Dofus 22.69.2023-10-10— patch notes (2023)

Released
Completeness
66% · partial

Official text

Machine translation

Machine translation — the official text prevails.

CLASSIC

Quests
  • Transformations and quests requiring transformations have been fixed.
Combat
  • Some values were incorrect in the combat chat. This is now fixed.
  • After a disconnection/reconnection in combat within a zone with a modifier, the modifier was no longer displayed. This is now fixed.
Achievements
  • Special achievements for level 200 bosses will now validate at level 190 like the other achievements for these bosses.
  • Special Royal Mansot: Royal Mansot now correctly randomly targets an allied combatant instead of the closest one.
Other
  • Dream modifiers were sometimes displayed incorrectly or not displayed at all. This is now fixed.
  • Unequipping harnesses works correctly again.
  • The alliance right "Manage ranks and rights lower than mine" now works correctly.

TEMPORIS

Classes
  • OSAMODAS

    • Ultimate:
      • fixed a bug that prevented players from summoning an Altered after the death of an Altered re-summoned by the spell.
  • ROUBLARD

    • Botte:
      • fixed a bug that did not bring the caster of the spell closer to an enemy.
    • Botte & Croisement:
      • these spells now increase the combo of an Altered Bomb in the area of effect only once per turn.
    • Passive:
      • as soon as a Roublard Altered is summoned, it will be transformed into an Altered Bomb with a Combo of 0.
    • Explosoin:
      • fixed a bug that did not give the correct effect durations based on the Combo.
  • ENUTROF

    • Ultimate:
      • the Enutrof's ultimate now also removes all MP from all enemies and applies the Weight state to them for 1 turn.
  • PANDAWA

    • Filth:
      • the spell now correctly multiplies damage taken by 20% instead of 10%
  • HUPPERMAGE

    • Polarity:
      • AP cost: 3 -> 2
    • Passive:
      • Fire / Air bonus: 10/20/30/40/50% Crit -> 30/40/50/60/70% Crit
      • Water / Air bonus: Flee bonus -> Tackle & Flee bonus: 40/50/60/70/80
      • Earth / Fire bonus: Tackle bonus -> Fixed Damage bonus: 10/20/30/50/70
      • Earth / Water bonus: Shield bonus 150/160/180/190/200% of level -> 200/220/240/260/280%
    • Ultimate:
      • elemental damage 5/10/15/20 -> 15/19/23/27
  • XÉLOR

    • Blur:
      • duration of the Telefrag state: 1 => 2
    • Passive:
      • Xélor Altereds now gain more Power on the first successful AP Removal attempt during the current turn
      • AP-removal-linked bonuses now apply to all of the caster's Altereds currently on the battlefield
  • SADIDA

    • Non-Sadida Altereds are no longer abnormally transformed into Dolls

    • Poisoned Bramble:

      • Uses: 1 => 2 per turn, 1 per target
      • Spell range: 4 to 7/7/8/9/10 -> 4 to 7/8/9/10/11
  • FORGELANCE

    • Manydra:
      • fixed a bug that did not remove the spell's curse effect upon receiving ranged damage.
Miscellaneous
  • It is now possible to complete alignment quests without them being reset after a disconnection/reconnection
  • Giant Kralamoure can no longer be carried/transposed or pushed.
  • The achievements Élémort Hunter, Javache, Parazig, Momarto and Kroma Éclaboule have been removed.
  • Capture nets have been added to the NPC Agent Jeannot.
  • Mysticorne now correctly gives the right number of osatons at Nhinfirmière Joelle
  • The Fuyutora and the Ola emote will no longer be available from Robling Bling
  • Kroma Hurlepoil now has the correct appearance on Sakai
  • Hydragon now has the correct appearance when it appears in combat
  • The "Legitimate Defense" challenge has been removed.
  • The "Nomad" challenge has been added.
Altered balancing
  • ALTEREDS

    • Kroma Croquette:
      • The spell can no longer be used if the Altered to be captured has been finished off
    • Control level:
      • The control level of each Altered is now shown in the effects of summoning spells
      • The level of the Altered in the inventory now matches its control level (note: it is not necessary to have the Altered's level to use and equip it)
    • Wild Altereds:
      • Wild Altereds now correctly use the spell ranks associated with their level
      • Wild timeline Altereds correctly always use the max ranks of their spells
  • ALPHANE

    • Floraison:
      • Effects are now correctly applied on critical hits at all ranks
      • Cast in a line (level 150): yes → no
    • Pollinisation (level 150):
      • Cooldown: 3 → 2
  • URSICAIRE

    • Apicuillère (level 150):
      • Uses per turn: 2 → 3
      • Limit per turn per target: 1 → 2
    • Ursin:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
      • Limit per turn per target (level 150): 1 → 2
  • URSINISTRE

    • Apicurieux (level 150):
      • AP cost: 5 → 4
      • Limit per turn per target: 1 → none
    • Ursus (level 150):
      • Uses per turn: 2 → 3
      • Limit per turn per target: 1 → none
  • MYROBOLANGUE

    • Flagorne:
      • Maximum range: 5 → 5 / 6 / 7
      • Limit per turn per target (level 150): 2 → none
    • Époustouflangue (level 150):
      • Limit per turn per target: 1 → none
  • DINOSSEUX

    • Mâchoire (level 150):
      • Uses per turn: 2 → 3
    • Extinction:
      • Maximum range: 2 → 4 / 5 / 6
      • AP cost: 3 → 2
      • Limit per turn per target: 2 → none
    • Crétacé:
      • Maximum range: 5 → 5 / 6 / 7
  • POISITROUILLE

    • Round'eau (level 150):
      • Uses per turn: 1 → 2
    • Pesticide (level 150):
      • Uses per turn: 2 → 3
    • Cécitrouille:
      • Effect duration: 2 turns → 3 turns
  • TOXITROUILLE

    • Biocide:
      • Uses per turn: 2 → 3
    • Mosant'eau:
      • AP cost: 4 → 3
      • Uses per turn: 1 → 1 / 2 / 3
    • Puissitrouille:
      • Maximum range: 7 → 7 / 8 / 9
      • Effect duration: 2 turns → 3 turns
  • URTYCLOPE

    • Échauboulure:
      • AP cost: 4 → 3
    • Eczémasse (level 150):
      • Limit per turn per target: 2 → none
    • Histamine:
      • Uses per turn: 2 → 2 / 3 / 4
  • EVOKI

    • Virevolte:
      • Cooldown: 2 → 1
    • Neutralité:
      • Uses per turn: 4 → 4 / 5 / 6
      • Limit per turn per target: 3 → 3 / 4 / 5
  • BRASAKI

    • Virevol'feu:
      • Cooldown: 2 → 1
    • Flamabilité:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • CELEKI

    • Virevolt'air:
      • Cooldown: 2 → 1
    • Célérité:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • TELLUKI

    • Virevol'terre:
      • Cooldown: 2 → 1
    • Tellurité:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • NAUTIKI

    • Virevolt'eau:
      • Cooldown: 2 → 1
    • Humidité:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • CACTUEUR

    • Jutsuper:
      • Uses per turn: 2 → 3
      • Line of sight (level 150): yes → no
    • Nindo (level 150):
      • Uses per turn: 2 → 4
      • Limit per turn per target: 2 → 3
    • Traquenard:
      • AP cost: 3 → 2
      • Uses per turn: 1 → 1 / 2 / 3
  • BAGARLEQUIN

    • Bat les masques:
      • AP cost: 3 → 2
      • Uses per turn: 3 → 4 / 5 / 6
      • Limit per turn per target: 2 → 3 / 4 / none
    • Mélancolarme (level 150):
      • Cooldown: 1 → none
      • Uses per turn: 2
    • Larmoiement (level 150):
      • Cooldown: 3 → 2
  • DRACOQUILLE

    • Craquelage (level 150):
      • Uses per turn: 2 → 3
    • Dracolique:
      • Uses per turn: 1 → 2 / 2 / 3
  • DRACOLORE

    • Craquèlement:
      • Uses per turn: 2 → 3
    • Dracolchique:
      • Uses per turn: 1 → 2
  • PECORNE

    • Pekno:
      • AP cost: 4 → 3
      • Max. effect stacking: 1 → 2
      • Limit per turn per target (level 150): 2 → none
    • Coquin de sort:
      • Cooldown: 3 → 2
    • Cheptel:
      • Uses per turn: 1 → 1 / 2 / 3
      • Max. effect stacking: 1 → 1 / 2 / 3
  • TIGEPINE

    • Piquette:
      • Max. effect stacking: 1 → 2 / 2 / 3
      • Limit per turn per target (level 150): 2 → none
    • Épinion:
      • AP cost: 4 → 3
    • Guétapique:
      • Glyph duration: 1 → 2
  • SAKADAN

    • Vengeancive:
      • Cooldown: 3 → 2
      • Global cooldown: 3 → none
    • Détartrage:
      • Uses per turn: 1 → 2
  • CRUSTANK

    • Bisque:
      • Maximum range: 5 → 5 / 6 / 7
      • Line of sight: yes → no
      • Modifiable range (level 150): no → yes
      • Uses per turn (level 150): 3 → 4
    • Roulimule (level 150):
      • Cooldown: 2 → 1
    • Céphalopote:
      • Cooldown: 2 → none
      • Global cooldown: 2 → none
      • Uses per turn: 1 / 1 / 2
      • Maximum range: 4 → 4 / 5 / 6
  • MELOMASK

    • Mascarage:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
    • Farce:
      • AP cost: 4 → 3
      • Now only steals life from enemies
  • GOULEDOGUE

    • Limier:
      • Uses per turn: 2 → 3 / 3 / 4
      • Maximum range: 7 → 7 / 8 / 9
    • Grognement (level 150):
      • Uses per turn: 2 → 3
    • Clebz:
      • Maximum range: 1 → 3 / 4 / 5
      • Uses per turn (level 150): 2 → 3
  • CAGOULEDOGUE

    • Aboiement (level 150):
      • Uses per turn: 1 → 2
    • Klebz:
      • Maximum range: 1 → 4 / 5 / 6
      • Cast in a line (level 150): yes → no
      • Cast diagonally (level 150): yes → no
      • Uses per turn: 2 → 3 / 3 / 4
    • Fin Limier:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • VENEON

    • Nocifflet:
      • Limit per turn per target (level 150): 2 → none
      • AP cost: 3 → 2
    • Phosphossoyeur (level 150):
      • Uses per turn: 1 → 2
  • MIXOMASCOTTE

    • Garenne:
      • AP cost: 3 → 2
    • Myxome:
      • Limit per turn per target: 2 → none
      • Maximum range: 5 → 5 / 6 / 7
    • Gibelotte:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
  • MIXOMASTOC

    • Garaide:
      • AP cost: 3 → 2
      • Cooldown: 1 → none
      • Uses per turn: 1 / 2 / 3
    • Myx'homme:
      • Limit per turn per target: 2 → none
      • Maximum range: 5 → 6 / 7 / 8
      • Uses per turn (level 150): 2 → 3
    • Gibelatte:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
  • SAFARIEUR

    • Coussinets (level 150):
      • AP cost: 4 → 3
      • Limit per turn per target: 2 → none
    • Hurlascar:
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
  • KROKOGNEUR

    • Crocolère:
      • AP cost: 4 → 4 / 3 / 2
    • Crocoquille:
      • Uses per turn: 1 → 2
      • AP cost (level 150): 5 → 4
      • Max. effect stacking: 1 → 2
    • L'Accoste:
      • Maximum range: 6 → 6 / 7 / 8
      • Cast diagonally (level 150): no → yes
  • SAPRISTIGRE

    • Fourrure:
      • AP cost: 4 → 3
      • Uses per turn: 3 → 4
      • Limit per turn per target (level 150): 2 → 3
    • Muselage:
      • Max. effect stacking: 1 → 2
    • Hurlement:
      • Max. effect stacking: none → 1
  • NENUFAROUCHE

    • Nymphéa:
      • Maximum range: 10 → 10 / 11 / 12
      • Limit per turn per target (level 150): 2 → 3
      • Cast diagonally (level 150): no → yes
    • Nénuée:
      • Maximum range: 7 → 7 / 8 / 9
      • Cooldown: 3 → 2
  • CALVIZIR

    • Viziraclée:
      • AP cost: 5 → 4
      • Uses per turn (level 150): 2 → 3
    • Atrichie:
      • Maximum range: 4 / 5 / 6 → 6 / 7 / 8
    • Chauve qui peut:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
  • PUPUTOIS

    • Bouclifouette:
      • Cooldown: 3 → 2
    • Schlingue:
      • Limit per turn per target: 1 → none
      • Uses per turn: 2 → 3
    • Schmoute (level 150):
      • Limit per turn per target: 2 → none
  • ANGEMON

    • Paradystopie:
      • AP cost: 4 → 3
      • Uses per turn: 2 → 2 / 3 / 4
    • Péché:
      • AP cost: 4 → 2
    • Doxologie:
      • Uses per turn: unlimited → 2 / 3 / 4
      • Limit per turn per target: none → 1 / 1 / 2
      • Max. effect stacking (level 150): 1 → 2
  • DEMONANGE

    • Sérafaim:
      • Uses per turn: 1 → 1 / 2 / 3
      • AP cost: 3 → 2
      • Maximum range: 3 / 4 / 5 → 4 / 5 / 6
      • Teleportation now works correctly for the ally closest to Démonange
    • Miséricorde:
      • AP cost: 5 → 4
      • Max. effect stacking (level 150): 1 → 2
    • Rédemption:
      • Uses per turn: 2 → 2 / 3 / 4
      • Limit per turn per target (level 150): 1 → 2
      • Max. effect stacking (level 150): 1 → 2
  • CYBOURGS

    • Androvore:
      • Limit per turn per target: 1 → 1 / 2 / none
    • Biomécanisme (level 150):
      • Uses per turn: 1 → 2
    • Cybernétique:
      • Cooldown: 5 / 4 / 3 → 4 / 3 / 2
  • ALLIGAVEUGLE

    • Écholoc (level 150):
      • Uses per turn: 2 → 3
    • Gavial:
      • AP cost: 3 → 2
      • Uses per turn: 3 → 4
      • Limit per turn per target (level 150): 2 → 3
  • MISTIGRE

    • Galéphobie:
      • Cooldown: 2 → 1 / 1 / none
      • Uses per turn (level 150): 2
      • Limit per turn per target (level 150): 1
    • Félidèche:
      • Maximum range: 3 / 4 / 5 → 5 / 6 / 7
      • Limit per turn per target (level 150): 3 → none
      • Max. effect stacking: 1 → 2 / 2 / 3
      • AP penalty: 2 / 3 / 6 → 2 / 3 / 4
  • SIROKOKO

    • Cocorrection:
      • Cooldown: 2 / 2 / 1 → 1 / 1 / none
      • Uses per turn (level 150): 2
      • Limit per turn per target (level 150): 1
    • Pinacolasso:
      • Limit per turn per target (level 150): 2 → none
  • ESCARPINCE

    • Abréviation (level 150):
      • Max. effect stacking: 1 → 2
      • Limit per turn per target: 1 → 2
    • Pince'Mousse (level 150):
      • Limit per turn per target: 2 → none
      • Max. effect stacking: 1 → 2
    • Pincement:
      • Limit per turn per target: 1 → 2 / 2 / none
      • Max. effect stacking: 1 → 2
  • MASCARPINCE

    • Brachyoure:
      • Max. effect stacking: 1 → 2
      • AP cost (level 150): 3 → 2
    • Crustacier:
      • Minimum range: 1 → 0
      • AP cost (level 150): 4 → 3
    • Surimix (level 150):
      • Limit per turn per target: 2 → 3
  • PAPALMIER

    • Corozo:
      • Max. effect stacking: 1 → 2
      • Poison duration on push damage: 1 turn → 2 turns
    • Électronc:
      • AP cost: 3 → 2
      • Limit per turn per target (level 150): 2 → none
  • RAIEVOLTE

    • Électrode (level 150):
      • Limit per turn per target: 2 → none
      • Max. effect stacking: 1 → 2
    • Fracark:
      • Uses per turn: 1 / 1 / 2 → 2 / 2 / 3
  • ECULBUTE

    • Panache:
      • Max. effect stacking: 1 → 2 / 2 / 3
      • Limit per turn per target (level 150): 2 → none
    • Sangland:
      • Uses per turn: 2 → 3
    • Skrat:
      • Uses per turn: 1 → 2
      • Max. effect stacking (level 150): 1 → 2
  • DOLMENU

    • Sédiment:
      • Max. effect stacking: 1 → 2
      • Line of sight (level 150): yes → no
  • DOLMENIR

    • Sédimort:
      • Max. effect stacking: 2 → 3
      • Limit per turn per target: 2 → none
      • Line of sight (level 150): yes → no
  • ETOILUSK

    • Étoilettage (level 150):
      • Uses per turn: 2 → 3
    • Geyser:
      • AP cost: 3 → 2
      • Uses per turn (level 150): 2 → 3
    • Astérie:
      • Max. effect stacking: 1 → 2 / 2 / 3
      • Uses per turn (level 150): 2 → 3
      • AP cost (level 150): 4 → 3
  • FORBANFOR

    • Bajarre:
      • AP cost: 3 → 2
      • Limit per turn per target (level 150): 3 → none
  • MOUSTONIQUE

    • Grattaque:
      • Poison duration: 2 turns → 4 turns
      • Max. effect stacking: 2 / 2 / 3 → 3 / 3 / 4
  • ULTRAPIN

    • Nucléotique:
      • Limit per turn per target (level 150): 2 → none
      • Max. effect stacking: 5 → 10
    • Mutenzyme (level 150):
      • Limit per turn per target: 2 → none
  • CYCLOPOING

    • Cyborgne (level 150):
      • Cooldown: 1 → none
      • Uses per turn: 2
    • Coupe-gorge:
      • Limit per turn per target: 2 → none
      • Line of sight (level 150): yes → no
      • Max. effect stacking: 1 → 2
  • POUPELUCHE

    • Doudouche (level 150):
      • Cooldown: 1 → none
      • Uses per turn: 2
    • Ventriloquie (level 150):
      • Limit per turn per target: 2 → none
  • ASSOUPLIE

    • Feuillet:
      • Uses per turn: 2 → 3
      • Limit per turn per target: 2 / 2 / none
      • No longer deals damage to allies
    • Paperasse:
      • Cooldown (level 150): 1 → none
      • Uses per turn (level 150): 2
      • Max. effect stacking: none → 1
  • DECREPLIE

    • Effeuillage:
      • Uses per turn: 2 → 3
      • Limit per turn per target: 2 / 2 / none
    • Paperasse:
      • Cooldown (level 150): 1 → none
      • Uses per turn (level 150): 2
  • EPHEBEC

    • Paria (level 150):
      • Uses per turn: 1 → 2
    • Nichée:
      • AP cost: 4 → 3
      • Maximum range: 8 → 8 / 9 / 10
      • Uses per turn (level 150): 2 → 3
    • Huppe (level 150):
      • Limit per turn per target: 1 → none
  • FAUCOMBUSTION

    • Incandéchire:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
  • BOUGRIMACE

    • Simagrée:
      • Limit per turn per target: 1 → none
      • Maximum range: 2 → 2 / 3 / 4
    • Minauderie:
      • Maximum range: 3 → 3 / 4 / 5
  • HURLEPOIL

    • Molosse:
      • AP cost: 3 → 2
      • Limit per turn per target (level 150): 2 → none
    • Aboiement:
      • Cooldown: 4 → 2
      • MP bonus: 2 → 2 / 3 / 4
    • Bouchée:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
  • CRAPUPILLE

    • Pupille:
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 2 / 3 / none
    • Macula (level 150):
      • Limit per turn per target: 1 → none
    • Paralysion:
      • AP cost: 3 → 2
      • Range penalty duration: 1 turn → 2 turns
  • TRAPUPILLE

    • Mydriase:
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 2 / 3 / none
    • Ocelle (level 150):
      • Limit per turn per target: 1 → none
    • Paralyris:
      • AP cost: 3 → 2
      • Range bonus/penalty duration: 1 turn → 2 turns
  • HYDRAGON

    • Hydravage:
      • Max. effect stacking is correctly 2
    • Hydrage:
      • AP cost: 3 → 2
      • Uses per turn (level 150): 2 → 3
      • Limit per turn per target (level 150): 1 → 2
    • Hydrassemble:
      • Glyph duration: 1 turn → 2 turns
  • MALOTRUNES

    • Impoglyphe:
      • AP cost: 5 → 4
      • Max. effect stacking: 1 → 2
    • Huron:
      • AP cost: 3 → 2
      • Uses per turn: 3 → 2 / 3 / 4
      • Limit per turn per target: 2 → none
    • Gougnaf:
      • Maximum range: 5 / 6 / 7 → 7 / 8 / 9
      • Limit per turn per target: 1 → none
      • Pull and push: 4 / 5 / 6 cells → 6 / 7 / 8 cells
  • REPTILANGUE

    • Aspique (level 150):
      • AP cost: 3 → 2
      • Cast in a line: no → yes
    • Cobrage (level 150):
      • AP cost: 4 → 3
      • Cast diagonally: no → yes
  • ENFLARON

    • Brasier:
      • Uses per turn: 1 → 2
    • Combustible:
      • Limit per turn per target: 2 → none
      • Uses per turn (level 150): 3 → 4
  • BOMBARGE

    • Embrasement:
      • Uses per turn: 1 → 2
    • Combustir:
      • Limit per turn per target: 2 → none
      • Uses per turn (level 150): 3 → 4
    • Défragmentation:
      • Damage is now reflected only to enemies
  • INFERNUIT

    • Pandémonie (level 150):
      • Cast in a line and diagonally: no → yes
  • NIEKAILLE

    • Niéclat (level 150):
      • Uses per turn: 2 → 3
    • Tritonbeau:
      • AP cost: 3 → 2
      • Limit per turn per target (level 150): 2 → none
    • Urodélire (level 150):
      • Uses per turn: 2 → 3
  • KWACOUGAR

    • Kwacou:
      • Damage per AP used: 1 / 1 / 4 → 2 / 4 / 8
  • GLOBERLU

    • Dioptrie (level 150):
      • Uses per turn: 2 → 3
    • Mirobuste:
      • AP cost: 3 → 2
      • Cooldown (level 150): 4 → 3
  • TARENTRUC

    • Venipic:
      • Limit per turn per target: 1 → 2
      • Cast diagonally (level 150): no → yes
    • Vénépic:
      • Limit per turn per target: 1 → 2
      • Cast in a line (level 150): no → yes
  • TARENTRAX

    • Venipik:
      • Limit per turn per target: 1 → 2
      • Cast in a line (level 150): no → yes
      • AP cost (level 150): 3 → 2
    • Vénépik:
      • Limit per turn per target: 1 → 2
      • Cast diagonally (level 150): no → yes
      • AP cost (level 150): 3 → 2
    • Chélicères:
      • AP cost: 5 → 4
  • HARPIEGE

    • Piélixir:
      • Max. effect stacking: 1 → 2
      • Agility bonus and penalty: 50 / 150 / 300 → 40 / 120 / 250
      • Effect duration: 3 turns → 4 turns
      • Uses per turn (level 150): 1 → 2
  • TOURNESOUFFRE

    • Pansemer (level 150):
      • Uses per turn: 2 → 3
    • Pétalage (level 150):
      • Uses per turn: 2 → 3
  • MUSCULARD

    • Squatelette:
      • Uses per turn: 3 / 3 / 5 → 3 / 4 / 5
      • Limit per turn per target: 2 / 2 / 3 → 2 / 3 / 4
    • Salaison (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
      • Maximum range: 1 → 2
  • CACHALOUCHE

    • Cachavire (level 150):
      • Limit per turn per target: 2 → none
  • SIROKRONE

    • Borépulse:
      • Maximum range: 1 / 1 / 2 → 1 / 2 / 3
      • Uses per turn (level 150): 2 → 3
    • Alizoum:
      • Limit per turn per target: 1 → none
    • Aquilonde:
      • AP cost (level 150): 4 → 3
  • VALDINGUME:

    • Wotka (level 150):
      • Uses per turn: 2 → 3
  • PARAZIG

    • Symbiote:
      • Max. effect stacking: 1 → 2
    • Nématode (level 150):
      • Uses per turn: 2 → 3
  • MIMISTRALE

    • Borée (level 150):
      • Limit per turn per target: 2 → none
  • AMPHIBRUTE

    • Néoténia:
      • Reflection: 50% / 75% / 100% → 100%
      • Max. effect stacking: 1 → 2
  • KAFARMURE

    • Cancrelat:
      • Max. effect stacking: 1 → 2
    • Cafardage:
      • Max. effect stacking: 1 → 2
  • TEKILARVE

    • Mucus:
      • AP cost (levels 60 and 150): 3 → 2
      • Limit per turn per target (level 150): 2 → none
    • Glutte:
      • Maximum range: 2 / 3 / 4 → 4 / 5 / 6
      • Limit per turn per target (level 150): 2 → none
      • Max. effect stacking (level 150): 2 → 3
  • DRAVAGE

    • Circulave (level 150):
      • AP cost: 3 → 2
      • Max. effect stacking: 1 → 2
  • VAUDOUDOU

    • Rituel:
      • AP cost: 4 → 3
    • Fétiche (level 150):
      • Maximum range: 1 → 2
    • Tuberculte (level 150):
      • Limit per turn per target: 2 → none
  • TAPIPOU

    • Trompe (level 150):
      • Line of sight: yes → no
      • Limit per turn per target (level 150): 2 → none
    • Tapiquette (level 150):
      • Uses per turn: 2 → 3
  • BETAPIR

    • Tapirouette:
      • AP cost: 4 → 3
      • Uses per turn (levels 1 and 60): 2 → 3
      • Limit per turn per target (levels 1 and 60): none → 2
      • Line of sight (level 150): yes → no
    • Trompe Sonneuse (level 150):
      • Line of sight: yes → no
  • ATTRAPACE

    • Gerfauche:
      • Max. effect stacking: 1 / 1 / 2 → none
    • Empoigne:
      • AP cost: 3 → 2
      • Maximum range: 1 → 1 / 2 / 3
      • Limit per turn per target (level 150): 2 → none
      • Max. effect stacking: 1 → none
    • Busarge:
      • Uses per turn: 1 / 1 / 2 → 2 / 2 / 3
      • The end-of-turn effect is now correctly visible in the target's effects
  • LEVEINERE

    • Échaufourage:
      • Fire damage based on Leveinère's life: 30% / 30% / 60% → 30% / 40% / 70%
    • Zarafage:
      • AP cost: 3 → 2
    • Brûlevague:
      • Maximum range: 2 → 2 / 3 / 4
      • AP cost: 4 → 3
  • TENTARPON

    • Tentaxe:
      • Limit per turn per target: 1 → none
      • Uses per turn (level 150): 2 → 3
      • Erosion penalty: 10% / 15% / 20% → 15% / 20% / 30%
      • Maximum range: 2 / 3 / 4 → 4 / 5 / 6
    • Tentatane:
      • Maximum range: 5 → 5 / 6 / 7
      • Water damage based on target's eroded life: 10 (15!) / 15 (20!) / 20 (25!) → 20 (25!) / 25 (30!) / 35 (40!)
    • Tantécume:
      • Maximum range: 5 → 5 / 6 / 7
  • SOURITUEL

    • Vaudouceur:
      • AP cost: 4 → 3
    • Remoustache:
      • AP cost: 3 → 2
      • Minimum range: 1 → 0
  • GRIFOUINE

    • Furetage (level 150):
      • Cast in a line and diagonally: no → yes
    • Grifouinage (level 150):
      • Cast in a line and diagonally: no → yes
    • Griféroce:
      • AP cost: 5 → 4
  • SAMBALAIS

    • Salsaleté (level 150):
      • Cooldown: 2 → none
      • Uses per turn: 1
    • Sambalayette:
      • Uses per turn (levels 60 and 150): 2 → 3
      • AP cost (level 150): 3 → 2
    • Dépoussiérage:
      • AP cost (levels 60 and 150): 4 → 3
      • Limit per turn per target (level 150): 2 → none
  • ECLABOULE

    • Encrituel:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
      • Max. effect stacking (level 150): 1 → 2
  • SCAMPIEUVRE

    • Tractacule (level 150):
      • Uses per turn: 2 → 3
    • Octoplouf (level 150):
      • Uses per turn: 1 → 2
    • Ventouse (level 150):
      • Cooldown: 3 → 2
  • VAMPIEUVRE

    • Octopode (level 150):
      • Limit per turn per target: 2 → none
    • Vampouze (level 150):
      • Uses per turn: 1 → 2
    • Calamange (level 150):
      • Cooldown: 3 → 2
  • EPICRUELLE

    • Épicrucifix:
      • AP cost (level 150): 4 → 3
      • Uses per turn: 2 → 3
    • Cruoterre (level 150):
      • Cast in a line: yes → no
  • GALIBOGUE

    • Manigance:
      • Uses per turn: 1 → 1 / 2 / 3
      • Max. effect stacking: 1 → 1 / 2 / 3
    • Galipette (level 150):
      • Uses per turn: 2 → 3
  • LUCIFROUSSE

    • Belzébute:
      • AP cost (level 150): 5 → 4
      • Push: 4 / 4 / 6 → 6 / 8 / 10
  • POLICHIMERE

    • Polymorphée (level 150):
      • Limit per turn per target: 2 → none
    • Élucubration:
      • Max. effect stacking: 1 → 2
    • Chimérage:
      • Uses per turn: 1 → 2
      • AP cost (level 150): 4 → 3
  • LYCANIN

    • Sauvagerie:
      • Increased AP cost duration: 2 turns → 1 turn
      • Damage bonus duration: 3 turns → 2 turns
  • MYCOSTAUD

    • Zygomycète (level 150):
      • AP cost: 4 → 3
  • MYCORIACE

    • Zygomycèpe:
      • Limit per turn per target: 2 → none
      • AP cost (level 150): 4 → 3
  • INCRAME

    • Conscience:
      • Max. effect stacking: 1 → 1 / 2 / 3
  • CRUSTALIDE

    • Bisque:
      • Cooldown: 3 → 2
      • Effect duration: 2 turns → 1 turn
  • CRUSTORGNOLE

    • Bombisque:
      • Cooldown: 3 → 2