Machine translation
Machine translation — the official text prevails.
Bugs being fixed:
- In some cases, a player wouldn't be teleported into a Kolizeum fight, preventing the fight from ending properly.
- In rare cases, a disconnection (with no way to reconnect to the fight) could occur at the start of an Endless Dreams fight.
- There were some issues with the Kolizeum chat channel.
Kolizeum
If a player invites another player to their Kolizeum group but the level gap doesn't allow it, a chat message is now sent to the player who sent the invite.
If a player closed their client at the moment they were being teleported into a Kolizeum fight, they wouldn't be teleported into the fight. This issue is now fixed.
It's now possible to accept a Kolizeum fight while standing on a Goultard Arena map or another training map.
It was possible for a player below level 200 to invite a level 200 player to their group (the reverse was correctly blocked). The block is now effective in both directions.
In some cases, the list of fights shown on the Kolizeum map (to join as a spectator) would stop updating. This issue is now fixed.
An issue in the anti-cheat behavior detection system caused some players to be banned by mistake. This issue has been fixed. The bans of the affected players were lifted during maintenance.
In the guide, the number of placement matches required is now correct.
In rare cases, a player could get disconnected from the game while re-registering for Kolizeum. This issue is now fixed.
Some queues would occasionally get stuck (no fight would launch anymore). This issue was fixed on Friday afternoon.
The 200+ filter on the Kolizeum ladder only showed players with a level between 200 and 210. This issue was fixed on Wednesday.
Combat
- Nightmare: Haunting:
- The modifier no longer triggers if an ally tries to heal themselves or steal life while already at maximum HP.
- The Nightmare is now correctly summoned by a carried monster
- Servitude, War, and Hanshi & Shihan: the issues related to their HP thresholds are fixed
- Dimensions
- Static summons are now excluded from the group of entities that can trigger effects at the start or end of their turn. This concerns the following modifiers:
- Invigorating Solitude (Enutrosor)
- United (Enutrosor)
- Berserker (Srambad)
- Dangerous Game (Srambad)
- Mummifying Solitude (Xelorium)
- Priority Target (Ecaflipus)
- Elemental Roulette (Ecaflipus)
- Night Terror (Nightmare)
- Delirious Visions (Nightmare)
- Evanescence (Nightmare)
- Static summons are now excluded from the group of entities that can trigger effects at the start or end of their turn. This concerns the following modifiers:
- The description of the Mirror challenge has been updated to mention that enemy summons don't count toward the challenge.
Quests / Achievements
- Quest "An Unexpected Event": on the Ombre server, the quest now correctly updates when the player dies during their fight against Nacherite.
- Quest "Two Breaths, One Inspiration": Pwapwapwa's glyphs no longer disappear when the monster uses its Shy Trumpwet spell
- Quest "The Fool Laughs and Roams": Max the Fool can no longer be controlled during the fight against him.
- Quest "A Box to Enslave Them All": in the fight against Bavdur, Bavdur is now correctly drawn in for each instance of damage dealt to enemies with spells
- The Metronome of the Dawn of Time item can now be sold at the resource auction house.
- Santa's special achievement now specifies that he must not be defeated before entering the separated state.
Other
- Some messages would occasionally fail to send in chat. This issue was fixed on Wednesday.
Items / Equipment
- It's once again possible to grant legendary status to mounts / pets.
- Combat consumables (capture nets, soul stones) are no longer affected by set changes.
- The experience gained from feeding a mount / pet with a boss resource is now correct.
- Major Bloodthirsty: the recipe has been fixed to require the correct pebbles.
- Ephedrya's Curses
- 2 & 3 items
- (nerf) Earth Damage: 20 → 15
- (nerf) Fire Damage: 20 → 15
- (nerf) Water Damage: 20 → 15
- (nerf) Air Damage: 20 → 15
- 2 & 3 items
- Set of the Unspeakable
- 2 & 3 items
- (nerf) Neutral Damage: 20 / 30 → 15 / 25
- (nerf) Earth Damage: 20 / 30 → 15 / 25
- (nerf) Fire Damage: 20 / 30 → 15 / 25
- (nerf) Water Damage: 20 / 30 → 15 / 25
- (nerf) Air Damage: 20 / 30 → 15 / 25
- 2 & 3 items
- Player King's Set
- 2 & 3 items
- (buff) +10% Earth Resistance
- 2 & 3 items
- Klime's Set
- 2 & 3 items
- (nerf) Earth Resistance: 10% → 7%
- (buff) +7% Air Resistance
- 2 & 3 items
- Sylargh's Set
- 2 & 3 items
- (nerf) Earth Resistance: 10% → removed
- (buff) +7% Fire Resistance
- (buff) +7% Water Resistance
- 2 & 3 items
- Volcanic Set
- 2 & 3 items
- (buff) Earth Resistance: 5% → 10%
- 2 & 3 items
- Henual's Set
- 2 & 3 items
- (buff) +10% Water Resistance
- 2 & 3 items
- Brouce Boulgoure's Set
- 2 & 3 items
- (buff) Critical Hit: 3% → 5%
- (buff) Dodge: 5 → 10
- 2 & 3 items
- War Set
- 2 & 3 items
- (nerf) -20 Dodge
- 2 & 3 items
- Malevolent Set
- 2 & 3 items
- (buff) Fire Resistance: 7% → 10%
- (buff) Water Resistance: 7% → 10%
- 2 & 3 items
- Flame Blade Set
- 2 & 3 items
- (buff) Strength: 30 → 40
- (buff) Intelligence: 30 → 40
- (buff) Agility: 30 → 40
- 3 items
- (buff) Strength: 30 → 80
- (buff) Intelligence: 30 → 80
- (buff) Agility: 30 → 80
- 2 & 3 items
- Putrid Eye Set
- 2 & 3 items
- (buff) Range: 1 → 2
- (buff) +150 Vitality
- 3 items
- (buff) +7% Fire Resistance
- (buff) +7% Water Resistance
- (buff) +7% Air Resistance
- 2 & 3 items
- Unhealthy Spirit Set
- 2 & 3 items
- (buff) +1000 Initiative
- (buff) Critical Hit: 8% → 10%
- (buff) Heals: 50 → 80
- (buff) +30 Critical Damage
- (buff) +150 Vitality
- 2 & 3 items
- Valiant Heart Set
- 2 & 3 items
- (buff) +1000 Initiative
- 3 items
- (buff) +5% Neutral Resistance
- (buff) +5% Earth Resistance
- (buff) +5% Fire Resistance
- (buff) +5% Water Resistance
- (buff) +5% Air Resistance
- 2 & 3 items
- Ghoul Set
- 2 & 3 items
- (buff) Strength: 30 → 40
- (buff) Intelligence: 30 → 40
- (buff) Chance: 30 → 40
- 3 items
- (buff) Strength: 30 → 80
- (buff) Intelligence: 30 → 80
- (buff) Chance: 30 → 80
- 2 & 3 items
- Setistik
- 2 & 3 items
- (buff) Heals: 20 → 30
- (buff) +10% Earth Resistance
- 2 & 3 items
- Voldelor's Set
- 2 & 3 items
- (buff) +150 Vitality
- (buff) +15 Dodge
- 3 items
- (buff) +10% Air Resistance
- (buff) AP Reduction: 10 → 20
- (buff) MP Reduction: 10 → 20
- 2 & 3 items
- Pnose Set
- 2 & 3 items
- (buff) Fire Resistance: 7% → 10%
- (buff) Water Resistance: 7% → 10%
- 2 & 3 items
- Setlibou
- 2 & 3 items
- (buff) Critical Hit: 8% → 10%
- 2 & 3 items
- Nidas Set
- 2 & 3 items
- (buff) +10% Fire Resistance
- 2 & 3 items
- Barbetoad Set
- 2 & 3 items
- (buff) +7% Water Resistance
- (buff) +7% Air Resistance
- (buff) AP Reduction: 10 → 15
- 2 & 3 items
- Nocturlabe Set
- 3 items
- (buff) +1 Range
- (buff) +7% Critical Hit
- (buff) +15 Critical Damage
- 3 items
- Chocomancers Set
- 2 & 3 items
- (nerf) Power: 40 → removed
- (buff) MP Reduction: 10 → 15
- (buff) +40 Strength
- (buff) +40 Intelligence
- (buff) +40 Chance
- (buff) +40 Agility
- 3 items
- (buff) +1 MP
- 2 & 3 items
- Cryochronos Set
- 2 & 3 items
- (buff) +1 Range
- 2 & 3 items
- Atcham's Set
- 3 items
- (buff) Intelligence: 30 → 60
- (buff) Chance: 30 → 60
- (buff) Agility: 30 → 60
- 3 items
- Abyssal Set
- 2 & 3 items
- (nerf) Vitality: 200 → removed
- (nerf) Fire Damage: 15 → 10
- (nerf) Water Damage: 15 → 10
- (nerf) Air Damage: 15 → 10
- 2 items
- (nerf) Intelligence: 40 → 30
- (nerf) Chance: 40 → 30
- (nerf) Agility: 40 → 30
- 3 items
- (buff) Intelligence: 40 → 60
- (buff) Chance: 40 → 60
- (buff) Agility: 40 → 60
- 2 & 3 items
- Volkorne Set
- 4 items
- (buff) Strength: 150 → 200
- (buff) Intelligence: 150 → 200
- (buff) Chance: 150 → 200
- (buff) Agility: 150 → 200
- (buff) Neutral Damage: 15 → 20
- (buff) Earth Damage: 15 → 20
- (buff) Fire Damage: 15 → 20
- (buff) Water Damage: 15 → 20
- (buff) Air Damage: 15 → 20
- (buff) +5% Neutral Resistance
- (buff) +5% Earth Resistance
- (buff) +5% Fire Resistance
- (buff) +5% Water Resistance
- (buff) +5% Air Resistance
- 4 items
- Misery Set
- 2 & 3 items
- (buff) Critical Damage: 15 → 20
- 2 & 3 items
- Cycloid Set
- 2 & 3 items
- (nerf) Strength: 40 → 30
- (nerf) Intelligence: 40 → 30
- (nerf) Agility: 40 → 30
- 3 items
- (buff) Strength: 40 → 60
- (buff) Intelligence: 40 → 60
- (buff) Agility: 40 → 60
- (nerf) Neutral Damage: 20 → 15
- (nerf) Earth Damage: 20 → 15
- (nerf) Fire Damage: 20 → 15
- (nerf) Air Damage: 20 → 15
- (nerf) Critical Damage: 20 → 15
- 2 & 3 items
- Chaloeil Set
- 2 & 3 items
- (buff) +10% Water Resistance
- (buff) Strength: 40 → 50
- (buff) Intelligence: 40 → 50
- (buff) Chance: 40 → 50
- (buff) Agility: 40 → 50
- 2 & 3 items
- Grithriloset
- 2 & 3 items
- (nerf) Critical Resistance: 50 → 30
- (buff) Lock: 15 → 25
- 2 & 3 items
- Luminescent Set
- 2 & 3 items
- (buff) +10% Water Resistance
- (buff) +10% Air Resistance
- (buff) +1 Range
- 2 & 3 items
- Kamasterisk Set
- 2 items
- (buff) +1000 Initiative
- (buff) +10% Water Resistance
- 2 items
- Piloztere Set
- 3 items
- (buff) MP Reduction: 10 → 20
- 3 items
- Katcheur Set
- 2 & 3 items
- (buff) Initiative: 600 → 1000
- (buff) +10% Critical Hit
- 3 items
- (nerf) Strength: 60 → 80
- (nerf) Intelligence: 60 → 80
- (nerf) Agility: 60 → 80
- 2 & 3 items
- Secular Set
- 2 & 3 items
- (buff) Heals: 20 → 30
- (buff) Agility: 30 → 0 (2 items only)
- (buff) +150 Vitality
- (buff) +10 Fire Damage
- 3 items
- (buff) Agility: 30 → 50
- (buff) Critical Hit: 5% → 10%
- (buff) +20 Air Damage
- (buff) +1 Range
- 2 & 3 items
- Vicious Set
- 2 items
- (buff) +1 Range
- 3 items
- (buff) MP Reduction: 15 → 20
- (buff) Dodge: 20 → 25
- (buff) Critical Hit: 5% → 10%
- (buff) Critical Damage: 10 → 20
- (buff) +2 Range
- 2 items
- Obscure Set
- 2 & 3 items
- (buff) MP Dodge: -7 → removed
- 2 & 3 items
- Nevark's Set
- 2 & 3 items
- (buff) Critical Damage: -20 → removed
- 2 & 3 items
- Obsidiantre Set
- 3, 4 & 5 items
- The AP bonus is obtained from 3 items onward
- The MP bonus is obtained at 5 items
- 3, 4 & 5 items
- Minotot Set
- 2, 3, 4, 5 & 6 items
- (buff) Intelligence: 30 / 30 / 40 / 50 / 60 → 30 / 40 / 50 / 60 / 70
- (buff) Chance: 30 / 30 / 40 / 50 / 60 → 30 / 40 / 50 / 60 / 70
- (buff) Heals: 15 / 15 / 20 / 25 / 30 → 15 / 20 / 25 / 30 / 35
- (buff) Prospecting: 15 / 15 / 20 / 25 / 30 → 15 / 20 / 25 / 30 / 35
- (buff) +10 / 15 / 20 / 25 / 30 Power
- 3, 4 & 5 items
- The AP bonus is obtained from 3 items onward
- The Range bonus is obtained from 4 items onward
- The MP bonus is obtained from 5 items onward
- 2, 3, 4, 5 & 6 items
- Boreal Set:
- 2, 3 & 4 items
- (buff) Earth Damage: 5 / 10 / 15 → 10 / 15 / 20
- (buff) Fire Damage: 5 / 10 / 15 → 10 / 15 / 20
- (buff) Water Damage: 5 / 10 / 15 → 10 / 15 / 20
- (buff) Air Damage: 5 / 10 / 15 → 10 / 15 / 20
- (buff) +6% / 9% / 12% Critical Hit
- 3 & 4 items
- MP → AP
- 2, 3 & 4 items
Masqueraider
- Grimace:
- (buff) The cooldown on death of the Grimacing Mask is reduced: 3 → 2
- Mask of the Tireless:
- (buff) The shield is increased:
- Shield level: 75% → 75% / 100%
- (buff) The shield is increased:
- Masquerade:
- Casting conditions:
- (buff) Required states: Psychopath → Psychopath or Fearless
- Casting conditions:
- Fervor:
- Casting conditions:
- (buff) Required states: Psychopath → Psychopath or Fearless
- Casting conditions:
- Martelo:
- Casting conditions:
- (nerf) Maximum range: 6 / 7 → 4 / 5
- Casting conditions:
- Ponteira:
- (nerf) The debuff's duration is reduced: 2 turns → 1 turn
- Agular:
- Casting conditions:
- (buff) Minimum range: 1 → 0
- Casting conditions:
- Armadur:
- Aircussion Cape:
- +1 cast per target → -1 AP
- Aircussion Cape:
Cra
- Icy Arrow:
- Casting conditions:
- (buff) Uses per turn per target: 1 / 1 / 2 → 2 / 2 / 2
- Casting conditions:
- Stinging Arrows:
- (fix) The maximum range is now correctly 5 / 6 / 7 instead of 5 / 7 / 7
- Punishing Shot:
- (fix) The maximum range is now correctly 6 / 7 / 8 instead of 6 / 9 / 10
- Cover Shot:
- Casting conditions:
- (nerf) Uses per turn: 3 → 2
- Casting conditions:
- Sentinel:
- (nerf) The Infinite Range bonus no longer applies to spells whose base range is non-modifiable
Osamodas
- Canine:
- (fix) The maximum range is now correctly 5 / 6 / 7 instead of 4 / 5 / 6
- Blazing Crow:
- (buff) The damage increase is now identical on normal and critical hits: 8 / 10 / 12
Sram
- Trap:
- (nerf) Damage is reduced:
- 24 to 27 (29 to 33 on crit) → 22 to 25 (27 to 31 on crit)
- 30 to 34 (34 to 38 on crit) → 28 to 32 (32 to 36 on crit)
- (nerf) Damage is reduced:
- Scam:
- Casting conditions:
- (nerf) Uses per turn: no limit → 3
- Casting conditions:
- Extortion:
- Casting conditions:
- (buff) Uses per turn: 2 → 3
- Uses per turn per target: 2
- Casting conditions:
- Theft:
- (fix) Damage at ranks 1 and 2 is fixed
Eniripsa
- Enchanted Grove:
- (nerf) The area of effect on Encouraged allies is changed: 2-cell circle → 2-cell circle with empty center
- Depressing Word:
- (change) Becomes the variant of Word of Youth
- Holon Strap → Ulisme Boots
- Discouraging Word:
- (change) Becomes the variant of Overwhelming Word
- Ulisme Boots → Holon Strap
- Racket:
- New behavior:
- Heals allies or deals Fire damage to enemies
- Area of effect: single target
- On a Will-o'-Wisp of the caster:
- Heals allies and deals Fire damage to enemies in an area around the Will-o'-Wisp
- Increases the final damage dealt by all Will-o'-Wisps
- Final damage: 25% (1 turn, non-dispellable)
- Area of effect: 2-cell circle
- (nerf) Damage and heals are reduced:
- Level 130: 30 to 33 (35 to 39 on crit) → 23 to 25 (27 to 29 on crit)
- Level 197: 33 to 37 (40 to 44 on crit) → 25 to 28 (30 to 33 on crit)
- Heals allies or deals Fire damage to enemies
- Casting conditions:
- (buff) AP cost: 4 → 3
- (buff) Minimum range: 1 → 0
- (buff) Maximum range: 3 → 4
- (buff) Modifiable range! no → yes
- (buff) Cast in line: yes → no
- (buff) Uses per turn: 1 → 2
- (nerf) Critical Hit: 20% → 10%
- Fere Hat:
- Modifiable range → +2 Range
- New behavior:
- Secret Word:
- Additional behavior:
- (buff) Increases the final heals dealt by all Fairies if at least one target is hit
- Final heals: 25% (1 turn, non-dispellable)
- (buff) Increases the final heals dealt by all Fairies if at least one target is hit
- Additional behavior:
- Insult & Compliment:
- (nerf) Damage and heals are reduced, and become fixed:
- 8 to 10 → 6
- 10 to 12 → 8
- 12 to 14 → 10
- (nerf) Damage and heals are reduced, and become fixed:
- Fairies & Will-o'-Wisps:
- (buff) It's now possible to summon 2 Fairies or 2 Will-o'-Wisps in the same turn (but still 2 total maximum)
- (nerf) Their MP is reduced: 6 → 5
- (nerf) Fireflies are now counted toward the maximum number of summoned creatures
- Lapino:
- Lapino Punch:
- (change) The knockback is removed
- (change) The damage now also affects allies
- Alchemical Breath:
- (change) Pulling allies in is no longer conditioned on the Encouraged state
- Mutation:
- (change) Mutation can no longer be triggered by the summoner's elemental Words
- Lapino Punch:
- Word of Solidarity:
- Casting conditions:
- (buff) AP cost: 2 → 1
- Casting conditions:
- Sobs:
- (fix) The spell now correctly deals damage to allies on a critical hit
Sacrier
- Transposition:
- Casting conditions:
- (buff) Maximum range: 2 / 4 / 6 → 5 / 6 / 7
- Casting conditions:
- Attraction:
- Casting conditions:
- (buff) AP cost: 3 → 2
- Spairance Beanie:
- -1 AP → disables line of sight requirement
- Casting conditions:
- Ritual of Jashin:
- (fix) The reflected damage no longer decreases based on the distance between the caster and their target
- (fix) There is no longer a bad interaction between 2 Sacriers affected by spells from different camps
- (fix) The caster's appearance is now correctly removed if they leave the glyph
- (nerf) The following spells now require line of sight when a class item is equipped:
- Hemorrhage
- Carnage
- Gash
- Torture
- Transfusion
- Decimation
- Fury
Forgelance
- Moulin Rouge:
- Damage now correctly decreases when the spell is cast on the caster or their Lance