerubim temple in Ecaflipus increases from 2.4% to 3.6%, to be consistent with the other dimensions
  • The infinite dreams modifiers have regained their icon in the room detail interface
  • The icon indicating the brigand village's position on the world map is now correctly visible
  • The "Hitman" challenge no longer targets enemy summons.
  • The monster group tooltip now correctly accounts for the experience bonus linked to territory control