Machine translation
Machine translation — the official text prevails.
First of all, and to head off any complaints, we want to let you know that this v11b is a "transition" not only toward v12b, in which monsters will appear, but also toward the official version of the game. So yes, leveling will be less easy, and yes, this is likely to upset some people.
But let's remember once again: these are BETA TESTS.
Thank you for your understanding.
New features:
HP system – WARNING, your characters do not recover all their hit points at the end of a fight. You'll need to be careful and buy apples and other potions in shops to recover them. If you die in combat, you'll then have only a single hit point left.
Victory handling – In team combat, if your team wins but you died, you gain XP, but you'll only have a single hit point left (HP system). Characters who disconnect before the end are declared "losers" and end up with a single hit point.
The logbook – It will present you with the world of Amakna. For now, you'll only find maps in it, but it will be regularly filled in with other elements.
Your stats – Stats are no longer part of the item inventory. You'll find them under the DNA-shaped icon.
Items – New items have arrived. Notably, apples and potions that will let you regain hit points.
Improvements:
Interface – Nicer, more complete, more practical… so more better.
Inventory – Since stats have been moved elsewhere, the inventory is now dedicated solely to items. You can see them all at a glance.
Sound atmosphere – The game's sounds have been enriched and, above all, are now handled differently, notably depending on your surroundings.
Fewer lags and bug fixes – Changes were made to the server; you should feel it. A series of spell errors was fixed.
Other notes:
XP gains – The experience gain that had been boosted during v10b is back to normal.
Level 1 characters – We know this bothers you, but look on the bright side: everyone starts over with the same chances.