Machine translation
Machine translation — the official text prevails.
CLASSIC
Quests
- Transformations and quests requiring transformations have been fixed.
Combat
- Some values were incorrect in the combat chat. This is now fixed.
- After a disconnection/reconnection in combat within a zone with a modifier, the modifier was no longer displayed. This is now fixed.
Achievements
- Special achievements for level 200 bosses will now validate at level 190 like the other achievements for these bosses.
- Special Royal Mansot: Royal Mansot now correctly randomly targets an allied combatant instead of the closest one.
Other
- Dream modifiers were sometimes displayed incorrectly or not displayed at all. This is now fixed.
- Unequipping harnesses works correctly again.
- The alliance right "Manage ranks and rights lower than mine" now works correctly.
TEMPORIS
Classes
OSAMODAS
- Ultimate:
- fixed a bug that prevented players from summoning an Altered after the death of an Altered re-summoned by the spell.
- Ultimate:
ROUBLARD
- Botte:
- fixed a bug that did not bring the caster of the spell closer to an enemy.
- Botte & Croisement:
- these spells now increase the combo of an Altered Bomb in the area of effect only once per turn.
- Passive:
- as soon as a Roublard Altered is summoned, it will be transformed into an Altered Bomb with a Combo of 0.
- Explosoin:
- fixed a bug that did not give the correct effect durations based on the Combo.
- Botte:
ENUTROF
- Ultimate:
- the Enutrof's ultimate now also removes all MP from all enemies and applies the Weight state to them for 1 turn.
- Ultimate:
PANDAWA
- Filth:
- the spell now correctly multiplies damage taken by 20% instead of 10%
- Filth:
HUPPERMAGE
- Polarity:
- AP cost: 3 -> 2
- Passive:
- Fire / Air bonus: 10/20/30/40/50% Crit -> 30/40/50/60/70% Crit
- Water / Air bonus: Flee bonus -> Tackle & Flee bonus: 40/50/60/70/80
- Earth / Fire bonus: Tackle bonus -> Fixed Damage bonus: 10/20/30/50/70
- Earth / Water bonus: Shield bonus 150/160/180/190/200% of level -> 200/220/240/260/280%
- Ultimate:
- elemental damage 5/10/15/20 -> 15/19/23/27
- Polarity:
XÉLOR
- Blur:
- duration of the Telefrag state: 1 => 2
- Passive:
- Xélor Altereds now gain more Power on the first successful AP Removal attempt during the current turn
- AP-removal-linked bonuses now apply to all of the caster's Altereds currently on the battlefield
- Blur:
SADIDA
Non-Sadida Altereds are no longer abnormally transformed into Dolls
Poisoned Bramble:
- Uses: 1 => 2 per turn, 1 per target
- Spell range: 4 to 7/7/8/9/10 -> 4 to 7/8/9/10/11
FORGELANCE
- Manydra:
- fixed a bug that did not remove the spell's curse effect upon receiving ranged damage.
- Manydra:
Miscellaneous
- It is now possible to complete alignment quests without them being reset after a disconnection/reconnection
- Giant Kralamoure can no longer be carried/transposed or pushed.
- The achievements Élémort Hunter, Javache, Parazig, Momarto and Kroma Éclaboule have been removed.
- Capture nets have been added to the NPC Agent Jeannot.
- Mysticorne now correctly gives the right number of osatons at Nhinfirmière Joelle
- The Fuyutora and the Ola emote will no longer be available from Robling Bling
- Kroma Hurlepoil now has the correct appearance on Sakai
- Hydragon now has the correct appearance when it appears in combat
- The "Legitimate Defense" challenge has been removed.
- The "Nomad" challenge has been added.
Altered balancing
ALTEREDS
- Kroma Croquette:
- The spell can no longer be used if the Altered to be captured has been finished off
- Control level:
- The control level of each Altered is now shown in the effects of summoning spells
- The level of the Altered in the inventory now matches its control level (note: it is not necessary to have the Altered's level to use and equip it)
- Wild Altereds:
- Wild Altereds now correctly use the spell ranks associated with their level
- Wild timeline Altereds correctly always use the max ranks of their spells
- Kroma Croquette:
ALPHANE
- Floraison:
- Effects are now correctly applied on critical hits at all ranks
- Cast in a line (level 150): yes → no
- Pollinisation (level 150):
- Cooldown: 3 → 2
- Floraison:
URSICAIRE
- Apicuillère (level 150):
- Uses per turn: 2 → 3
- Limit per turn per target: 1 → 2
- Ursin:
- AP cost: 4 → 3
- Uses per turn (level 150): 2 → 3
- Limit per turn per target (level 150): 1 → 2
- Apicuillère (level 150):
URSINISTRE
- Apicurieux (level 150):
- AP cost: 5 → 4
- Limit per turn per target: 1 → none
- Ursus (level 150):
- Uses per turn: 2 → 3
- Limit per turn per target: 1 → none
- Apicurieux (level 150):
MYROBOLANGUE
- Flagorne:
- Maximum range: 5 → 5 / 6 / 7
- Limit per turn per target (level 150): 2 → none
- Époustouflangue (level 150):
- Limit per turn per target: 1 → none
- Flagorne:
DINOSSEUX
- Mâchoire (level 150):
- Uses per turn: 2 → 3
- Extinction:
- Maximum range: 2 → 4 / 5 / 6
- AP cost: 3 → 2
- Limit per turn per target: 2 → none
- Crétacé:
- Maximum range: 5 → 5 / 6 / 7
- Mâchoire (level 150):
POISITROUILLE
- Round'eau (level 150):
- Uses per turn: 1 → 2
- Pesticide (level 150):
- Uses per turn: 2 → 3
- Cécitrouille:
- Effect duration: 2 turns → 3 turns
- Round'eau (level 150):
TOXITROUILLE
- Biocide:
- Uses per turn: 2 → 3
- Mosant'eau:
- AP cost: 4 → 3
- Uses per turn: 1 → 1 / 2 / 3
- Puissitrouille:
- Maximum range: 7 → 7 / 8 / 9
- Effect duration: 2 turns → 3 turns
- Biocide:
URTYCLOPE
- Échauboulure:
- AP cost: 4 → 3
- Eczémasse (level 150):
- Limit per turn per target: 2 → none
- Histamine:
- Uses per turn: 2 → 2 / 3 / 4
- Échauboulure:
EVOKI
- Virevolte:
- Cooldown: 2 → 1
- Neutralité:
- Uses per turn: 4 → 4 / 5 / 6
- Limit per turn per target: 3 → 3 / 4 / 5
- Virevolte:
BRASAKI
- Virevol'feu:
- Cooldown: 2 → 1
- Flamabilité:
- AP cost: 4 → 3
- Uses per turn (level 150): 2 → 3
- Virevol'feu:
CELEKI
- Virevolt'air:
- Cooldown: 2 → 1
- Célérité:
- AP cost: 4 → 3
- Uses per turn (level 150): 2 → 3
- Virevolt'air:
TELLUKI
- Virevol'terre:
- Cooldown: 2 → 1
- Tellurité:
- AP cost: 4 → 3
- Uses per turn (level 150): 2 → 3
- Virevol'terre:
NAUTIKI
- Virevolt'eau:
- Cooldown: 2 → 1
- Humidité:
- AP cost: 4 → 3
- Uses per turn (level 150): 2 → 3
- Virevolt'eau:
CACTUEUR
- Jutsuper:
- Uses per turn: 2 → 3
- Line of sight (level 150): yes → no
- Nindo (level 150):
- Uses per turn: 2 → 4
- Limit per turn per target: 2 → 3
- Traquenard:
- AP cost: 3 → 2
- Uses per turn: 1 → 1 / 2 / 3
- Jutsuper:
BAGARLEQUIN
- Bat les masques:
- AP cost: 3 → 2
- Uses per turn: 3 → 4 / 5 / 6
- Limit per turn per target: 2 → 3 / 4 / none
- Mélancolarme (level 150):
- Cooldown: 1 → none
- Uses per turn: 2
- Larmoiement (level 150):
- Cooldown: 3 → 2
- Bat les masques:
DRACOQUILLE
- Craquelage (level 150):
- Uses per turn: 2 → 3
- Dracolique:
- Uses per turn: 1 → 2 / 2 / 3
- Craquelage (level 150):
DRACOLORE
- Craquèlement:
- Uses per turn: 2 → 3
- Dracolchique:
- Uses per turn: 1 → 2
- Craquèlement:
PECORNE
- Pekno:
- AP cost: 4 → 3
- Max. effect stacking: 1 → 2
- Limit per turn per target (level 150): 2 → none
- Coquin de sort:
- Cooldown: 3 → 2
- Cheptel:
- Uses per turn: 1 → 1 / 2 / 3
- Max. effect stacking: 1 → 1 / 2 / 3
- Pekno:
TIGEPINE
- Piquette:
- Max. effect stacking: 1 → 2 / 2 / 3
- Limit per turn per target (level 150): 2 → none
- Épinion:
- AP cost: 4 → 3
- Guétapique:
- Glyph duration: 1 → 2
- Piquette:
SAKADAN
- Vengeancive:
- Cooldown: 3 → 2
- Global cooldown: 3 → none
- Détartrage:
- Uses per turn: 1 → 2
- Vengeancive:
CRUSTANK
- Bisque:
- Maximum range: 5 → 5 / 6 / 7
- Line of sight: yes → no
- Modifiable range (level 150): no → yes
- Uses per turn (level 150): 3 → 4
- Roulimule (level 150):
- Cooldown: 2 → 1
- Céphalopote:
- Cooldown: 2 → none
- Global cooldown: 2 → none
- Uses per turn: 1 / 1 / 2
- Maximum range: 4 → 4 / 5 / 6
- Bisque:
MELOMASK
- Mascarage:
- Uses per turn: 3 → 3 / 4 / 5
- Limit per turn per target: 2 → 2 / 3 / 4
- Farce:
- AP cost: 4 → 3
- Now only steals life from enemies
- Mascarage:
GOULEDOGUE
- Limier:
- Uses per turn: 2 → 3 / 3 / 4
- Maximum range: 7 → 7 / 8 / 9
- Grognement (level 150):
- Uses per turn: 2 → 3
- Clebz:
- Maximum range: 1 → 3 / 4 / 5
- Uses per turn (level 150): 2 → 3
- Limier:
CAGOULEDOGUE
- Aboiement (level 150):
- Uses per turn: 1 → 2
- Klebz:
- Maximum range: 1 → 4 / 5 / 6
- Cast in a line (level 150): yes → no
- Cast diagonally (level 150): yes → no
- Uses per turn: 2 → 3 / 3 / 4
- Fin Limier:
- AP cost: 4 → 3
- Uses per turn (level 150): 2 → 3
- Aboiement (level 150):
VENEON
- Nocifflet:
- Limit per turn per target (level 150): 2 → none
- AP cost: 3 → 2
- Phosphossoyeur (level 150):
- Uses per turn: 1 → 2
- Nocifflet:
MIXOMASCOTTE
- Garenne:
- AP cost: 3 → 2
- Myxome:
- Limit per turn per target: 2 → none
- Maximum range: 5 → 5 / 6 / 7
- Gibelotte:
- Uses per turn: 3 → 3 / 4 / 5
- Limit per turn per target: 2 → 2 / 3 / 4
- Garenne:
MIXOMASTOC
- Garaide:
- AP cost: 3 → 2
- Cooldown: 1 → none
- Uses per turn: 1 / 2 / 3
- Myx'homme:
- Limit per turn per target: 2 → none
- Maximum range: 5 → 6 / 7 / 8
- Uses per turn (level 150): 2 → 3
- Gibelatte:
- Uses per turn: 3 → 3 / 4 / 5
- Limit per turn per target: 2 → 2 / 3 / 4
- Garaide:
SAFARIEUR
- Coussinets (level 150):
- AP cost: 4 → 3
- Limit per turn per target: 2 → none
- Hurlascar:
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 3
- Coussinets (level 150):
KROKOGNEUR
- Crocolère:
- AP cost: 4 → 4 / 3 / 2
- Crocoquille:
- Uses per turn: 1 → 2
- AP cost (level 150): 5 → 4
- Max. effect stacking: 1 → 2
- L'Accoste:
- Maximum range: 6 → 6 / 7 / 8
- Cast diagonally (level 150): no → yes
- Crocolère:
SAPRISTIGRE
- Fourrure:
- AP cost: 4 → 3
- Uses per turn: 3 → 4
- Limit per turn per target (level 150): 2 → 3
- Muselage:
- Max. effect stacking: 1 → 2
- Hurlement:
- Max. effect stacking: none → 1
- Fourrure:
NENUFAROUCHE
- Nymphéa:
- Maximum range: 10 → 10 / 11 / 12
- Limit per turn per target (level 150): 2 → 3
- Cast diagonally (level 150): no → yes
- Nénuée:
- Maximum range: 7 → 7 / 8 / 9
- Cooldown: 3 → 2
- Nymphéa:
CALVIZIR
- Viziraclée:
- AP cost: 5 → 4
- Uses per turn (level 150): 2 → 3
- Atrichie:
- Maximum range: 4 / 5 / 6 → 6 / 7 / 8
- Chauve qui peut:
- Uses per turn: 3 → 3 / 4 / 5
- Limit per turn per target: 2 → 2 / 3 / 4
- Viziraclée:
PUPUTOIS
- Bouclifouette:
- Cooldown: 3 → 2
- Schlingue:
- Limit per turn per target: 1 → none
- Uses per turn: 2 → 3
- Schmoute (level 150):
- Limit per turn per target: 2 → none
- Bouclifouette:
ANGEMON
- Paradystopie:
- AP cost: 4 → 3
- Uses per turn: 2 → 2 / 3 / 4
- Péché:
- AP cost: 4 → 2
- Doxologie:
- Uses per turn: unlimited → 2 / 3 / 4
- Limit per turn per target: none → 1 / 1 / 2
- Max. effect stacking (level 150): 1 → 2
- Paradystopie:
DEMONANGE
- Sérafaim:
- Uses per turn: 1 → 1 / 2 / 3
- AP cost: 3 → 2
- Maximum range: 3 / 4 / 5 → 4 / 5 / 6
- Teleportation now works correctly for the ally closest to Démonange
- Miséricorde:
- AP cost: 5 → 4
- Max. effect stacking (level 150): 1 → 2
- Rédemption:
- Uses per turn: 2 → 2 / 3 / 4
- Limit per turn per target (level 150): 1 → 2
- Max. effect stacking (level 150): 1 → 2
- Sérafaim:
CYBOURGS
- Androvore:
- Limit per turn per target: 1 → 1 / 2 / none
- Biomécanisme (level 150):
- Uses per turn: 1 → 2
- Cybernétique:
- Cooldown: 5 / 4 / 3 → 4 / 3 / 2
- Androvore:
ALLIGAVEUGLE
- Écholoc (level 150):
- Uses per turn: 2 → 3
- Gavial:
- AP cost: 3 → 2
- Uses per turn: 3 → 4
- Limit per turn per target (level 150): 2 → 3
- Écholoc (level 150):
MISTIGRE
- Galéphobie:
- Cooldown: 2 → 1 / 1 / none
- Uses per turn (level 150): 2
- Limit per turn per target (level 150): 1
- Félidèche:
- Maximum range: 3 / 4 / 5 → 5 / 6 / 7
- Limit per turn per target (level 150): 3 → none
- Max. effect stacking: 1 → 2 / 2 / 3
- AP penalty: 2 / 3 / 6 → 2 / 3 / 4
- Galéphobie:
SIROKOKO
- Cocorrection:
- Cooldown: 2 / 2 / 1 → 1 / 1 / none
- Uses per turn (level 150): 2
- Limit per turn per target (level 150): 1
- Pinacolasso:
- Limit per turn per target (level 150): 2 → none
- Cocorrection:
ESCARPINCE
- Abréviation (level 150):
- Max. effect stacking: 1 → 2
- Limit per turn per target: 1 → 2
- Pince'Mousse (level 150):
- Limit per turn per target: 2 → none
- Max. effect stacking: 1 → 2
- Pincement:
- Limit per turn per target: 1 → 2 / 2 / none
- Max. effect stacking: 1 → 2
- Abréviation (level 150):
MASCARPINCE
- Brachyoure:
- Max. effect stacking: 1 → 2
- AP cost (level 150): 3 → 2
- Crustacier:
- Minimum range: 1 → 0
- AP cost (level 150): 4 → 3
- Surimix (level 150):
- Limit per turn per target: 2 → 3
- Brachyoure:
PAPALMIER
- Corozo:
- Max. effect stacking: 1 → 2
- Poison duration on push damage: 1 turn → 2 turns
- Électronc:
- AP cost: 3 → 2
- Limit per turn per target (level 150): 2 → none
- Corozo:
RAIEVOLTE
- Électrode (level 150):
- Limit per turn per target: 2 → none
- Max. effect stacking: 1 → 2
- Fracark:
- Uses per turn: 1 / 1 / 2 → 2 / 2 / 3
- Électrode (level 150):
ECULBUTE
- Panache:
- Max. effect stacking: 1 → 2 / 2 / 3
- Limit per turn per target (level 150): 2 → none
- Sangland:
- Uses per turn: 2 → 3
- Skrat:
- Uses per turn: 1 → 2
- Max. effect stacking (level 150): 1 → 2
- Panache:
DOLMENU
- Sédiment:
- Max. effect stacking: 1 → 2
- Line of sight (level 150): yes → no
- Sédiment:
DOLMENIR
- Sédimort:
- Max. effect stacking: 2 → 3
- Limit per turn per target: 2 → none
- Line of sight (level 150): yes → no
- Sédimort:
ETOILUSK
- Étoilettage (level 150):
- Uses per turn: 2 → 3
- Geyser:
- AP cost: 3 → 2
- Uses per turn (level 150): 2 → 3
- Astérie:
- Max. effect stacking: 1 → 2 / 2 / 3
- Uses per turn (level 150): 2 → 3
- AP cost (level 150): 4 → 3
- Étoilettage (level 150):
FORBANFOR
- Bajarre:
- AP cost: 3 → 2
- Limit per turn per target (level 150): 3 → none
- Bajarre:
MOUSTONIQUE
- Grattaque:
- Poison duration: 2 turns → 4 turns
- Max. effect stacking: 2 / 2 / 3 → 3 / 3 / 4
- Grattaque:
ULTRAPIN
- Nucléotique:
- Limit per turn per target (level 150): 2 → none
- Max. effect stacking: 5 → 10
- Mutenzyme (level 150):
- Limit per turn per target: 2 → none
- Nucléotique:
CYCLOPOING
- Cyborgne (level 150):
- Cooldown: 1 → none
- Uses per turn: 2
- Coupe-gorge:
- Limit per turn per target: 2 → none
- Line of sight (level 150): yes → no
- Max. effect stacking: 1 → 2
- Cyborgne (level 150):
POUPELUCHE
- Doudouche (level 150):
- Cooldown: 1 → none
- Uses per turn: 2
- Ventriloquie (level 150):
- Limit per turn per target: 2 → none
- Doudouche (level 150):
ASSOUPLIE
- Feuillet:
- Uses per turn: 2 → 3
- Limit per turn per target: 2 / 2 / none
- No longer deals damage to allies
- Paperasse:
- Cooldown (level 150): 1 → none
- Uses per turn (level 150): 2
- Max. effect stacking: none → 1
- Feuillet:
DECREPLIE
- Effeuillage:
- Uses per turn: 2 → 3
- Limit per turn per target: 2 / 2 / none
- Paperasse:
- Cooldown (level 150): 1 → none
- Uses per turn (level 150): 2
- Effeuillage:
EPHEBEC
- Paria (level 150):
- Uses per turn: 1 → 2
- Nichée:
- AP cost: 4 → 3
- Maximum range: 8 → 8 / 9 / 10
- Uses per turn (level 150): 2 → 3
- Huppe (level 150):
- Limit per turn per target: 1 → none
- Paria (level 150):
FAUCOMBUSTION
- Incandéchire:
- Uses per turn: 3 → 3 / 4 / 5
- Limit per turn per target: 2 → 2 / 3 / 4
- Incandéchire:
BOUGRIMACE
- Simagrée:
- Limit per turn per target: 1 → none
- Maximum range: 2 → 2 / 3 / 4
- Minauderie:
- Maximum range: 3 → 3 / 4 / 5
- Simagrée:
HURLEPOIL
- Molosse:
- AP cost: 3 → 2
- Limit per turn per target (level 150): 2 → none
- Aboiement:
- Cooldown: 4 → 2
- MP bonus: 2 → 2 / 3 / 4
- Bouchée:
- Uses per turn: 3 → 3 / 4 / 5
- Limit per turn per target: 2 → 2 / 3 / 4
- Molosse:
CRAPUPILLE
- Pupille:
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 2 / 3 / none
- Macula (level 150):
- Limit per turn per target: 1 → none
- Paralysion:
- AP cost: 3 → 2
- Range penalty duration: 1 turn → 2 turns
- Pupille:
TRAPUPILLE
- Mydriase:
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 2 / 3 / none
- Ocelle (level 150):
- Limit per turn per target: 1 → none
- Paralyris:
- AP cost: 3 → 2
- Range bonus/penalty duration: 1 turn → 2 turns
- Mydriase:
HYDRAGON
- Hydravage:
- Max. effect stacking is correctly 2
- Hydrage:
- AP cost: 3 → 2
- Uses per turn (level 150): 2 → 3
- Limit per turn per target (level 150): 1 → 2
- Hydrassemble:
- Glyph duration: 1 turn → 2 turns
- Hydravage:
MALOTRUNES
- Impoglyphe:
- AP cost: 5 → 4
- Max. effect stacking: 1 → 2
- Huron:
- AP cost: 3 → 2
- Uses per turn: 3 → 2 / 3 / 4
- Limit per turn per target: 2 → none
- Gougnaf:
- Maximum range: 5 / 6 / 7 → 7 / 8 / 9
- Limit per turn per target: 1 → none
- Pull and push: 4 / 5 / 6 cells → 6 / 7 / 8 cells
- Impoglyphe:
REPTILANGUE
- Aspique (level 150):
- AP cost: 3 → 2
- Cast in a line: no → yes
- Cobrage (level 150):
- AP cost: 4 → 3
- Cast diagonally: no → yes
- Aspique (level 150):
ENFLARON
- Brasier:
- Uses per turn: 1 → 2
- Combustible:
- Limit per turn per target: 2 → none
- Uses per turn (level 150): 3 → 4
- Brasier:
BOMBARGE
- Embrasement:
- Uses per turn: 1 → 2
- Combustir:
- Limit per turn per target: 2 → none
- Uses per turn (level 150): 3 → 4
- Défragmentation:
- Damage is now reflected only to enemies
- Embrasement:
INFERNUIT
- Pandémonie (level 150):
- Cast in a line and diagonally: no → yes
- Pandémonie (level 150):
NIEKAILLE
- Niéclat (level 150):
- Uses per turn: 2 → 3
- Tritonbeau:
- AP cost: 3 → 2
- Limit per turn per target (level 150): 2 → none
- Urodélire (level 150):
- Uses per turn: 2 → 3
- Niéclat (level 150):
KWACOUGAR
- Kwacou:
- Damage per AP used: 1 / 1 / 4 → 2 / 4 / 8
- Kwacou:
GLOBERLU
- Dioptrie (level 150):
- Uses per turn: 2 → 3
- Mirobuste:
- AP cost: 3 → 2
- Cooldown (level 150): 4 → 3
- Dioptrie (level 150):
TARENTRUC
- Venipic:
- Limit per turn per target: 1 → 2
- Cast diagonally (level 150): no → yes
- Vénépic:
- Limit per turn per target: 1 → 2
- Cast in a line (level 150): no → yes
- Venipic:
TARENTRAX
- Venipik:
- Limit per turn per target: 1 → 2
- Cast in a line (level 150): no → yes
- AP cost (level 150): 3 → 2
- Vénépik:
- Limit per turn per target: 1 → 2
- Cast diagonally (level 150): no → yes
- AP cost (level 150): 3 → 2
- Chélicères:
- AP cost: 5 → 4
- Venipik:
HARPIEGE
- Piélixir:
- Max. effect stacking: 1 → 2
- Agility bonus and penalty: 50 / 150 / 300 → 40 / 120 / 250
- Effect duration: 3 turns → 4 turns
- Uses per turn (level 150): 1 → 2
- Piélixir:
TOURNESOUFFRE
- Pansemer (level 150):
- Uses per turn: 2 → 3
- Pétalage (level 150):
- Uses per turn: 2 → 3
- Pansemer (level 150):
MUSCULARD
- Squatelette:
- Uses per turn: 3 / 3 / 5 → 3 / 4 / 5
- Limit per turn per target: 2 / 2 / 3 → 2 / 3 / 4
- Salaison (level 150):
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 3
- Maximum range: 1 → 2
- Squatelette:
CACHALOUCHE
- Cachavire (level 150):
- Limit per turn per target: 2 → none
- Cachavire (level 150):
SIROKRONE
- Borépulse:
- Maximum range: 1 / 1 / 2 → 1 / 2 / 3
- Uses per turn (level 150): 2 → 3
- Alizoum:
- Limit per turn per target: 1 → none
- Aquilonde:
- AP cost (level 150): 4 → 3
- Borépulse:
VALDINGUME:
- Wotka (level 150):
- Uses per turn: 2 → 3
- Wotka (level 150):
PARAZIG
- Symbiote:
- Max. effect stacking: 1 → 2
- Nématode (level 150):
- Uses per turn: 2 → 3
- Symbiote:
MIMISTRALE
- Borée (level 150):
- Limit per turn per target: 2 → none
- Borée (level 150):
AMPHIBRUTE
- Néoténia:
- Reflection: 50% / 75% / 100% → 100%
- Max. effect stacking: 1 → 2
- Néoténia:
KAFARMURE
- Cancrelat:
- Max. effect stacking: 1 → 2
- Cafardage:
- Max. effect stacking: 1 → 2
- Cancrelat:
TEKILARVE
- Mucus:
- AP cost (levels 60 and 150): 3 → 2
- Limit per turn per target (level 150): 2 → none
- Glutte:
- Maximum range: 2 / 3 / 4 → 4 / 5 / 6
- Limit per turn per target (level 150): 2 → none
- Max. effect stacking (level 150): 2 → 3
- Mucus:
DRAVAGE
- Circulave (level 150):
- AP cost: 3 → 2
- Max. effect stacking: 1 → 2
- Circulave (level 150):
VAUDOUDOU
- Rituel:
- AP cost: 4 → 3
- Fétiche (level 150):
- Maximum range: 1 → 2
- Tuberculte (level 150):
- Limit per turn per target: 2 → none
- Rituel:
TAPIPOU
- Trompe (level 150):
- Line of sight: yes → no
- Limit per turn per target (level 150): 2 → none
- Tapiquette (level 150):
- Uses per turn: 2 → 3
- Trompe (level 150):
BETAPIR
- Tapirouette:
- AP cost: 4 → 3
- Uses per turn (levels 1 and 60): 2 → 3
- Limit per turn per target (levels 1 and 60): none → 2
- Line of sight (level 150): yes → no
- Trompe Sonneuse (level 150):
- Line of sight: yes → no
- Tapirouette:
ATTRAPACE
- Gerfauche:
- Max. effect stacking: 1 / 1 / 2 → none
- Empoigne:
- AP cost: 3 → 2
- Maximum range: 1 → 1 / 2 / 3
- Limit per turn per target (level 150): 2 → none
- Max. effect stacking: 1 → none
- Busarge:
- Uses per turn: 1 / 1 / 2 → 2 / 2 / 3
- The end-of-turn effect is now correctly visible in the target's effects
- Gerfauche:
LEVEINERE
- Échaufourage:
- Fire damage based on Leveinère's life: 30% / 30% / 60% → 30% / 40% / 70%
- Zarafage:
- AP cost: 3 → 2
- Brûlevague:
- Maximum range: 2 → 2 / 3 / 4
- AP cost: 4 → 3
- Échaufourage:
TENTARPON
- Tentaxe:
- Limit per turn per target: 1 → none
- Uses per turn (level 150): 2 → 3
- Erosion penalty: 10% / 15% / 20% → 15% / 20% / 30%
- Maximum range: 2 / 3 / 4 → 4 / 5 / 6
- Tentatane:
- Maximum range: 5 → 5 / 6 / 7
- Water damage based on target's eroded life: 10 (15!) / 15 (20!) / 20 (25!) → 20 (25!) / 25 (30!) / 35 (40!)
- Tantécume:
- Maximum range: 5 → 5 / 6 / 7
- Tentaxe:
SOURITUEL
- Vaudouceur:
- AP cost: 4 → 3
- Remoustache:
- AP cost: 3 → 2
- Minimum range: 1 → 0
- Vaudouceur:
GRIFOUINE
- Furetage (level 150):
- Cast in a line and diagonally: no → yes
- Grifouinage (level 150):
- Cast in a line and diagonally: no → yes
- Griféroce:
- AP cost: 5 → 4
- Furetage (level 150):
SAMBALAIS
- Salsaleté (level 150):
- Cooldown: 2 → none
- Uses per turn: 1
- Sambalayette:
- Uses per turn (levels 60 and 150): 2 → 3
- AP cost (level 150): 3 → 2
- Dépoussiérage:
- AP cost (levels 60 and 150): 4 → 3
- Limit per turn per target (level 150): 2 → none
- Salsaleté (level 150):
ECLABOULE
- Encrituel:
- Uses per turn: 3 → 3 / 4 / 5
- Limit per turn per target: 2 → 2 / 3 / 4
- Max. effect stacking (level 150): 1 → 2
- Encrituel:
SCAMPIEUVRE
- Tractacule (level 150):
- Uses per turn: 2 → 3
- Octoplouf (level 150):
- Uses per turn: 1 → 2
- Ventouse (level 150):
- Cooldown: 3 → 2
- Tractacule (level 150):
VAMPIEUVRE
- Octopode (level 150):
- Limit per turn per target: 2 → none
- Vampouze (level 150):
- Uses per turn: 1 → 2
- Calamange (level 150):
- Cooldown: 3 → 2
- Octopode (level 150):
EPICRUELLE
- Épicrucifix:
- AP cost (level 150): 4 → 3
- Uses per turn: 2 → 3
- Cruoterre (level 150):
- Cast in a line: yes → no
- Épicrucifix:
GALIBOGUE
- Manigance:
- Uses per turn: 1 → 1 / 2 / 3
- Max. effect stacking: 1 → 1 / 2 / 3
- Galipette (level 150):
- Uses per turn: 2 → 3
- Manigance:
LUCIFROUSSE
- Belzébute:
- AP cost (level 150): 5 → 4
- Push: 4 / 4 / 6 → 6 / 8 / 10
- Belzébute:
POLICHIMERE
- Polymorphée (level 150):
- Limit per turn per target: 2 → none
- Élucubration:
- Max. effect stacking: 1 → 2
- Chimérage:
- Uses per turn: 1 → 2
- AP cost (level 150): 4 → 3
- Polymorphée (level 150):
LYCANIN
- Sauvagerie:
- Increased AP cost duration: 2 turns → 1 turn
- Damage bonus duration: 3 turns → 2 turns
- Sauvagerie:
MYCOSTAUD
- Zygomycète (level 150):
- AP cost: 4 → 3
- Zygomycète (level 150):
MYCORIACE
- Zygomycèpe:
- Limit per turn per target: 2 → none
- AP cost (level 150): 4 → 3
- Zygomycèpe:
INCRAME
- Conscience:
- Max. effect stacking: 1 → 1 / 2 / 3
- Conscience:
CRUSTALIDE
- Bisque:
- Cooldown: 3 → 2
- Effect duration: 2 turns → 1 turn
- Bisque:
CRUSTORGNOLE
- Bombisque:
- Cooldown: 3 → 2
- Bombisque: