Dofus 22.71.2024-04-09— patch notes (2024)

Released
Completeness
66% · partial

Official text

Machine translation

Machine translation — the official text prevails.

Kolizeum

  • It is no longer possible to accept a Kolizeum fight during the preparation phase of a PvM fight.
  • The chat error message displayed when trying to accept a Kolizeum fight during a PvM fight is now correct.

Cursed Shadow

  • The profession experience bonus is now correctly displayed in the alteration's tooltip.
  • The limit on the number of character deletions/restarts has been increased.

Quests / Achievements

  • "Meanwhile, a Rebirth / A Tormented Legacy" quest:
    • Corruption:
      • Correctly dispels only its own Culture Broth
      • Diseases are removed if it is neutralized
      • Life steal now increments the counter
    • Misery:
      • No longer attracts if it is neutralized
    • Servitude:
      • Correctly dispels only its own Enslavement glyphs
  • It is once again possible to launch the Cania Bandits hunt.

Monsters

  • Quest monsters of the Tanuki family are correctly pushed back or attracted depending on the nature of the attack.

Other

  • In anticipation of Unity, cosmetics in the Outfit category have been split into 3 categories: Shoulder Pads, Wings, and Outfits.
  • The music on the character/server selection screen has been changed.

Classes

STEAMER
  • Diving Suit:
    • Can now land a critical hit: 20%
    • The shield is reduced: 300% of level → 250% of level (300% on critical hit)
    • Also applies a shield to all allied turrets
  • Plating:
    • Can now land a critical hit: 20%
    • Shield: 300%/600% of level (350%/700% on critical hit)
  • Turrets:
    • Resistances are increased: 15% → 20%
  • Undertow:
    • Minimum range: 0 → 1
  • Harmattan:
    • A spell target no longer abnormally triggers bounces if it dies to another spell during the same turn.
    • The bounce now correctly triggers on the death of targets the spell has propagated to.
SACRIEUR
  • Scorching Pain:

    • Variant of Absorption
    • Levels: 75 / 142 → 95 / 162
    • Increases the caster's Power
      • +45 / 60 Power (2 turns, dispellable, stacks up to 2)
    • Damage:
      • Level 95: 21 to 24 (25 to 29)
      • Level 162: 27 to 30 (32 to 36)
  • Hecatomb:

    • Variant of Gash
    • Levels: 95 / 162 → 75 / 142
    • Damage:
      • Level 75: 21 to 24 (25 to 29)
      • Level 142: 26 to 30 (31 to 36)
  • Fury:

    • Variant of Hemorrhage
    • Levels: 70 / 137 → 100 / 167
    • Maximum range: 1 → 2
    • Minimum range: 1 → 0
    • Line of sight: yes
    • Area of effect: Single target → 1-cell cross
    • Increases the caster's final damage
      • +2 / 3% Final Damage (2 turns, dispellable, stacks up to 2)
    • Damage:
      • Level 100: 25 to 27 (30 to 33)
      • Level 167: 31 to 34 (37 to 41)
  • Desolation:

    • Variant of Rampage
    • Levels: 100 / 167 → 60 / 127 / 194
    • Damage:
      • Level 60: 19 to 22 (23 to 26)
      • Level 127: 23 to 27 (28 to 32)
      • Level 194: 26 to 30 (31 to 36)
  • Decimation:

    • Variant of Torment
    • Levels: 60 / 127 / 194 → 110 / 177
    • Minimum range: 1 → 0
    • Area of effect: 1-cell orthogonal line → 1-cell diagonal cross
    • Increases the final damage taken by the target
      • +2 / 3% Final Damage (2 turns, dispellable, stacks up to 2)
    • Damage:
      • Level 110: 23 to 26 (28 to 31)
      • Level 177: 29 to 32 (35 to 38)
  • Bloodbath:

    • Variant of Immolation
    • Levels: 110 / 177 → 70 / 137
    • Damage:
      • Level 70: 21 to 24 (25 to 29)
      • Level 137: 27 to 31 (32 to 37)
  • Nervousness:

    • Variant of Stasis
    • Levels: 55 / 117 / 184 → 115 / 182
    • Increases the caster's Critical Hit
      • +5 / 7% Critical Hit (2 turns, dispellable, stacks up to 2)
    • Damage:
      • Level 115: 24 to 26 (29 to 32)
      • Level 182: 28 to 31 (34 to 37)
  • Dissolution:

    • Variant of Carnage
    • Levels: 115 / 182 → 55 / 122 / 189
    • Damage:
      • Level 55: 16 to 19 (20 to 23)
      • Level 122: 21 to 25 (26 to 30)
      • Level 189: 25 to 29 (30 to 35)
  • Bloodlust:

    • 0 range, 4-cell circle with falloff
    • Cooldown: 2 → 3
    • Global cooldown: → 3
    • Damage is no longer doubled on the caster's Swords
  • Berserk:

    • No longer applies the Unhealable state
    • Immediately sacrifices 70% of HP
    • Reduces healing received by the caster by 70% (does not affect life steal)
    • The caster is once again affected by the HP sacrifices of their spells that apply them
    • If the caster's Wrath goes back up to 5 or below, they lose the effects of Berserk
    • The spell can no longer be cast while the caster is under its own effects
  • Blood Pact:

    • Variant of Mutilation
    • Levels: 190 → 120 / 187
      • HP penalty: 20 → 20 / 25%
      • HP bonus: 25 → 25 / 30%
      • Effect duration: 4 → 3 turns
    • Cooldown: 3 → 2 turns
    • Increases the caster's Power
      • 100 / 150 Power (3 turns, dispellable, max stack 1)
  • Punishment:

    • Variant of Libation
    • Levels: 120 / 187 → 190
  • Crown of Thorns:

    • How it works:
      • Sets the Weight state in a zone
      • 10% of HP as a shield on the caster
      • Reflects 100% of melee damage taken
      • Martyr's Crown: 5% of HP as a shield for each enemy hit
  • Spairance Hat:

    • Increases the maximum range of the Stasis spell by 1
      • Increases the Critical Hit of the Nervousness spell by 20% → +1 range
    • Increases the Critical Hit of the Projection spell by 20% → no line of sight required
      • Increases the Critical Hit of the Hostility spell by 20% → no line of sight required
    • Reduces the AP cost of the Mutilation spell by 1
      • Reduces the AP cost of the Blood Pact spell by 1 → -1 cooldown
    • Increases the Critical Hit of the Absorption spell by 20% → +1 range
      • Increases the Critical Hit of the Scorching Pain spell by 20% → +2 range
  • Ytale Cape:

    • Increases the Critical Hit of the Hemorrhage spell by 15% → 2 range
      • Increases the maximum range of the Fury spell by 1 → 2 range
    • Increases the maximum range of the Torment spell by 1 → 2 range
      • Increases the maximum range of the Decimation spell by 1 → 2 range
    • Reduces the AP cost of the Attraction spell by 1 → Free cast
      • Increases the maximum range of the Infusion spell by 1 → 1/turn
    • Increases the Critical Hit of the Ravage spell by 20% → Free cast
      • Increases the maximum number of casts per turn of the Fulguration spell by 1 → cast on empty cell
  • Tong Aclou:

    • Removes the line of sight requirement of the Assault spell
      • Increases the Critical Hit of the Aversion spell by 15% → 3/turn
    • Increases the maximum range of the Desolation spell by 1 → 3 AP
      • Increases the Critical Hit of the Immolation spell by 15% → 3 AP
    • Reduces the AP cost of the Transposition spell by 1 → 2 AP
      • Reduces the cooldown of the Fluctuation spell by 1
    • Increases the maximum range of the Sacrifice spell by 2 → CD 3
      • Reduces the cooldown of the Penitence spell by 1
    • 1 MP
  • Hans Strap:

    • Increases the maximum range of the Hecatomb spell by 1 → 3 AP
      • Increases the maximum range of the Gash spell by 1 → -1 AP
    • Reduces the AP cost of the Dissolution spell by 1
      • Reduces the AP cost of the Carnage spell by 1
    • Increases the Critical Hit of the Punishment spell by 20% → 3 AP
      • Reduces the cooldown of the Bloodlust spell by 1
    • Reduces the cooldown of the Ravenous Sword spell by 1 → CD 2
      • Reduces the cooldown of the Dancing Sword spell by 1 → CD 2
  • Pitale Ring:

    • Increases the maximum range of the Transfusion spell by 2
      • Reduces the cooldown of the Blood Bonds spell by 1
    • Reduces the AP cost of the Bloodbath spell by 1
      • Removes the line of sight requirement of the Rampage spell → -1 AP
    • Increases the maximum range of the Condensation spell by 1 → 2 AP
      • Increases the Critical Hit of the Influx spell by 20% → 2 range or 3/turn or zone or CH 30
    • Reduces the cooldown of the Libation spell by 1
      • Reduces the AP cost of the Punishment spell by 1
CRA
  • An Eye for an Eye:
    • Effect duration is reduced: 2 → 1 turn
  • Powerful Shots:
    • AP cost: 2 → 3
    • Power: 250 (300)
    • Push Damage: 40 / 80 / 100 (70 / 120 / 150) → 40 / 80 / 120 (60 / 100 / 140)
    • Critical Hit: → 6 / 8 / 10 (8 / 10 / 12)
  • Piercing Shots:
    • AP cost: 2 → 3
    • Damage: 60 (70)
    • Push Damage: → 60 (70)
    • Critical Hit: 15 (17)
  • All spells (excluding utility spells) have their Critical Hit rate reduced by 5% (minimum rate: 5%)
    • An anomaly had slipped into Barrage Shot, so the spell goes from 15% to 5% Critical Hit
  • The following spells now have a global cooldown:
    • Retaliation: 4 / 3
    • Tactical Beacon: 1
    • Decoy Beacon: 1
    • Recall Beacon: 1
    • Covering Fire: 1
    • Explosive Arrow: 1
      • Note: this changes nothing for a Cra playing solo
  • Vendetta:
    • Critical Hit / Erosion: 15% → 10%
  • Recall Beacon:
    • AP cost: 1 → 2
  • Punitive Arrow:
    • Cooldown: 1 → 2
  • Arrow of Atonement:
    • Cooldown: 1 → 3
ENIRIPSA
  • Forbidden Word:
    • The spell reverts to its former behavior, namely attracting targets in a 2-cell cone.
    • Line of sight: no → yes
    • Maximum range: 5 → 4
  • Cryotherapy:
    • No longer applies a Wisdom penalty to allies or a shield to enemies
  • Forbidden Word (Interdit):
    • Can now heal allies
  • War Cry:
    • There is no longer any latency when casting the spell
PANDAWA
  • Drunkard's Barrel:
    • The spell now correctly heals for 7% of the targets' HP instead of 5%
  • Tipsy Barrel:
    • Damage: -2
  • Pandikulation:
    • Area of effect: 3-cell cross → 2 cells
    • Cast in a line: yes → no
    • Maximum range: 4 / 4 / 5 → 4
  • Schnapps:
    • Sober: also removes AP Loss
    • Drunk: reduces Push Resistance: 20 / 30 / 40
  • Nausea:
    • Variant of Cascade
    • Level 75 / 142
    • Drunk:
      • Range is no longer reduced and damage stays fixed
      • The push resistance penalty is replaced by a 1-cell push
    • Modifiable range: no → yes
    • Damage:
      • Level 75: → 12 to 14 (15 to 17)
      • Level 142: 15 to 17 (18 to 20)
  • Alcoholic Breath:
    • Variant of Eviction
    • Level 170
    • No longer requires the Drunk state
    • Maximum range: 6 → 10
    • Drunk: The spell's range is halved but damage is increased.
      • Drunk Damage: +6
ELIOTROPE
  • Wakfu Beam:
    • Minimum range: 2 → 1
ZOBAL
  • Masquerade:
    • Cooldown: 2 → 3 turns
    • The spell can now be used with all Masks
  • Fougue:
    • The spell can now be used with all Masks

FECA

  • Tassion Ring:
    • Transhumance: -1 cooldown → +2 range
  • Antouche Boots:
    • Languor: removes line of sight requirement → +2 range
  • Precaution:
    • AP cost: 2 → 3
  • Feca Shield:
    • The spell no longer abnormally applies the Shepherd's Star twice to the target if it was standing in an elemental glyph
  • Atony:
    • -3 Damage