Dofus 22.70.2023-12-12— patch notes (2023)

Released
Completeness
66% · partial

Official text

Machine translation

Machine translation — the official text prevails.

Bugs being fixed:

  • In some cases, a player wouldn't be teleported into a Kolizeum fight, preventing the fight from ending properly.
  • In rare cases, a disconnection (with no way to reconnect to the fight) could occur at the start of an Endless Dreams fight.
  • There were some issues with the Kolizeum chat channel.
Kolizeum
  • If a player invites another player to their Kolizeum group but the level gap doesn't allow it, a chat message is now sent to the player who sent the invite.

  • If a player closed their client at the moment they were being teleported into a Kolizeum fight, they wouldn't be teleported into the fight. This issue is now fixed.

  • It's now possible to accept a Kolizeum fight while standing on a Goultard Arena map or another training map.

  • It was possible for a player below level 200 to invite a level 200 player to their group (the reverse was correctly blocked). The block is now effective in both directions.

  • In some cases, the list of fights shown on the Kolizeum map (to join as a spectator) would stop updating. This issue is now fixed.

  • An issue in the anti-cheat behavior detection system caused some players to be banned by mistake. This issue has been fixed. The bans of the affected players were lifted during maintenance.

  • In the guide, the number of placement matches required is now correct.

  • In rare cases, a player could get disconnected from the game while re-registering for Kolizeum. This issue is now fixed.

  • Some queues would occasionally get stuck (no fight would launch anymore). This issue was fixed on Friday afternoon.

  • The 200+ filter on the Kolizeum ladder only showed players with a level between 200 and 210. This issue was fixed on Wednesday.

Combat
  • Nightmare: Haunting:
    • The modifier no longer triggers if an ally tries to heal themselves or steal life while already at maximum HP.
    • The Nightmare is now correctly summoned by a carried monster
  • Servitude, War, and Hanshi & Shihan: the issues related to their HP thresholds are fixed
  • Dimensions
    • Static summons are now excluded from the group of entities that can trigger effects at the start or end of their turn. This concerns the following modifiers:
      • Invigorating Solitude (Enutrosor)
      • United (Enutrosor)
      • Berserker (Srambad)
      • Dangerous Game (Srambad)
      • Mummifying Solitude (Xelorium)
      • Priority Target (Ecaflipus)
      • Elemental Roulette (Ecaflipus)
      • Night Terror (Nightmare)
      • Delirious Visions (Nightmare)
      • Evanescence (Nightmare)
  • The description of the Mirror challenge has been updated to mention that enemy summons don't count toward the challenge.
Quests / Achievements
  • Quest "An Unexpected Event": on the Ombre server, the quest now correctly updates when the player dies during their fight against Nacherite.
  • Quest "Two Breaths, One Inspiration": Pwapwapwa's glyphs no longer disappear when the monster uses its Shy Trumpwet spell
  • Quest "The Fool Laughs and Roams": Max the Fool can no longer be controlled during the fight against him.
  • Quest "A Box to Enslave Them All": in the fight against Bavdur, Bavdur is now correctly drawn in for each instance of damage dealt to enemies with spells
  • The Metronome of the Dawn of Time item can now be sold at the resource auction house.
  • Santa's special achievement now specifies that he must not be defeated before entering the separated state.
Other
  • Some messages would occasionally fail to send in chat. This issue was fixed on Wednesday.
Items / Equipment
  • It's once again possible to grant legendary status to mounts / pets.
  • Combat consumables (capture nets, soul stones) are no longer affected by set changes.
  • The experience gained from feeding a mount / pet with a boss resource is now correct.
  • Major Bloodthirsty: the recipe has been fixed to require the correct pebbles.
  • Ephedrya's Curses
    • 2 & 3 items
      • (nerf) Earth Damage: 20 → 15
      • (nerf) Fire Damage: 20 → 15
      • (nerf) Water Damage: 20 → 15
      • (nerf) Air Damage: 20 → 15
  • Set of the Unspeakable
    • 2 & 3 items
      • (nerf) Neutral Damage: 20 / 30 → 15 / 25
      • (nerf) Earth Damage: 20 / 30 → 15 / 25
      • (nerf) Fire Damage: 20 / 30 → 15 / 25
      • (nerf) Water Damage: 20 / 30 → 15 / 25
      • (nerf) Air Damage: 20 / 30 → 15 / 25
  • Player King's Set
    • 2 & 3 items
      • (buff) +10% Earth Resistance
  • Klime's Set
    • 2 & 3 items
      • (nerf) Earth Resistance: 10% → 7%
      • (buff) +7% Air Resistance
  • Sylargh's Set
    • 2 & 3 items
      • (nerf) Earth Resistance: 10% → removed
      • (buff) +7% Fire Resistance
      • (buff) +7% Water Resistance
  • Volcanic Set
    • 2 & 3 items
      • (buff) Earth Resistance: 5% → 10%
  • Henual's Set
    • 2 & 3 items
      • (buff) +10% Water Resistance
  • Brouce Boulgoure's Set
    • 2 & 3 items
      • (buff) Critical Hit: 3% → 5%
      • (buff) Dodge: 5 → 10
  • War Set
    • 2 & 3 items
      • (nerf) -20 Dodge
  • Malevolent Set
    • 2 & 3 items
      • (buff) Fire Resistance: 7% → 10%
      • (buff) Water Resistance: 7% → 10%
  • Flame Blade Set
    • 2 & 3 items
      • (buff) Strength: 30 → 40
      • (buff) Intelligence: 30 → 40
      • (buff) Agility: 30 → 40
    • 3 items
      • (buff) Strength: 30 → 80
      • (buff) Intelligence: 30 → 80
      • (buff) Agility: 30 → 80
  • Putrid Eye Set
    • 2 & 3 items
      • (buff) Range: 1 → 2
      • (buff) +150 Vitality
    • 3 items
      • (buff) +7% Fire Resistance
      • (buff) +7% Water Resistance
      • (buff) +7% Air Resistance
  • Unhealthy Spirit Set
    • 2 & 3 items
      • (buff) +1000 Initiative
      • (buff) Critical Hit: 8% → 10%
      • (buff) Heals: 50 → 80
      • (buff) +30 Critical Damage
      • (buff) +150 Vitality
  • Valiant Heart Set
    • 2 & 3 items
      • (buff) +1000 Initiative
    • 3 items
      • (buff) +5% Neutral Resistance
      • (buff) +5% Earth Resistance
      • (buff) +5% Fire Resistance
      • (buff) +5% Water Resistance
      • (buff) +5% Air Resistance
  • Ghoul Set
    • 2 & 3 items
      • (buff) Strength: 30 → 40
      • (buff) Intelligence: 30 → 40
      • (buff) Chance: 30 → 40
    • 3 items
      • (buff) Strength: 30 → 80
      • (buff) Intelligence: 30 → 80
      • (buff) Chance: 30 → 80
  • Setistik
    • 2 & 3 items
      • (buff) Heals: 20 → 30
      • (buff) +10% Earth Resistance
  • Voldelor's Set
    • 2 & 3 items
      • (buff) +150 Vitality
      • (buff) +15 Dodge
    • 3 items
      • (buff) +10% Air Resistance
      • (buff) AP Reduction: 10 → 20
      • (buff) MP Reduction: 10 → 20
  • Pnose Set
    • 2 & 3 items
      • (buff) Fire Resistance: 7% → 10%
      • (buff) Water Resistance: 7% → 10%
  • Setlibou
    • 2 & 3 items
      • (buff) Critical Hit: 8% → 10%
  • Nidas Set
    • 2 & 3 items
      • (buff) +10% Fire Resistance
  • Barbetoad Set
    • 2 & 3 items
      • (buff) +7% Water Resistance
      • (buff) +7% Air Resistance
      • (buff) AP Reduction: 10 → 15
  • Nocturlabe Set
    • 3 items
      • (buff) +1 Range
      • (buff) +7% Critical Hit
      • (buff) +15 Critical Damage
  • Chocomancers Set
    • 2 & 3 items
      • (nerf) Power: 40 → removed
      • (buff) MP Reduction: 10 → 15
      • (buff) +40 Strength
      • (buff) +40 Intelligence
      • (buff) +40 Chance
      • (buff) +40 Agility
    • 3 items
      • (buff) +1 MP
  • Cryochronos Set
    • 2 & 3 items
      • (buff) +1 Range
  • Atcham's Set
    • 3 items
      • (buff) Intelligence: 30 → 60
      • (buff) Chance: 30 → 60
      • (buff) Agility: 30 → 60
  • Abyssal Set
    • 2 & 3 items
      • (nerf) Vitality: 200 → removed
      • (nerf) Fire Damage: 15 → 10
      • (nerf) Water Damage: 15 → 10
      • (nerf) Air Damage: 15 → 10
    • 2 items
      • (nerf) Intelligence: 40 → 30
      • (nerf) Chance: 40 → 30
      • (nerf) Agility: 40 → 30
    • 3 items
      • (buff) Intelligence: 40 → 60
      • (buff) Chance: 40 → 60
      • (buff) Agility: 40 → 60
  • Volkorne Set
    • 4 items
      • (buff) Strength: 150 → 200
      • (buff) Intelligence: 150 → 200
      • (buff) Chance: 150 → 200
      • (buff) Agility: 150 → 200
      • (buff) Neutral Damage: 15 → 20
      • (buff) Earth Damage: 15 → 20
      • (buff) Fire Damage: 15 → 20
      • (buff) Water Damage: 15 → 20
      • (buff) Air Damage: 15 → 20
      • (buff) +5% Neutral Resistance
      • (buff) +5% Earth Resistance
      • (buff) +5% Fire Resistance
      • (buff) +5% Water Resistance
      • (buff) +5% Air Resistance
  • Misery Set
    • 2 & 3 items
      • (buff) Critical Damage: 15 → 20
  • Cycloid Set
    • 2 & 3 items
      • (nerf) Strength: 40 → 30
      • (nerf) Intelligence: 40 → 30
      • (nerf) Agility: 40 → 30
    • 3 items
      • (buff) Strength: 40 → 60
      • (buff) Intelligence: 40 → 60
      • (buff) Agility: 40 → 60
      • (nerf) Neutral Damage: 20 → 15
      • (nerf) Earth Damage: 20 → 15
      • (nerf) Fire Damage: 20 → 15
      • (nerf) Air Damage: 20 → 15
      • (nerf) Critical Damage: 20 → 15
  • Chaloeil Set
    • 2 & 3 items
      • (buff) +10% Water Resistance
      • (buff) Strength: 40 → 50
      • (buff) Intelligence: 40 → 50
      • (buff) Chance: 40 → 50
      • (buff) Agility: 40 → 50
  • Grithriloset
    • 2 & 3 items
      • (nerf) Critical Resistance: 50 → 30
      • (buff) Lock: 15 → 25
  • Luminescent Set
    • 2 & 3 items
      • (buff) +10% Water Resistance
      • (buff) +10% Air Resistance
      • (buff) +1 Range
  • Kamasterisk Set
    • 2 items
      • (buff) +1000 Initiative
      • (buff) +10% Water Resistance
  • Piloztere Set
    • 3 items
      • (buff) MP Reduction: 10 → 20
  • Katcheur Set
    • 2 & 3 items
      • (buff) Initiative: 600 → 1000
      • (buff) +10% Critical Hit
    • 3 items
      • (nerf) Strength: 60 → 80
      • (nerf) Intelligence: 60 → 80
      • (nerf) Agility: 60 → 80
  • Secular Set
    • 2 & 3 items
      • (buff) Heals: 20 → 30
      • (buff) Agility: 30 → 0 (2 items only)
      • (buff) +150 Vitality
      • (buff) +10 Fire Damage
    • 3 items
      • (buff) Agility: 30 → 50
      • (buff) Critical Hit: 5% → 10%
      • (buff) +20 Air Damage
      • (buff) +1 Range
  • Vicious Set
    • 2 items
      • (buff) +1 Range
    • 3 items
      • (buff) MP Reduction: 15 → 20
      • (buff) Dodge: 20 → 25
      • (buff) Critical Hit: 5% → 10%
      • (buff) Critical Damage: 10 → 20
      • (buff) +2 Range
  • Obscure Set
    • 2 & 3 items
      • (buff) MP Dodge: -7 → removed
  • Nevark's Set
    • 2 & 3 items
      • (buff) Critical Damage: -20 → removed
  • Obsidiantre Set
    • 3, 4 & 5 items
      • The AP bonus is obtained from 3 items onward
      • The MP bonus is obtained at 5 items
  • Minotot Set
    • 2, 3, 4, 5 & 6 items
      • (buff) Intelligence: 30 / 30 / 40 / 50 / 60 → 30 / 40 / 50 / 60 / 70
      • (buff) Chance: 30 / 30 / 40 / 50 / 60 → 30 / 40 / 50 / 60 / 70
      • (buff) Heals: 15 / 15 / 20 / 25 / 30 → 15 / 20 / 25 / 30 / 35
      • (buff) Prospecting: 15 / 15 / 20 / 25 / 30 → 15 / 20 / 25 / 30 / 35
      • (buff) +10 / 15 / 20 / 25 / 30 Power
    • 3, 4 & 5 items
      • The AP bonus is obtained from 3 items onward
      • The Range bonus is obtained from 4 items onward
      • The MP bonus is obtained from 5 items onward
  • Boreal Set:
    • 2, 3 & 4 items
      • (buff) Earth Damage: 5 / 10 / 15 → 10 / 15 / 20
      • (buff) Fire Damage: 5 / 10 / 15 → 10 / 15 / 20
      • (buff) Water Damage: 5 / 10 / 15 → 10 / 15 / 20
      • (buff) Air Damage: 5 / 10 / 15 → 10 / 15 / 20
      • (buff) +6% / 9% / 12% Critical Hit
    • 3 & 4 items
      • MP → AP
Masqueraider
  • Grimace:
    • (buff) The cooldown on death of the Grimacing Mask is reduced: 3 → 2
  • Mask of the Tireless:
    • (buff) The shield is increased:
      • Shield level: 75% → 75% / 100%
  • Masquerade:
    • Casting conditions:
      • (buff) Required states: Psychopath → Psychopath or Fearless
  • Fervor:
    • Casting conditions:
      • (buff) Required states: Psychopath → Psychopath or Fearless
  • Martelo:
    • Casting conditions:
      • (nerf) Maximum range: 6 / 7 → 4 / 5
  • Ponteira:
    • (nerf) The debuff's duration is reduced: 2 turns → 1 turn
  • Agular:
    • Casting conditions:
      • (buff) Minimum range: 1 → 0
  • Armadur:
    • Aircussion Cape:
      • +1 cast per target → -1 AP
Cra
  • Icy Arrow:
    • Casting conditions:
      • (buff) Uses per turn per target: 1 / 1 / 2 → 2 / 2 / 2
  • Stinging Arrows:
    • (fix) The maximum range is now correctly 5 / 6 / 7 instead of 5 / 7 / 7
  • Punishing Shot:
    • (fix) The maximum range is now correctly 6 / 7 / 8 instead of 6 / 9 / 10
  • Cover Shot:
    • Casting conditions:
      • (nerf) Uses per turn: 3 → 2
  • Sentinel:
    • (nerf) The Infinite Range bonus no longer applies to spells whose base range is non-modifiable
Osamodas
  • Canine:
    • (fix) The maximum range is now correctly 5 / 6 / 7 instead of 4 / 5 / 6
  • Blazing Crow:
    • (buff) The damage increase is now identical on normal and critical hits: 8 / 10 / 12
Sram
  • Trap:
    • (nerf) Damage is reduced:
      • 24 to 27 (29 to 33 on crit) → 22 to 25 (27 to 31 on crit)
      • 30 to 34 (34 to 38 on crit) → 28 to 32 (32 to 36 on crit)
  • Scam:
    • Casting conditions:
      • (nerf) Uses per turn: no limit → 3
  • Extortion:
    • Casting conditions:
      • (buff) Uses per turn: 2 → 3
      • Uses per turn per target: 2
  • Theft:
    • (fix) Damage at ranks 1 and 2 is fixed
Eniripsa
  • Enchanted Grove:
    • (nerf) The area of effect on Encouraged allies is changed: 2-cell circle → 2-cell circle with empty center
  • Depressing Word:
    • (change) Becomes the variant of Word of Youth
    • Holon Strap → Ulisme Boots
  • Discouraging Word:
    • (change) Becomes the variant of Overwhelming Word
    • Ulisme Boots → Holon Strap
  • Racket:
    • New behavior:
      • Heals allies or deals Fire damage to enemies
        • Area of effect: single target
      • On a Will-o'-Wisp of the caster:
        • Heals allies and deals Fire damage to enemies in an area around the Will-o'-Wisp
        • Increases the final damage dealt by all Will-o'-Wisps
          • Final damage: 25% (1 turn, non-dispellable)
          • Area of effect: 2-cell circle
      • (nerf) Damage and heals are reduced:
        • Level 130: 30 to 33 (35 to 39 on crit) → 23 to 25 (27 to 29 on crit)
        • Level 197: 33 to 37 (40 to 44 on crit) → 25 to 28 (30 to 33 on crit)
    • Casting conditions:
      • (buff) AP cost: 4 → 3
      • (buff) Minimum range: 1 → 0
      • (buff) Maximum range: 3 → 4
      • (buff) Modifiable range! no → yes
      • (buff) Cast in line: yes → no
      • (buff) Uses per turn: 1 → 2
      • (nerf) Critical Hit: 20% → 10%
    • Fere Hat:
      • Modifiable range → +2 Range
  • Secret Word:
    • Additional behavior:
      • (buff) Increases the final heals dealt by all Fairies if at least one target is hit
        • Final heals: 25% (1 turn, non-dispellable)
  • Insult & Compliment:
    • (nerf) Damage and heals are reduced, and become fixed:
      • 8 to 10 → 6
      • 10 to 12 → 8
      • 12 to 14 → 10
  • Fairies & Will-o'-Wisps:
    • (buff) It's now possible to summon 2 Fairies or 2 Will-o'-Wisps in the same turn (but still 2 total maximum)
    • (nerf) Their MP is reduced: 6 → 5
    • (nerf) Fireflies are now counted toward the maximum number of summoned creatures
  • Lapino:
    • Lapino Punch:
      • (change) The knockback is removed
      • (change) The damage now also affects allies
    • Alchemical Breath:
      • (change) Pulling allies in is no longer conditioned on the Encouraged state
    • Mutation:
      • (change) Mutation can no longer be triggered by the summoner's elemental Words
  • Word of Solidarity:
    • Casting conditions:
      • (buff) AP cost: 2 → 1
  • Sobs:
    • (fix) The spell now correctly deals damage to allies on a critical hit
Sacrier
  • Transposition:
    • Casting conditions:
      • (buff) Maximum range: 2 / 4 / 6 → 5 / 6 / 7
  • Attraction:
    • Casting conditions:
      • (buff) AP cost: 3 → 2
    • Spairance Beanie:
      • -1 AP → disables line of sight requirement
  • Ritual of Jashin:
    • (fix) The reflected damage no longer decreases based on the distance between the caster and their target
    • (fix) There is no longer a bad interaction between 2 Sacriers affected by spells from different camps
    • (fix) The caster's appearance is now correctly removed if they leave the glyph
  • (nerf) The following spells now require line of sight when a class item is equipped:
    • Hemorrhage
    • Carnage
    • Gash
    • Torture
    • Transfusion
    • Decimation
    • Fury
Forgelance
  • Moulin Rouge:
    • Damage now correctly decreases when the spell is cast on the caster or their Lance