Machine translation
Machine translation — the official text prevails.
Kolizeum
- It is no longer possible to accept a Kolizeum fight during the preparation phase of a PvM fight.
- The chat error message displayed when trying to accept a Kolizeum fight during a PvM fight is now correct.
Cursed Shadow
- The profession experience bonus is now correctly displayed in the alteration's tooltip.
- The limit on the number of character deletions/restarts has been increased.
Quests / Achievements
- "Meanwhile, a Rebirth / A Tormented Legacy" quest:
- Corruption:
- Correctly dispels only its own Culture Broth
- Diseases are removed if it is neutralized
- Life steal now increments the counter
- Misery:
- No longer attracts if it is neutralized
- Servitude:
- Correctly dispels only its own Enslavement glyphs
- Corruption:
- It is once again possible to launch the Cania Bandits hunt.
Monsters
- Quest monsters of the Tanuki family are correctly pushed back or attracted depending on the nature of the attack.
Other
- In anticipation of Unity, cosmetics in the Outfit category have been split into 3 categories: Shoulder Pads, Wings, and Outfits.
- The music on the character/server selection screen has been changed.
Classes
STEAMER
- Diving Suit:
- Can now land a critical hit: 20%
- The shield is reduced: 300% of level → 250% of level (300% on critical hit)
- Also applies a shield to all allied turrets
- Plating:
- Can now land a critical hit: 20%
- Shield: 300%/600% of level (350%/700% on critical hit)
- Turrets:
- Resistances are increased: 15% → 20%
- Undertow:
- Minimum range: 0 → 1
- Harmattan:
- A spell target no longer abnormally triggers bounces if it dies to another spell during the same turn.
- The bounce now correctly triggers on the death of targets the spell has propagated to.
SACRIEUR
Scorching Pain:
- Variant of Absorption
- Levels: 75 / 142 → 95 / 162
- Increases the caster's Power
- +45 / 60 Power (2 turns, dispellable, stacks up to 2)
- Damage:
- Level 95: 21 to 24 (25 to 29)
- Level 162: 27 to 30 (32 to 36)
Hecatomb:
- Variant of Gash
- Levels: 95 / 162 → 75 / 142
- Damage:
- Level 75: 21 to 24 (25 to 29)
- Level 142: 26 to 30 (31 to 36)
Fury:
- Variant of Hemorrhage
- Levels: 70 / 137 → 100 / 167
- Maximum range: 1 → 2
- Minimum range: 1 → 0
- Line of sight: yes
- Area of effect: Single target → 1-cell cross
- Increases the caster's final damage
- +2 / 3% Final Damage (2 turns, dispellable, stacks up to 2)
- Damage:
- Level 100: 25 to 27 (30 to 33)
- Level 167: 31 to 34 (37 to 41)
Desolation:
- Variant of Rampage
- Levels: 100 / 167 → 60 / 127 / 194
- Damage:
- Level 60: 19 to 22 (23 to 26)
- Level 127: 23 to 27 (28 to 32)
- Level 194: 26 to 30 (31 to 36)
Decimation:
- Variant of Torment
- Levels: 60 / 127 / 194 → 110 / 177
- Minimum range: 1 → 0
- Area of effect: 1-cell orthogonal line → 1-cell diagonal cross
- Increases the final damage taken by the target
- +2 / 3% Final Damage (2 turns, dispellable, stacks up to 2)
- Damage:
- Level 110: 23 to 26 (28 to 31)
- Level 177: 29 to 32 (35 to 38)
Bloodbath:
- Variant of Immolation
- Levels: 110 / 177 → 70 / 137
- Damage:
- Level 70: 21 to 24 (25 to 29)
- Level 137: 27 to 31 (32 to 37)
Nervousness:
- Variant of Stasis
- Levels: 55 / 117 / 184 → 115 / 182
- Increases the caster's Critical Hit
- +5 / 7% Critical Hit (2 turns, dispellable, stacks up to 2)
- Damage:
- Level 115: 24 to 26 (29 to 32)
- Level 182: 28 to 31 (34 to 37)
Dissolution:
- Variant of Carnage
- Levels: 115 / 182 → 55 / 122 / 189
- Damage:
- Level 55: 16 to 19 (20 to 23)
- Level 122: 21 to 25 (26 to 30)
- Level 189: 25 to 29 (30 to 35)
Bloodlust:
- 0 range, 4-cell circle with falloff
- Cooldown: 2 → 3
- Global cooldown: → 3
- Damage is no longer doubled on the caster's Swords
Berserk:
- No longer applies the Unhealable state
- Immediately sacrifices 70% of HP
- Reduces healing received by the caster by 70% (does not affect life steal)
- The caster is once again affected by the HP sacrifices of their spells that apply them
- If the caster's Wrath goes back up to 5 or below, they lose the effects of Berserk
- The spell can no longer be cast while the caster is under its own effects
Blood Pact:
- Variant of Mutilation
- Levels: 190 → 120 / 187
- HP penalty: 20 → 20 / 25%
- HP bonus: 25 → 25 / 30%
- Effect duration: 4 → 3 turns
- Cooldown: 3 → 2 turns
- Increases the caster's Power
- 100 / 150 Power (3 turns, dispellable, max stack 1)
Punishment:
- Variant of Libation
- Levels: 120 / 187 → 190
Crown of Thorns:
- How it works:
- Sets the Weight state in a zone
- 10% of HP as a shield on the caster
- Reflects 100% of melee damage taken
- Martyr's Crown: 5% of HP as a shield for each enemy hit
- How it works:
Spairance Hat:
- Increases the maximum range of the Stasis spell by 1
- Increases the Critical Hit of the Nervousness spell by 20% → +1 range
- Increases the Critical Hit of the Projection spell by 20% → no line of sight required
- Increases the Critical Hit of the Hostility spell by 20% → no line of sight required
- Reduces the AP cost of the Mutilation spell by 1
- Reduces the AP cost of the Blood Pact spell by 1 → -1 cooldown
- Increases the Critical Hit of the Absorption spell by 20% → +1 range
- Increases the Critical Hit of the Scorching Pain spell by 20% → +2 range
- Increases the maximum range of the Stasis spell by 1
Ytale Cape:
- Increases the Critical Hit of the Hemorrhage spell by 15% → 2 range
- Increases the maximum range of the Fury spell by 1 → 2 range
- Increases the maximum range of the Torment spell by 1 → 2 range
- Increases the maximum range of the Decimation spell by 1 → 2 range
- Reduces the AP cost of the Attraction spell by 1 → Free cast
- Increases the maximum range of the Infusion spell by 1 → 1/turn
- Increases the Critical Hit of the Ravage spell by 20% → Free cast
- Increases the maximum number of casts per turn of the Fulguration spell by 1 → cast on empty cell
- Increases the Critical Hit of the Hemorrhage spell by 15% → 2 range
Tong Aclou:
- Removes the line of sight requirement of the Assault spell
- Increases the Critical Hit of the Aversion spell by 15% → 3/turn
- Increases the maximum range of the Desolation spell by 1 → 3 AP
- Increases the Critical Hit of the Immolation spell by 15% → 3 AP
- Reduces the AP cost of the Transposition spell by 1 → 2 AP
- Reduces the cooldown of the Fluctuation spell by 1
- Increases the maximum range of the Sacrifice spell by 2 → CD 3
- Reduces the cooldown of the Penitence spell by 1
- 1 MP
- Removes the line of sight requirement of the Assault spell
Hans Strap:
- Increases the maximum range of the Hecatomb spell by 1 → 3 AP
- Increases the maximum range of the Gash spell by 1 → -1 AP
- Reduces the AP cost of the Dissolution spell by 1
- Reduces the AP cost of the Carnage spell by 1
- Increases the Critical Hit of the Punishment spell by 20% → 3 AP
- Reduces the cooldown of the Bloodlust spell by 1
- Reduces the cooldown of the Ravenous Sword spell by 1 → CD 2
- Reduces the cooldown of the Dancing Sword spell by 1 → CD 2
- Increases the maximum range of the Hecatomb spell by 1 → 3 AP
Pitale Ring:
- Increases the maximum range of the Transfusion spell by 2
- Reduces the cooldown of the Blood Bonds spell by 1
- Reduces the AP cost of the Bloodbath spell by 1
- Removes the line of sight requirement of the Rampage spell → -1 AP
- Increases the maximum range of the Condensation spell by 1 → 2 AP
- Increases the Critical Hit of the Influx spell by 20% → 2 range or 3/turn or zone or CH 30
- Reduces the cooldown of the Libation spell by 1
- Reduces the AP cost of the Punishment spell by 1
- Increases the maximum range of the Transfusion spell by 2
CRA
- An Eye for an Eye:
- Effect duration is reduced: 2 → 1 turn
- Powerful Shots:
- AP cost: 2 → 3
- Power: 250 (300)
- Push Damage: 40 / 80 / 100 (70 / 120 / 150) → 40 / 80 / 120 (60 / 100 / 140)
- Critical Hit: → 6 / 8 / 10 (8 / 10 / 12)
- Piercing Shots:
- AP cost: 2 → 3
- Damage: 60 (70)
- Push Damage: → 60 (70)
- Critical Hit: 15 (17)
- All spells (excluding utility spells) have their Critical Hit rate reduced by 5% (minimum rate: 5%)
- An anomaly had slipped into Barrage Shot, so the spell goes from 15% to 5% Critical Hit
- The following spells now have a global cooldown:
- Retaliation: 4 / 3
- Tactical Beacon: 1
- Decoy Beacon: 1
- Recall Beacon: 1
- Covering Fire: 1
- Explosive Arrow: 1
- Note: this changes nothing for a Cra playing solo
- Vendetta:
- Critical Hit / Erosion: 15% → 10%
- Recall Beacon:
- AP cost: 1 → 2
- Punitive Arrow:
- Cooldown: 1 → 2
- Arrow of Atonement:
- Cooldown: 1 → 3
ENIRIPSA
- Forbidden Word:
- The spell reverts to its former behavior, namely attracting targets in a 2-cell cone.
- Line of sight: no → yes
- Maximum range: 5 → 4
- Cryotherapy:
- No longer applies a Wisdom penalty to allies or a shield to enemies
- Forbidden Word (Interdit):
- Can now heal allies
- War Cry:
- There is no longer any latency when casting the spell
PANDAWA
- Drunkard's Barrel:
- The spell now correctly heals for 7% of the targets' HP instead of 5%
- Tipsy Barrel:
- Damage: -2
- Pandikulation:
- Area of effect: 3-cell cross → 2 cells
- Cast in a line: yes → no
- Maximum range: 4 / 4 / 5 → 4
- Schnapps:
- Sober: also removes AP Loss
- Drunk: reduces Push Resistance: 20 / 30 / 40
- Nausea:
- Variant of Cascade
- Level 75 / 142
- Drunk:
- Range is no longer reduced and damage stays fixed
- The push resistance penalty is replaced by a 1-cell push
- Modifiable range: no → yes
- Damage:
- Level 75: → 12 to 14 (15 to 17)
- Level 142: 15 to 17 (18 to 20)
- Alcoholic Breath:
- Variant of Eviction
- Level 170
- No longer requires the Drunk state
- Maximum range: 6 → 10
- Drunk: The spell's range is halved but damage is increased.
- Drunk Damage: +6
ELIOTROPE
- Wakfu Beam:
- Minimum range: 2 → 1
ZOBAL
- Masquerade:
- Cooldown: 2 → 3 turns
- The spell can now be used with all Masks
- Fougue:
- The spell can now be used with all Masks
FECA
- Tassion Ring:
- Transhumance: -1 cooldown → +2 range
- Antouche Boots:
- Languor: removes line of sight requirement → +2 range
- Precaution:
- AP cost: 2 → 3
- Feca Shield:
- The spell no longer abnormally applies the Shepherd's Star twice to the target if it was standing in an elemental glyph
- Atony:
- -3 Damage